TVdinnermasterchef Posted May 23 Make it so it ressurects when killed by enemy fire. That way you can still use it for infighting, but you have to kill it yourself for it to finally die. The enemies would stop targeting it once it dies until it hits them again, meaning some intricately planned fights can be choreographed whereby certain monster populations need culling at specific intervals in order to prevent you becoming swarmed. 0 Quote Share this post Link to post
Captain D!psh¡t Posted May 24 On 5/15/2024 at 3:12 AM, Captain D!psh¡t said: Hmm Maybe she shoots a voley of revenant rockets when she flinches Tried it Was an good idea on paper But in execution, the rockets are a bit too slow and even with the 20/256 painchance, its kind of abusable to keep her in place and evade the slow tracking rockets 0 Quote Share this post Link to post
Captain D!psh¡t Posted May 24 I think making the rev rockets faster would be good for the spider mastermind, but absolutely DREADFUL on the revenant So, i think this would be work for mbf21 shenanigans *sad whacked4 not having mbf21 support yet noises* 0 Quote Share this post Link to post
Captain D!psh¡t Posted May 25 9 hours ago, Captain D!psh¡t said: Tried it Was an good idea on paper But in execution, the rockets are a bit too slow and even with the 20/256 painchance, its kind of abusable to keep her in place and evade the slow tracking rockets Update It might actually work with the power of mbf's RandomJump function Either by having an chance to shooting them when flinching, or it being an attack she can do 40% of the time instead of her normal chaingun one 0 Quote Share this post Link to post
Captain D!psh¡t Posted May 25 (edited) On 5/14/2024 at 3:26 AM, Captain D!psh¡t said: One idea i have is to make her basically a personafied version of plutonia Forgot to explain Basically Imagine the spider mastermind being the mix of the chaingunner, revenant and archvile, all fused with the fury of the casalis into one monster Edited May 25 by Captain D!psh¡t 0 Quote Share this post Link to post
Captain D!psh¡t Posted June 8 On 5/25/2024 at 3:53 AM, Captain D!psh¡t said: Update It might actually work with the power of mbf's RandomJump function Either by having an chance to shooting them when flinching, or it being an attack she can do 40% of the time instead of her normal chaingun one Well It works wonders! 0 Quote Share this post Link to post
kalensar Posted June 8 As an aside simply because I understand this specific boss subject pretty well, If you want to know how weak or strong your Custom SpiderMom is then do a pistol start on E3M8. That may come across as somewhat brain-dead advice, but it will teach you how to adjust your stats on her or your custom weapons depending on how you are orchestrating the gameplay balance. and by the somewhat silly off chance that you have never pistol started DIS then enjoy the pain of a automatic chain-fed shotgun with only barely enough ammo to kill her. 0 Quote Share this post Link to post
Captain D!psh¡t Posted June 8 1 minute ago, kalensar said: As an aside simply because I understand this specific boss subject pretty well, If you want to know how weak or strong your Custom SpiderMom is then do a pistol start on E3M8. That may come across as somewhat brain-dead advice, but it will teach you how to adjust your stats on her or your custom weapons depending on how you are orchestrating the gameplay balance. and by the somewhat silly off chance that you have never pistol started DIS then enjoy the pain of a automatic chain-fed shotgun with only barely enough ammo to kill her. Already did the pistol start of e3m8 with my mod Significantly harder than the og mastermind Also, i don't remember pistol starting e3m8 i vanilla, but i still know how to reliably cheese her Mainly, make her infight with the caco and baron while picking up the ammo, go to the central tower and pick the stuff there, and then plasmaspam the hell out of spidermomma while she is infighting 0 Quote Share this post Link to post
Captain D!psh¡t Posted June 8 And when testing the dehacked spider mastermind,i often either go to e3m8, map 13, or map 20 0 Quote Share this post Link to post
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