fai1025 Posted January 5 (edited) I realise a lot people interprets episode 6's theme wrong, so instead of going extra mile of rejecting people's map, I'll change the episode overall context. So don't worry episode 6 people keep doing your thing, I'll go figure out a new theme. Edited January 5 by fai1025 0 Quote Share this post Link to post
Li'l devil Posted January 5 @fai1025 I think the idea I have for my second map just isn't working out and I'd probably burn myself out if I continue working on it, and I don't have any other ideas at the moment. So I think it'd be better if I free up map 17 slot. I hope maybe someone else wants to join the project? 1 Quote Share this post Link to post
fai1025 Posted January 5 this is E4's secret map MAP NAME: Video Game MIDI: MAP05 midi of FreeDoom2 DESCRIBTION: This a secret map which the gimmick is video game as the title suggest, there's three mini game in this map, archvile stealth mission, projectile hell platforming, and pinky pacman. the story is that Doomguy travelling between teleporters, and he stop at a station of sort that need to do some computer work to activate the next teleporter, but he stumble upon some games in the computer, so he deside to take a break, well until the computer go hacked by demons. https://www.mediafire.com/file/dhsaaujxcyhcjpq/DMIUM2_E4_SECRET_RC1.zip/file 7 Quote Share this post Link to post
dmh094 Posted January 6 (edited) 6 hours ago, fai1025 said: I'm sorry to tell you but you got your episode theme wrong, last episode is about void, space, and galaxy and stuff not mountain, that's episode 5 You can kinda fix it by changing the sky box but your map would be the odd one out Edit: nevermind … I’ll keep doing my thing 😂😂 Edited January 6 by dmh094 0 Quote Share this post Link to post
quakis Posted January 6 May I claim MAP17? I have an experimental idea in mind with the episode theme but uncertain if it'll work out just yet, but would rather claim now than miss out. 1 Quote Share this post Link to post
JackDBS Posted January 6 (edited) Episode 6 could have a theme of experimentalism and shattered reality along with the themes already there (just an idea) Edited January 6 by JackDBS 1 Quote Share this post Link to post
fai1025 Posted January 6 1 hour ago, quakis said: May I claim MAP17? I have an experimental idea in mind with the episode theme but uncertain if it'll work out just yet, but would rather claim now than miss out. Just a heads up you'll need to have a secret exit in your level, since I think others in the episode probably already have extensive progress on theirs 1 Quote Share this post Link to post
JackDBS Posted January 6 Can I get a custom sky texture for MAP30? I found a neat one that might work well. Also since it’s the final level, should it still end in a death exit + teleport? 1 Quote Share this post Link to post
fai1025 Posted January 6 30 minutes ago, JackDBS said: Can I get a custom sky texture for MAP30? I found a neat one that might work well. Also since it’s the final level, should it still end in a death exit + teleport? I can maybe get that skytex to work just make sure it fits Doom's or OTEX's art style, also for the final level I'd still have the death exit and teleporter, since it's technically not the final level, I planned to have the credit map connect to it 0 Quote Share this post Link to post
Misty Posted January 6 I'm alive, started mess around with textures, I hope in few days I'll be able to show more of the level. 1 Quote Share this post Link to post
Blue Phoenix Posted January 6 I want to give up my map 18 slot, I haven't made any progress in the last week and I don't think that will change any time soon. 1 Quote Share this post Link to post
Pottus Posted January 6 @fai1025 Think you could please make us a Discord channel for project development if there already isn't one? 0 Quote Share this post Link to post
fai1025 Posted January 6 24 minutes ago, Pottus said: @fai1025 Think you could please make us a Discord channel for project development if there already isn't one? I'm sorry but I'm extremely bad at the discord stuff and i don't think I know how to maintain a discord server, but if anyone can make one that'll be very helpful in better communication 0 Quote Share this post Link to post
Pottus Posted January 6 1 hour ago, fai1025 said: I'm sorry but I'm extremely bad at the discord stuff and i don't think I know how to maintain a discord server, but if anyone can make one that'll be very helpful in better communication Sounds good, I have never done it myself but I am sure someone is going to step up now for us soon. 0 Quote Share this post Link to post
Raith138 Posted January 7 (edited) Can I take map 18? Edited January 7 by Raith138 1 Quote Share this post Link to post
JackDBS Posted January 7 3 hours ago, fai1025 said: I'm sorry but I'm extremely bad at the discord stuff and i don't think I know how to maintain a discord server, but if anyone can make one that'll be very helpful in better communication I can make one. 0 Quote Share this post Link to post
Pottus Posted January 7 52 minutes ago, JackDBS said: I can make one. Nice, it will help everyone out a lot especially for testing! 0 Quote Share this post Link to post
JackDBS Posted January 7 https://discord.gg/P3V4qTA33Q Quickly made one with a few channels. I’ll add more stuff in a bit I’m just tired af from traveling. 0 Quote Share this post Link to post
Heretic926 Posted January 7 Apologies for not posting any updates (got sick). At least I can show what I've managed to do until that. Spoiler 7 Quote Share this post Link to post
DoctorNuriel Posted January 8 Status report on MAP19: The Anomaly At Cauldron Lake Spoiler 9 Quote Share this post Link to post
Beubeu Posted January 9 (edited) A first look to map04 Spoiler Spoiler Edited January 9 by Beubeu 7 Quote Share this post Link to post
Li'l devil Posted January 9 (edited) I slightly updated my map. I added a bit more detailing to fit the theme better and tweaked thing placement a bit. I don't think I'll update my map anymore because I want to keep it minimalist. Also, I didn't add a custom sky because I assumed that all maps in an episode will have the same sky. So when you'll be compiling, add the same sky as in map 01 (or leave the default one, there's no big difference). DMIUM2_E1_MAP02_RC2.zip Edited January 9 by Li'l devil 2 Quote Share this post Link to post
NecrumWarrior Posted January 11 I decided I should give up my slot. I am too absorbed in work on my own project so it would be better to open up a position for someone who wants it more. Looking forward to seeing what everyone makes! 1 Quote Share this post Link to post
MoiraHeart Posted January 11 So, E5MS is free then? Just as I've started fooling around with OTEX's greens. May I take it? And are there any recommendations for secret maps specifically? 1 Quote Share this post Link to post
Raith138 Posted January 12 (edited) Map Name: Enter the Abyss MIDI: Angular Distortion by Korni27 MAPINFO lump isn't working outside of gzdoom and I left some archvile jumping potential in there for speedrunning. DOOMIUM26.zip Edited January 12 by Raith138 Because I forgot to include a download. 5 Quote Share this post Link to post
Super Mighty G Posted January 17 So I'm wrestling a bit of a dilemma. Since the map is ruins floating in a void my initial thought was to have the void be a death pit. However this only really serves immersion. Design wise it may be more janky and irritating than it's worth and I should instead just make some kind of boundary on the sides. Which sounds more appropriate? 1 Quote Share this post Link to post
Misty Posted January 18 I'm leaving my slot, past few weeks I'm fighting my tiredness and depression and I barely touched the builder. Sorry. 5 Quote Share this post Link to post
SpaceCat_2001 Posted January 18 2 hours ago, Misty said: I'm leaving my slot, past few weeks I'm fighting my tiredness and depression and I barely touched the builder. Sorry. Get well, when I feel depressed I go and meet with my friends, I recommend to do the same 3 Quote Share this post Link to post
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