tixctes Posted December 20, 2023 (edited) For context for the reader I am running arch linux more specifically cachy os I used both proton tkg/wine for the windows version of gzdoom to run I have used a doom 2 wad file and both of the mods provided by the person who made the mod I'm curious if anyone has a clue as to what's going on? Bonus Question: How do i run gzdoom native on linux Provided that you offer help I will provide screenshots. The Mod; I put the doom2.wad file as well as the other 6066.wad files in the same folder as the gzdoom directory More specifically the problem i am encountering is loading into a doom 2 non mod game Edited December 20, 2023 by tixctes 0 Quote Share this post Link to post
"JL" was too short Posted December 20, 2023 I am genuinely curious how you expect anyone to be able to help you when you've specified absolutely nothing about the actual problem you're encountering. 0 Quote Share this post Link to post
tixctes Posted December 20, 2023 What do you expect me to do with a program I'm not familiar with and a extra I'm new to GZDoom Maybe someone could try reproduce the problem? 0 Quote Share this post Link to post
Monocled Posted December 20, 2023 I use a debian based OS specifically my own custom version of Pop!_OS, There is a native linux version. It should be pretty self explanatory to run so whats the problem you're having? 0 Quote Share this post Link to post
tixctes Posted December 20, 2023 18 minutes ago, Monocled said: I use a debian based OS specifically my own custom version of Pop!_OS, There is a native linux version. It should be pretty self explanatory to run so whats the problem you're having? I launch the exe with the 3 wad files including the mod and doom 2 wad files And it launches into the normal doom 2 0 Quote Share this post Link to post
Monocled Posted December 20, 2023 Just now, tixctes said: I launch the exe with the 3 wad files including the mod and doom 2 wad files And it launches into the normal doom 2 Ooohh, I have that issue too, I have no idea how to fix it but you might wanna try making a gzdoom_portable.ini, You could also try DoomRunner if that doesn't work 0 Quote Share this post Link to post
Shepardus Posted December 20, 2023 (edited) There are several ways to run GZDoom on Linux: Download the official binary from zdoom.org (the "Linux Portable" one is what you'd want for a non-Debian distro like yours) For Arch Linux, there's a gzdoom package on the AUR. Install the GZDoom Flatpak from Flathub (see the readme here for instructions on adjusting the permissions to access your WAD files) Build from source (instructions on the ZDoom wiki) I haven't tried the first two, but the other two work well for me (on Fedora). Frankly, running the Windows version through Proton/Wine seems both worse and more complicated to me. 11 minutes ago, tixctes said: I launch the exe with the 3 wad files including the mod and doom 2 wad files And it launches into the normal doom 2 Could you describe what you mean by "launch the exe with the 3 wad files"? What exactly are you doing to pass the WAD files to the executable? The -file parameter on the command-line? A launcher such as ZDL? Drag and drop? Sounds to me that you're either passing the files to GZDoom incorrectly or they're in a location GZDoom can't access. I'm not sure how much help I can be since you're running through Wine instead of a native build and I'm not familiar with what sorts of problems you might face with that, so I'd recommend giving a native build a try. Edited December 20, 2023 by Shepardus 5 Quote Share this post Link to post
Aquarium Posted December 21, 2023 16 hours ago, Shepardus said: There are several ways to run GZDoom on Linux: Download the official binary from zdoom.org (the "Linux Portable" one is what you'd want for a non-Debian distro like yours) For Arch Linux, there's a gzdoom package on the AUR. Install the GZDoom Flatpak from Flathub (see the readme here for instructions on adjusting the permissions to access your WAD files) Build from source (instructions on the ZDoom wiki) I haven't tried the first two, but the other two work well for me (on Fedora). Frankly, running the Windows version through Proton/Wine seems both worse and more complicated to me. Could you describe what you mean by "launch the exe with the 3 wad files"? What exactly are you doing to pass the WAD files to the executable? The -file parameter on the command-line? A launcher such as ZDL? Drag and drop? Sounds to me that you're either passing the files to GZDoom incorrectly or they're in a location GZDoom can't access. I'm not sure how much help I can be since you're running through Wine instead of a native build and I'm not familiar with what sorts of problems you might face with that, so I'd recommend giving a native build a try. Sorry for bothering, but when i play doom on gzdoom source port and when i equip night vision googles, my screen is green and i wanna disable it to be like in the original. I tried to find that option but couldn't find it. Do you know where is it or what to do? 0 Quote Share this post Link to post
Firebert Posted December 21, 2023 17 minutes ago, Aquarium said: Sorry for bothering, but when i play doom on gzdoom source port and when i equip night vision googles, my screen is green and i wanna disable it to be like in the original. I tried to find that option but couldn't find it. Do you know where is it or what to do? Options > Display > Hardware Renderer > Enhanced Night Vision Mode you can use the option search feature or Google for questions like that 3 Quote Share this post Link to post
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