watermelon eater gaming Posted December 23, 2023 map wve1m9 { next = "wve2m9" skytexture = "sky3" music = "WVBOSS" levelname = "E1M9" secretnext = "wve7m1" } map wve7m1 { levelname = "uhhhh" skytexture = "sky3" music = "TOSSEM" next = "wve2m9" } SECRETNEXT does not work as intended and choosing either "Exit Level" or "Exit Level (goes to secret level)" in a map editor has the same result, going to the next normal level. Am I doing something wrong here or is this a bug? 0 Quote Share this post Link to post
0 dasho Posted December 23, 2023 Quote The map names are limited to the format of the currently loaded IWAD, i.e. Doom 2 only supports MAPxx entries and Doom 1 only ExMy entries. The numbers x and y can exceed their original limits, though, so MAP50, E5M6 or even MAP100 or E1M10 are valid map names for their respective game. This limit comes from the game using numeric variables 'gameepisode' and 'gamemap' to identify a level. It may later be decided to lift the naming restriction but this cannot be done without some extensive refactoring which simply exceeds the scope of the initial implementation. Have you tried naming your levels to match this convention? 0 Quote Share this post Link to post
0 watermelon eater gaming Posted December 23, 2023 5 minutes ago, dasho said: Have you tried naming your levels to match this convention? No, it hasn't worked, E1M9 still redirects to E2M9 when I activate the secret level. 0 Quote Share this post Link to post
0 dasho Posted December 23, 2023 43 minutes ago, DASniperIC said: No, it hasn't worked, E1M9 still redirects to E2M9 when I activate the secret level. Is your secretnext still named "wve7m1"? 0 Quote Share this post Link to post
0 watermelon eater gaming Posted December 23, 2023 Just now, dasho said: Is your secretnext still named "wve7m1"? No, the secretnext has already changed to e7m1. e1m9 also transitions to secret e7m1. 0 Quote Share this post Link to post
Question
watermelon eater gaming
map wve1m9
{
next = "wve2m9"
skytexture = "sky3"
music = "WVBOSS"
levelname = "E1M9"
secretnext = "wve7m1"
}
map wve7m1
{
levelname = "uhhhh"
skytexture = "sky3"
music = "TOSSEM"
next = "wve2m9"
}
SECRETNEXT does not work as intended and choosing either "Exit Level" or "Exit Level (goes to secret level)" in a map editor has the same result, going to the next normal level.
Am I doing something wrong here or is this a bug?
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