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OTEX Categorisation in Doom Builder


Lorcav

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I recently had to switch machines and one thing that got left behind was my Ultimate Doom Builder setup. 

 

In it, one of the configurations I had was for Doom 2 with Otex 1.1 as an additional resource and it was setup with the Otex textures categorised in a similar way to the standard WAD setup. 

 

I very vaguely recall having to do something early on to achieve this in a fairly automatic way, but I am pulling up blanks trying to find the process I used to do it again.

 

Does anybody know what I'm actually talking about?

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I think you'll need to download configs from OTEX's home page

Newer version of UDB actually let you add config somewhere in preferences, supplanting the arcane way it used to be in the past.

Edited by ViolentBeetle

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7 minutes ago, ViolentBeetle said:

I think you'll need to download configs from OTEX's home page

Newer version of UDB actually let you add config somewhere in preferences, supplanting the arcane way it used to be in the past.

 

Perfect, thank you, that's exactly what I was after.

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