OnionTaco22 Posted December 19, 2023 I think I remember seeing on the ZDoom wiki that you can change already existing actors with zscript (or maybe decorate) although I forgot where it was and how you do it. I would like to know if anyone may have the link to the page or could say how to do it. :) 0 Quote Share this post Link to post
inkoalawetrust Posted December 19, 2023 Are you talking about the wiki page on inheritance ? 0 Quote Share this post Link to post
OnionTaco22 Posted December 19, 2023 (edited) 9 hours ago, inkoalawetrust said: Are you talking about the wiki page on inheritance ? I looked through and saw the replace thing in one of the examples which was what I was looking for. Thank you :) edit: I did some more testing with it and it doesn't seem to replace weapons that I start with. For example I am trying to make the pistol have an alt fire mode where it shoots a three round burst (which already works), however in order to get that pistol I have to spawn it via the command bar. Do you have to do something else to change the starting pistol? Edited December 19, 2023 by OnionTaco22 Another small problem 0 Quote Share this post Link to post
Rifleman Posted December 20, 2023 (edited) You need to either create a new inherited player class like so: Class MyPlayer : DoomPlayer { Default { Player.StartItem "MyPistol"; Player.StartItem "Clip", 75; } } and in MAPINFO Gameinfo { PlayerClasses = "MyPlayer" } Or you can use a script/event handler that takes away the old weapon from player and gives him the new one when he enters the map. Edited December 20, 2023 by Rifleman 0 Quote Share this post Link to post
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