JacaCaca Posted March 14 On 3/12/2024 at 4:07 PM, fai1025 said: @EagerBeaver @Beubeu @knifeworld @MFG38 @russin @Heretic926 @JackDBS@stochastic @Bochnik Chleba @Logamuffin @Steve D @PasokonDeacon @Kuro_mahoh @JacaCaca @Pottus @Super Mighty G @NiGHTS108 @spineapple tea @DankMetal @dmh094 people mentioned in above list haven't submitted yet, if you're quitting better tell me now, because the deadline is closing in. just a friendly reminder :) also i need to make the credit map, so i need a finalised list of names. Almost done with mine, just need a few more details and balancing then it's ready to ship. 1 Quote Share this post Link to post
Gothic Posted March 14 (edited) I updated both of my maps: Map07: DMIUM2_E2_MAP07RC2.zip Added multiplayer compatibility. Map22: DMIUM2_E5_MAP22RC2.zip Its size has been reduced significantly, and battles don't drag as much as before. Edited March 15 by Gothic 2 Quote Share this post Link to post
dmh094 Posted March 15 (edited) Okay so, here is a first upload of my map! I think its pretty complete, but if any bugs or anything are found, let me know! Name: Epitaph MIDI: Terror Firma - Lippeth Par Time: 10:00 DMIUM2_E5_MAP27RC2.zip Edited March 15 by dmh094 3 Quote Share this post Link to post
knifeworld Posted March 15 (edited) 90% done with E1 Secret Level! Just need to choose a MIDI, balance some of the combat, and fix a couple of visual bugs. Spoiler Edited March 15 by knifeworld fixed goofy screenshot spacing 9 Quote Share this post Link to post
stochastic Posted March 15 (edited) Almost finished with Map 17 titled "Spectropolis" - just additional playtesting, some minor detailing, and clean up remains. On track to meet the deadline. Here's the super colorful "cyberspace" fight arena: Edited March 15 by stochastic 11 Quote Share this post Link to post
Enzo Carozza Posted March 16 22 hours ago, knifeworld said: 90% done with E1 Secret Level! Just need to choose a MIDI, balance some of the combat, and fix a couple of visual bugs. Looks absolutely amazing! Would love to play through it once it's finished. I have two suggestions for MIDIs, I guess..? All I could think of right now. :P "Envelope" by Tom Mustaine, from Hell To Pay "Green Orange" by Edwin van Veldhoven (modified to loop instead of fading out: grnornge.zip) 1 Quote Share this post Link to post
Beubeu Posted March 16 (edited) Map04 Name : The Golden way Music : Fortress 2 Blue - Stage00011.mid [Welcome To Skull`s Hell] Par Time : 13:00 (UV-max) Link : https://drive.google.com/file/d/1zmeeNYSO85kX4j1DPRx_dVZAUmmgFMOc/view?usp=sharing Comment : I would really like to have feedback about this one, I'm afraid to pushing things to far for a map04 Screenshots : Edited March 20 by Beubeu 6 Quote Share this post Link to post
Raith138 Posted March 16 MAP16 Name: Colors MIDI: Trapeze by Stewboy (Ancient Aliens OST) Comment: Due to being the first in the episode it goes up to SSG but no higher. (Other then a secret) DOOMIUM16.zip 1 Quote Share this post Link to post
fai1025 Posted March 16 (edited) 5 hours ago, Beubeu said: QUOTE It cost me 23 min but that's just me being an idiot and can't find door and switch that's just being in front of me. Overall I would say it's the best map I played so far, the best looking one at least, but I think it's a bit too overboard in difficulty for map04, and I played it on HMP, perhaps reduce or downgrade number of chaingunner and revenent, otherwise it's fine since it's kinda the finale before the finale for EP1 Edited March 16 by fai1025 1 Quote Share this post Link to post
Beubeu Posted March 16 54 minutes ago, fai1025 said: It cost me 23 min but that's just me being an idiot and can't find door and switch that's just being in front of me. Overall I would say it's the best map I played so far, the best looking one at least, but I think it's a bit too overboard in difficulty for map04, and I played it on HMP, perhaps reduce or downgrade number of chaingunner and revenent, otherwise it's fine since it's kinda the finale before the finale for EP1 Realy great to read that ! Thank you ! The map is not balance yet for normal diffculties, i will arrange that 0 Quote Share this post Link to post
NiGHTS108 Posted March 16 On 3/12/2024 at 9:07 PM, fai1025 said: @EagerBeaver @Beubeu @knifeworld @MFG38 @russin @Heretic926 @JackDBS@stochastic @Bochnik Chleba @Logamuffin @Steve D @PasokonDeacon @Kuro_mahoh @JacaCaca @Pottus @Super Mighty G @NiGHTS108 @spineapple tea @DankMetal @dmh094 people mentioned in above list haven't submitted yet, if you're quitting better tell me now, because the deadline is closing in. just a friendly reminder :) also i need to make the credit map, so i need a finalised list of names. I'm really sorry, I think I'm gonna have to quit, I did think I could do it, but I tragically hit a bit of a burnout in the last few weeks, and I think it would be better to have my slot go to someone else rather than me just forcing out something I wouldn't be proud of, sorry, best of luck 1 Quote Share this post Link to post
Hydrus Posted March 17 You had me at OTEX. I bet I can cook up something pretty cool for this project. Hopefully I can do it quick enough to not delay the project too much. So one MAP12 slot, please. 1 Quote Share this post Link to post
fai1025 Posted March 17 1 hour ago, Hydrus said: You had me at OTEX. I bet I can cook up something pretty cool for this project. Hopefully I can do it quick enough to not delay the project too much. So one MAP12 slot, please. welcome, keep in mind that you need a secret exit for your map, I'm sorry but you can't decline that now 0 Quote Share this post Link to post
knifeworld Posted March 17 22 hours ago, Enzo Carozza said: Looks absolutely amazing! Would love to play through it once it's finished. I have two suggestions for MIDIs, I guess..? All I could think of right now. :P "Envelope" by Tom Mustaine, from Hell To Pay "Green Orange" by Edwin van Veldhoven (modified to loop instead of fading out: grnornge.zip) Thanks!! I've finished the balancing and whatnow earlier. So go nuts, and let me know if you see anything borked, ofc! BTW, I assume you modified the Green Orange MIDI?, I love it, but I think it might be too short, and the fade out leaves a couple of seconds of silence. But I'm using it to see if it grows on me during more playtesting for lower difficulties, atm. With that said, here's the map: Map Name: Orbital Spawning Platform Omega MIDI: grnorange.mid by Edwin van Veldhoven (modified by Enzo Carozza?) (using as a placeholder MIDI because I'm not sure it's long enough for the map) Map download: DMIUM2_E1_SECRET_RC1_-_KW.zip Difficulty levels: Yes! Coop and DM starts: Yes (not tested) Ports tested: dsda-doom 0.27.5 Comments: Goddamn I fuckin' love orange circuits. 4 Quote Share this post Link to post
Enzo Carozza Posted March 17 (edited) 3 minutes ago, knifeworld said: BTW, I assume you modified the Green Orange MIDI? I didn't do the fadeout, that's there in Edwin's original file: here's a version with the fadeout removed by me.grnornge.zip Edited March 17 by Enzo Carozza 1 Quote Share this post Link to post
Enzo Carozza Posted March 17 To my knowledge, this MIDI hasn't been used in a PWAD ever. Consider it an obscure gem, I guess? :) 1 Quote Share this post Link to post
knifeworld Posted March 17 1 minute ago, Enzo Carozza said: I didn't do the fadeout, that's there in Edwin's original file: here's a version with fixed looping. (removed fadeout and trimmed silence)grnornge.zip Nice! I'll try this one out. If I still think it's too short I'll have to find something else, though.@fai1025 Btw, I haven't forgotten about finishing MAP14, I'm not abandoning it. However, it might be slightly delayed due to burnout and stress, sorry! 0 Quote Share this post Link to post
Enzo Carozza Posted March 17 6 minutes ago, knifeworld said: Nice! I'll try this one out. If I still think it's too short I'll have to find something else, though. Yeah, that was just a quick thought without any reasoning, not actually focusing on the map length. Though the map uses green and orange as its colour scheme it seems, so maybe the title could also reference the map in a way, heh. 1 Quote Share this post Link to post
Li'l devil Posted March 17 @Enzo Carozza You're posting in this thread so much that I think we should make you do a map for this project. You're just asking for it! 1 Quote Share this post Link to post
Enzo Carozza Posted March 17 Just now, Li'l devil said: You're posting in this thread so much that I think we should make you do a map for this project. You're just asking for it! Oh lord no, I haven't mapped before and I don't think I'd have the patience to. 1 Quote Share this post Link to post
MoiraHeart Posted March 17 1 hour ago, Enzo Carozza said: Oh lord no, I haven't mapped before and I don't think I'd have the patience to. Not having any patience is a virtue for a Doom mapper. Too many people get carried away with their maps. Doomium is about short & punchy maps, after all. 0 Quote Share this post Link to post
MFG38 Posted March 17 (edited) First version of my entry arrives! Map name: Concrete Flow Author: MFG38 Music: "Yaw" by Jimmy Difficulty settings: Yes Description: Gray and blue dominate in this semi-brutalistic quasi-industrial something. Grab the three keys and then run to the exit. This map is kind of all over the place, I just wanted to get a draft of sorts submitted by the deadline. I'll spruce up the visuals and gameplay in a later update. dmium2_e2_map06_rc1.zip Edited March 17 by MFG38 0 Quote Share this post Link to post
Steve D Posted March 17 My apologies for taking so long to say something. Lots of annoying IRL stuff has kept me away from the board . . . but not from my map! ;D That said, I won't have anything truly "finished" later today. Indeed, I'm grafting the end of another map onto what I already have just to have a big arena fight in time for the deadline. I went heavily for the mountain theme, so almost the entire map takes place outside. Here's a couple shots; In future updates, I hope to terrace the walls and add a lot more trees, but for today I need to re-texture the arena and try to balance the fights. 5 Quote Share this post Link to post
Li'l devil Posted March 17 This purple liquid looks almost like a missing texture from a Source engine game. 1 Quote Share this post Link to post
Super Mighty G Posted March 17 On 3/12/2024 at 2:07 PM, fai1025 said: @EagerBeaver @Beubeu @knifeworld @MFG38 @russin @Heretic926 @JackDBS@stochastic @Bochnik Chleba @Logamuffin @Steve D @PasokonDeacon @Kuro_mahoh @JacaCaca @Pottus @Super Mighty G @NiGHTS108 @spineapple tea @DankMetal @dmh094 people mentioned in above list haven't submitted yet, if you're quitting better tell me now, because the deadline is closing in. just a friendly reminder :) also i need to make the credit map, so i need a finalised list of names. Map should be done soon. 0 Quote Share this post Link to post
Kuro_mahoh Posted March 17 (edited) Hi Name: "Chillin in my space island" Map: 25 Music: "Climbing under" by crunchynut44 Difficulties: Yes Download:https://www.mediafire.com/file/mzzbbfvw3o8d31a/DMIUM2_E5_MAP25_RC1.wad/file Screens: Spoiler Any changes needed or any bugs let me know Edited March 17 by Kuro_mahoh 0 Quote Share this post Link to post
MFG38 Posted March 17 54 minutes ago, Kuro_mahoh said: Hi I think you forgot to post the actual map. :P 2 Quote Share this post Link to post
Kuro_mahoh Posted March 17 10 minutes ago, MFG38 said: I think you forgot to post the actual map. :P That took me way too long to realize, sometimes I question my brain. It's there now 0 Quote Share this post Link to post
JackDBS Posted March 17 I won’t be able to finish E2SECRET without 2 extra days. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.