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Planar Havoc [MBF21] - Episode 1 Alpha


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Took this for a quick spin and got past map 04, I really like the overall vibe of the set! I did find map 03 was a bit tight on health towards the end but so far that's my only feedback regarding supplies.

 

I did find some small oddities in map 01 and 02, but they're pretty minor. Playing on DSDA-Doom 0.27.5, complevel 21 and on UV.

Spoiler

You can get stuck in this pit in map 01 if you hop over the ledge in a pretty specific spot.

nQr6ioS.png

 

These two pinkies are stuck together in map 02's exit. Not sure if intentional or not, but hey, might as well bring it up.

dWBwa86.png

 

I'll finish map 05 soon! Overall impressions so far are really good, if a bit hard for me. Will definitely give HMP a try when I have the time. :)

Edited by Matt Eldrydge

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5 hours ago, Matt Eldrydge said:

Took this for a quick spin and got past map 04, I really like the overall vibe of the set! I did find map 03 was a bit tight on health towards the end but so far that's my only feedback regarding supplies.

 

I did find some small oddities in map 01 and 02, but they're pretty minor. Playing on DSDA-Doom 0.27.5, complevel 21 and on UV.

  Hide contents

You can get stuck in this pit in map 01 if you hop over the ledge in a pretty specific spot.

nQr6ioS.png

 

These two pinkies are stuck together in map 02's exit. Not sure if intentional or not, but hey, might as well bring it up.

dWBwa86.png

 

I'll finish map 05 soon! Overall impressions so far are really good, if a bit hard for me. Will definitely give HMP a try when I have the time. :)

Thanks for playing! I'll be sure to fix map01, but map03 is intentional, they're meant to keep you from just running to the exit once you trigger the final fight. If other people find it clunky as well I'll try to find a different solution.

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  • 3 weeks later...

played through on UV and pistol starting, good stuff!  map 3 turned up the heat a bit and map 4 stopped saveless attempts.  looking forward to the rest of this wad.

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  • 4 months later...

=== Planar Havok Episode 1 Alpha 2 Hotfix 1 ===

* Small code tweaks and fixes
* Bullet casings / shells now despawn after a period of time
* Map 5 balancing updated on HMP and below
* Removed Fred Clegg

Hotfix has been bundled into the Episode 2 build... speaking of which...

Episode 2 Screenshots:

Spoiler

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Episode 2 is about halfway done, currently around 2.5 maps and 25 - 30 minutes of content. 1 new enemy will be introduced in the first level. I am also still taking feedback on Episode 1, so feel free to report any bugs or balance suggestions, though any minor tweaks will probabily be bundled with the Episode 2 build and released alongside it. No definite ETA on Episode 2, but it should be done by the end of the year at the latest (hopefully). I do want to step up the gear with this project, because at the current rate it will be released by 2030... Expect another update when I have some screenshots to show of Map 9.

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