stochastic Posted April 11 4 minutes ago, Pottus said: Yeah there is straight lines with 10 verts :) Yep, still WIP so a good bit of sector/linedef cleanup to be done. I have a bad habit of saving that for the end instead of cleaning as I go, but I'm learning. 0 Quote Share this post Link to post
Pottus Posted April 11 1 minute ago, stochastic said: Yep, still WIP so a good bit of sector/linedef cleanup to be done. I have a bad habit of saving that for the end instead of cleaning as I go, but I'm learning. A bit of vanilla mapping will sequester that habit quickly lol 0 Quote Share this post Link to post
stochastic Posted April 18 (edited) @fai1025 Here's MAP 15. Map Slot: Episode 3, MAP 15 Map Title: "Netherheaven" Author: stochastic MIDI: "Gate of the Ancients" by Brian Luzietti from Stonekeep Download: Download (all my Doomium II maps) Description: After fighting through countless miles of underground cave systems and mines, you find yourself deep in the marrow of the earth - to a realm never before visited by mankind. With your entrance tunnel caved in, you realize the only way out of this abyssal demon hive is through it. Will you ever return to the world above? Note: Par time = 14 minutes. Another longish map, but I wanted a climactic end to episode 3 - some fat can be trimmed if need be, though. Screenshot: Edited May 21 by stochastic Added new download link 7 Quote Share this post Link to post
fai1025 Posted April 21 I think I need to talk about this. so as per routine, I need to leave the US this summer back to my home country for irl stuff, and I will not have access to my PC for at least 2 month from about mid Jun to late Jul, meaning that if we don't get this done with before mid of May, and I finish compiling, releasing and up on Idgame before end of May, this project will be on stall for 2 months or more since I cant do anything significant without my PC. so those who haven't submit their map, be fast, real this time. god speed pls BIG NOTICE TO @dmh094 @Heretic926 @Hydrus @knifeworld @stochastic @Bochnik Chleba @PasokonDeacon If you are mentioned here you have at least one map not submited, please just quit right now if you don't have mental for this or you just want to procrastinate. You're getting burnt out, I'm getting burnt out too, the original deadline is end of Feb, look at what time it is now. 5 Quote Share this post Link to post
Pottus Posted April 22 (edited) No need to stall it how about this; Compile what we have as a RC then I am sure a few of us can get the rest of the maps in and release more RC versions; once the summer is over we could have all the maps tested/updates then go for the release once you get back. No point of trying to rush things and it wouldn't be like people can't try it out I think it would be worth the extra time to ensure a properly polished project. Set the date for May 1'st that should gives lots of time for someone to take on a map and even finish it before you go. In the meantime we will just polish and playtest it all. We should also set a deadline for unfinished maps to be at least submit unfinished to check progress on them or have others finish the maps. Unsubmitted maps at this point should just consider that person cut from the project then see who wants to take up the slot. Let the other guys who already put in big efforts and have time and interest look after things until you get back. I think this solution opens the door to completion and will let go of a lot of stress for yourself. Like I said we shouldn't rush. Edited April 22 by Pottus 3 Quote Share this post Link to post
DoctorNuriel Posted April 22 If there is no further update soon, I'd be interested in MAP10. 0 Quote Share this post Link to post
knifeworld Posted April 23 On 4/22/2024 at 12:50 AM, fai1025 said: I think I need to talk about this. so as per routine, I need to leave the US this summer back to my home country for irl stuff, and I will not have access to my PC for at least 2 month from about mid Jun to late Jul, meaning that if we don't get this done with before mid of May, and I finish compiling, releasing and up on Idgame before end of May, this project will be on stall for 2 months or more since I cant do anything significant without my PC. so those who haven't submit their map, be fast, real this time. god speed pls BIG NOTICE TO @dmh094 @Heretic926 @Hydrus @knifeworld @stochastic @Bochnik Chleba @PasokonDeacon If you are mentioned here you have at least one map not submited, please just quit right now if you don't have mental for this or you just want to procrastinate. You're getting burnt out, I'm getting burnt out too, the original deadline is end of Feb, look at what time it is now. I was going to polish off my map last week, but my mum had to go back to hospital for a third time. Thankfully she's recovered fully now and I can think about other things like Doom again, for real this time. It's not fair to you or other mappers for me to think I can do what I originally wanted to do with my maps finale, so I will just make what I have into an exit as soon as I can. 3 Quote Share this post Link to post
stochastic Posted April 24 (edited) Posted RC2 of Map15 here. This is my final submission pending any changes resulting from external playtesting. Edited April 24 by stochastic 2 Quote Share this post Link to post
knifeworld Posted May 2 I've been making good progress on finishing off the Map14 final room, despite IRL shit... I'll make sure to post it as soon as I can! 2 Quote Share this post Link to post
stochastic Posted May 3 (edited) @fai1025 I coordinated with dmh094 to take their map 9 slot, so here's my submission. Map Slot: Episode 2, MAP 9 Map Title: "Betonique" Author: stochastic MIDI: "Судно (Борис Рижий)" MIDI by Molchat Doma Download: Download (all my Doomium II maps) Description: You find yourself in a cistern full of abstract, brutalist architecture - and as usual, you're not alone. At least you have some upbeat music to get the blood and rockets pumping. Dev Notes: Par Time = 7:00. Wanted to build a map with weird, blocky, abstract brutalist structures - I purposely went with less detail to fit the brutalist architectural style, and added plenty of water features to fit the episode's theme. Screenshot: Edited May 21 by stochastic Added new download link 10 Quote Share this post Link to post
Beubeu Posted May 3 On 12/24/2023 at 8:48 AM, fai1025 said: MAP10 - IDK WHO This slot is available ? If you need i can take a slot and make a short map in a week. I have plenty of time :) 2 Quote Share this post Link to post
Li'l devil Posted May 3 Please do! I want this project to be finished already!!! 1 Quote Share this post Link to post
LadyMistDragon Posted May 3 13 hours ago, Li'l devil said: Please do! I want this project to be finished already!!! oh devil..... 0 Quote Share this post Link to post
fai1025 Posted May 4 22 hours ago, stochastic said: @fai1025 I coordinated with dmh094 to take their map 9 slot, so here's my submission. Map Slot: Episode 2, MAP 9 Map Title: "Betonique" Author: stochastic MIDI: "Судно (Борис Рижий)" MIDI by Molchat Doma Download: DMIUM2_E2_MAP09(RC1).zip Description: You find yourself in a cistern full of abstract, brutalist architecture - and as usual, you're not alone. At least you have some upbeat music to get the blood and rockets pumping. Dev Notes: Par Time = 7:00. Wanted to build a map with weird, blocky, abstract brutalist structures - I purposely went with less detail to fit the brutalist architectural style, and added plenty of water features to fit the episode's theme. Screenshot: Man... I can not conprehend your ability to build these high quality maps in such short amount of time. This man definitely deserve to have a larger font size on the credit screen. 3 Quote Share this post Link to post
fai1025 Posted May 11 Alright people, final announcement SUBMISSION ARE DUE AT MAY 15th, NO MORE COMPREMISE, AND I'LL ACCEPT NO MORE WAIT. I NEED TO GET THIS WAD OUT BEFORE JUNE, OR NEVER. DO NOT PROCRACINATE, NO MORE EXCUSES, 5 DAYS, THAT'S IT. ANYONE FAILED TO SUBMIT WITHIN THE DEADLINE WILL BE REMOVED FROM THE PROJECT, UNLESS YOU CAN 100% BE ABLE SUBMIT IT IN 3 DAYS AFTER THE DEADLINE, OR ELSE NO EXCEPTION. PLEASE DO NOT COMPLAINT ABOUT IT, THE ORIGINAL DUE DATE IS END OF FEB, I'LL NOT LET THIS BE IN THE MORDETH AWARD. I NEED IMMEDIATE UPDATES BY PPL THAT STILL HAVENT SUBMITTED THEIR MAP YET, OR ELSE YOU'LL BE REMOVED BEFORE THE DUE DATE. @knifeworld @Hydrus @PasokonDeacon @Bochnik Chleba 7 Quote Share this post Link to post
knifeworld Posted May 11 17 hours ago, fai1025 said: -snip- I've been chipping away at making the most of what I had for Map14's finale whenever I can, despite having zero (or close to it) time for Doom at all now. I only have combat tweaks/monster balancing left to do for that room, visuals and progression are final! I'll have it done and posted later today (it's 00:38 AM on the 12th for me), or if anything is still left, then absolutely no later than the 13th. 1 Quote Share this post Link to post
JackDBS Posted May 13 (edited) https://drive.google.com/file/d/1x7lrfS4T0uQu4RJIQ_7lP9HVBJsDQzuQ/view?usp=sharing Final versions of all my maps. Original MAP32 was cut and replaced with: Name: Burning Heart of Lust and Dread Slot: MAP32 (E2SECRET) Music: Kenso - Sacred Dream I [from the album, Kenso III] Description: You better hope the archviles play nice, or you'll regret it. Par Time: 3:30 Edited May 13 by JackDBS 0 Quote Share this post Link to post
Hydrus Posted May 13 Unfortunately, I won't be able to finish my map by the deadline. I've been busy with work and college, and I haven't felt the drive to make maps. I don't think I'll join any more community projects until I can manage to make maps in a shorter amount of time. 0 Quote Share this post Link to post
Beubeu Posted May 13 (edited) Working on a potential map10 It’s gonna be really tight to respect the deadline but i can tried my best Wish me luck Edited May 13 by Beubeu 7 Quote Share this post Link to post
knifeworld Posted May 13 (edited) I got roughly 5 hours of sleep yesterday and had little energy to do anything hobby-wise again due to my 24/7 caring role. My map is stupidly close to complete now though so I'm not giving up on it, I can promise it'll definitely be done by the 15th since I got a lot of RL tasks out of the way yesterday. EDIT: besides difficulty changes for monsters, and minor tweaks, it's finally done!!! Edited May 15 by knifeworld 3 Quote Share this post Link to post
Beubeu Posted May 15 I need help for the death exit, all my attempt have failed Do someone has a good template ? 0 Quote Share this post Link to post
MFG38 Posted May 15 2 minutes ago, Beubeu said: I need help for the death exit, all my attempt have failed Do someone has a good template ? Lots of good examples if you just know where to look. Scythe MAP10, for instance. 1 Quote Share this post Link to post
JackDBS Posted May 15 4 minutes ago, Beubeu said: I need help for the death exit, all my attempt have failed Do someone has a good template ? MAP30 is basically how most death exists work from what I know 1 Quote Share this post Link to post
stochastic Posted May 15 4 minutes ago, Beubeu said: I need help for the death exit, all my attempt have failed Do someone has a good template ? Here's mine from E3 Map 15: https://www.doomworld.com/forum/post/2790834 Probably not the best way, but it works 1 Quote Share this post Link to post
Beubeu Posted May 15 10 minutes ago, stochastic said: Here's mine from E3 Map 15: https://www.doomworld.com/forum/post/2790834 Probably not the best way, but it works Thank you ! It work 1 Quote Share this post Link to post
Beubeu Posted May 15 (edited) Here’s my submission for map10 @fai1025 Map name : In the name of the indicible Music : "Urchin" by Brayden Hart (AD_79) Link : https://drive.google.com/file/d/16Q8zjr1WJ8JKuGgZfPcmycWbYqCNGva6/view?usp=sharing Comment : It was a challenge to make a map in a short amount of time but I did it and I am really happy about that ! I think there are some visual glitches but it will wait for the release to be fixed. Edited May 15 by Beubeu I put the wrong credit for the music 7 Quote Share this post Link to post
knifeworld Posted May 16 Finally got done with Map14 during the week and earlier this morning! Ports Tested: dsda-doom 0.27.5, Woof 14.3.0, with -cl 9 Difficulty Settings: YES! Coop and DM playerstarts: Yes, but not tested Map Name: Freezing Depths MIDI Used: Lone Valley - "Sylph" from Tales of Phantasia, original arrangement Motoi Sakuraba, MIDI transcription Bev Wooff (Rexy) ZIP: Doomium 2 E3 Map14 RC1 knifeworld.zip Description: You materialize at the teleporter expecting another UAC base but something isn't right. The air itself burns cold with every step. Please do let me know of any bugs, lineskips, softlocks, etc. or if any death pits are too obnoxious! 6 Quote Share this post Link to post
Bochnik Chleba Posted May 18 So I'm here with my map, finally.. Map: Just Eleven Galaxies Away Slot: E4MAP20 MIDI: A MIDI rendition of "Sukarabe Fight #3: Moon / Mars", originally from The Hybrid Front //Much well-known being from Valiant map28 Coop starts: Yes DM starts: No Tested in: DSDA //You stand against a huge demonic facility that seemingly stretches to infinity. You will have to get through its void-scape interior to the other side so you can continue on your journey. Screenies: Spoiler 7 Quote Share this post Link to post
stochastic Posted May 19 (edited) @fai1025 Here's MAP 12: Map Slot: Episode 3, MAP 12 Map Title: "Chromatic Descent" Author: stochastic MIDI: "Mist" from Heretic by Kevin Schilder Download: Download (alll my Doomium II maps) Description: 3 vibrant, cavernous realms to traverse - Pick your poison (or water, or lava)... Dev Notes: Par Time = 13:30. This map was original slated for the E3 secret level, hence some occasionally gimmicky gameplay... but I think it works in the episode proper. Not 100% happy with the combat in this one, but did the best I could considering the deadline and build time of 6 days. I need sleep. Screenshots: Edited May 21 by stochastic Added new download link 8 Quote Share this post Link to post
fai1025 Posted May 23 The wad is offically done & closed to submittion, and in compiling process, builds will be posted here, but expect more to be on Discord (so please join) after all things are settled the CP is expected to launch next or the week after next week, and will be on Idgame consequently. IF YOU HAVE ANYTHING TO UPDATE ON YOU MAP PLS DO IT FAST, I'LL ACCEPT NO MORE UPDATES ONE WEEK AFTER LAUNCH. I appriciate everyone's hard work and participation, after nearly half of year of delay and grueling work we are finally done. Give yourself a congratulation :) 10 Quote Share this post Link to post
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