Making a little map and I usually test in the Doom Builder with GZDoom on UV. I have to test it a bit on Woof as its Boom compatible which is required for the community project. Problem is, only Woof and PRBoom+ have this issue in the image where the screen is tearing where textures should be.
(First image is Woof)
(Second image is GZDoom)
I am using a custom texture set by the way (32in24-15_tex_v2.wad) and I put in a custom sky. What could be the issue here?
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JackDBS
Making a little map and I usually test in the Doom Builder with GZDoom on UV. I have to test it a bit on Woof as its Boom compatible which is required for the community project. Problem is, only Woof and PRBoom+ have this issue in the image where the screen is tearing where textures should be.
(First image is Woof)
(Second image is GZDoom)
I am using a custom texture set by the way (32in24-15_tex_v2.wad) and I put in a custom sky. What could be the issue here?
(ignore the crappy blue rocks behind the trees)
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