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How To "Fix" The Spider Mastermind?


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Make it so it ressurects when killed by enemy fire. That way you can still use it for infighting, but you have to kill it yourself for it to finally die. 

 

The enemies would stop targeting it once it dies until it hits them again, meaning some intricately planned fights can be choreographed whereby certain monster populations need culling at specific intervals in order to prevent you becoming swarmed. 

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On 5/15/2024 at 3:12 AM, Captain D!psh¡t said:

Hmm 

Maybe she shoots a voley of revenant rockets when she flinches 

 

 

Tried it

Was an good idea on paper 

But in execution, the rockets are a bit too slow and even with the 20/256 painchance, its kind of abusable to keep her in place and evade the slow tracking rockets

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I think making the rev rockets faster would be good for the spider mastermind, but absolutely DREADFUL on the revenant 

 

So, i think this would be work for mbf21 shenanigans *sad whacked4 not having mbf21 support yet noises*

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9 hours ago, Captain D!psh¡t said:

Tried it

Was an good idea on paper 

But in execution, the rockets are a bit too slow and even with the 20/256 painchance, its kind of abusable to keep her in place and evade the slow tracking rockets

Update 

It might actually work with the power of mbf's RandomJump function 

 

Either by having an chance to shooting them when flinching, or it being an attack she can do 40% of the time instead of her normal chaingun one

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Posted (edited)
On 5/14/2024 at 3:26 AM, Captain D!psh¡t said:

One idea i have is to make her basically a personafied version of plutonia

 

Forgot to explain 

 

Basically 

 

Imagine the spider mastermind being the mix of the chaingunner, revenant and archvile, all fused with the fury of the casalis into one monster 

Edited by Captain D!psh¡t

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  • 2 weeks later...
On 5/25/2024 at 3:53 AM, Captain D!psh¡t said:

Update 

It might actually work with the power of mbf's RandomJump function 

 

Either by having an chance to shooting them when flinching, or it being an attack she can do 40% of the time instead of her normal chaingun one

Well

It works wonders!

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As an aside simply because I understand this specific boss subject pretty well,

 

If you want to know how weak or strong your Custom SpiderMom is then do a pistol start on E3M8. That may come across as somewhat brain-dead advice, but it will teach you how to adjust your stats on her or your custom weapons depending on how you are orchestrating the gameplay balance. 

 

and by the somewhat silly off chance that you have never pistol started DIS then enjoy the pain of a automatic chain-fed shotgun with only barely enough ammo to kill her. 

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1 minute ago, kalensar said:

As an aside simply because I understand this specific boss subject pretty well,

 

If you want to know how weak or strong your Custom SpiderMom is then do a pistol start on E3M8. That may come across as somewhat brain-dead advice, but it will teach you how to adjust your stats on her or your custom weapons depending on how you are orchestrating the gameplay balance. 

 

and by the somewhat silly off chance that you have never pistol started DIS then enjoy the pain of a automatic chain-fed shotgun with only barely enough ammo to kill her. 

Already did the pistol start of e3m8 with my mod 

Significantly harder than the og mastermind

 

Also, i don't remember pistol starting e3m8 i vanilla, but i still know how to reliably cheese her

 

Mainly, make her infight with the caco and baron while picking up the ammo, go to the central tower and pick the stuff there, and then plasmaspam the hell out of spidermomma while she is infighting 

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