Jump to content

[DONE] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)


Recommended Posts

37 minutes ago, Raith138 said:

What difficulty is this aiming for?

 

your map is in the last episode,so it should pretty challenging, but don't go too hard just yet, as you're at the first map of the episode and every episode end reset your equipment. 

Share this post


Link to post

I think I'm already done (in just 8 days!). The core of the map is finished that is, but I suppose it could still use detailing, especially machinery to fit the theme. I'm just more into minimalism, so the current state is fine by me. The map turned out to be shorter than I expected, but for this project that's a good thing I suppose.

 

Name: Sewer Halls of Some Processing

Tested on DSDA-Doom

Skill levels implemented.

MIDI: "Seryi Svyatoy" by Chyornyi Obelisk (it's included in the wad, but I can send it standalone)

 

The map is currently in MAP01 slot (should be in MAP02) for testing purposes, but if you want I can change it to MAP02 right away.

Also, I used almost entirely OTEX textures, but I didn't port them into the wad because I assume the project lead will be the one to do it. So you need to load OTEX with it to play (edit: nevermind, I didn't notice there's the project's resource bundle in OP, which already has OTEX).

 

Oh, and I think my map might've ended up a bit too hard for map 02, especially on UV. It's not hard if you know what to do exactly, but the first time you play it, you might be easily overwhelmed. Well, you should see for yourself.

 

Screenshot:

doom02.png?ex=65a2d0f7&is=65905bf7&hm=f1

 

 

DMIUM2_E1_MAP02.zip

Edited by Li'l devil
screenshot; proper wad name

Share this post


Link to post

Sorry about that, it wouldn't let me type as soon i at ya. But i wanted to let you know that i am going to drop out since i'm having a really hard time trying to figure out what i want to do and i'm getting mappers block really hard right now.

 

Since this is very early if anyone wants map 12 slot they can have it, sorry for the inconvenience. 

Share this post


Link to post
9 hours ago, Li'l devil said:

POST

 

I played it, it's great, I would say it is pretty hard if you don't know what to expect, but not unfair kind hard. good work!

one criticism I would give is as what you mention, it's bit too bare bone for the visual, perhaps add some texture variation, some protruding pillars or pipes on the wall, and some liquid falls would helps a lot

 

also for any playtesters stumble upon this project I'd love to have a different source of opinions on the submission, so it's not purely my own view and standard.

I'm thinking about asking @Biodegradable to be our playtester once again for the sequal tho, he's a pro

Share this post


Link to post
15 minutes ago, fai1025 said:

I'm thinking about asking @Biodegradable to be our playtester once again for the sequal tho, he's a pro

 

You promise to credit me this time? ;^)

 

I'm on holiday now until January 8th, so I should have some time to help out again.

Share this post


Link to post

I think I'll take your MAP12 slot. Don't plan to map for this maybe for a while, as I've made quite a lot of stuff this month and need to chill out, but 29th of February deadline works for me. 

Share this post


Link to post
3 minutes ago, Biodegradable said:

You promise to credit me this time? ;^)

oof I'm so sorry about forgetting to credit you last time I'll definitely remember to do it for sequel, remind me if i forget :)))))

Share this post


Link to post
3 minutes ago, NiGHTS108 said:

I think I'll take your MAP12 slot. Don't plan to map for this maybe for a while, as I've made quite a lot of stuff this month and need to chill out, but 29th of February deadline works for me. 

you're fine with putting secret exit for your map? 

 

edit: i'll take that reaction as yes

Edited by fai1025

Share this post


Link to post

doom64.png.1f022c49a70a00be7d2a2c7752be0762.pngdoom62.png.5db523371c08eafd69aa229ed0339639.png

I quietly claimed episode 4's secret level when it's still empty, here's some progress

there's three gimmick in one level, and that's a gimmick by itself, not gonna spoil it yet tho

Share this post


Link to post
On 12/30/2023 at 12:59 PM, Li'l devil said:

I think I'm already done (in just 8 days!). The core of the map is finished that is, but I suppose it could still use detailing, especially machinery to fit the theme. I'm just more into minimalism, so the current state is fine by me. The map turned out to be shorter than I expected, but for this project that's a good thing I suppose.

 

Name: Sewer Halls of Some Processing

Tested on DSDA-Doom

Skill levels implemented.

MIDI: Chyornyi Obelisk - Seryi Svyatoy (it's included in the wad, but I can send it standalone)

 

The map is currently in MAP01 slot (should be in MAP02) for testing purposes, but if you want I can change it to MAP02 right away.

Also, I used almost entirely OTEX textures, but I didn't port them into the wad because I assume the project lead will be the one to do it. So you need to load OTEX with it to play (edit: nevermind, I didn't notice there's the project's resource bundle in OP, which already has OTEX).

 

Oh, and I think my map might've ended up a bit too hard for map 02, especially on UV. It's not hard if you know what to do exactly, but the first time you play it, you might be easily overwhelmed. Well, you should see for yourself.

 

Screenshot:

doom02.png?ex=65a2d0f7&is=65905bf7&hm=f1

 

 

DMIUM2_E1_MAP02.zip

 

I really like the lighting but I think just one thing is to box in the corners between wall and ceiling with some architecture of a different color which will really help with depth perception.

Share this post


Link to post

So, i think it's time to show some screenshots here.

I wanted to take inspiration from soviet brutalism, making weird shapes and using a lot of gray textures.

Spoiler

doom70.png.bd3c5258000133f728308de9da289cc9.pngdoom69.png.1409b12d8566c590fd3992f3e5091bfb.pngdoom68.png.6b998ad7141d8ee7d746e310dfa57b3e.pngdoom67.png.0fccb4f49e45f78e88d05a084e0db2f8.png

Also, i'm using a midi cover of this song, i just wanted to share because it's so fucking cool.

 

 

Share this post


Link to post
Posted (edited)
3 minutes ago, Raith138 said:

How do you do a black void effect like in @Super Mighty G's map?

either use sky transfer with OSOLID01 (texture name), or manually place them

Edited by fai1025

Share this post


Link to post
12 hours ago, DankMetal said:

So, i think it's time to show some screenshots here.

I wanted to take inspiration from soviet brutalism, making weird shapes and using a lot of gray textures.

  Hide contents

doom70.png.bd3c5258000133f728308de9da289cc9.pngdoom69.png.1409b12d8566c590fd3992f3e5091bfb.pngdoom68.png.6b998ad7141d8ee7d746e310dfa57b3e.pngdoom67.png.0fccb4f49e45f78e88d05a084e0db2f8.png

Also, i'm using a midi cover of this song, i just wanted to share because it's so fucking cool.

 

 

Nice map, but do keep in mind that your episode theme is mainly water since the title is called Thalassophobia, the fear of deep water, not saying you need to make it under water but at least have some element of blue and liquid; I did put brutalism but it's just for complementary, cause I think water goes well with brutalist element.

Share this post


Link to post

I have gotten started on the map, one of my best looking maps so far.
Still under construction.

 

Screenshot 2024-01-01 214819.png

Share this post


Link to post

Been working a little bit every day on my map there is still quite a bit to go but I have made pretty good progress so far.

 

image.png.098970a0cf4193240024c6318d0440f5.png

Share this post


Link to post

My level is going to be very short but I think that is fine for the beginning of the episode.

Share this post


Link to post

I'd like to give up my slot. Not in the right headspace to map for something like this. Good luck to everyone else who is participating.

Share this post


Link to post

I want to claim Silhouette's MAP17 slot. I suddenly got another neat idea for a map. I'll work on improving my MAP02 in the meantime as well.

Share this post


Link to post
2 hours ago, Li'l devil said:

I want to claim Silhouette's MAP17 slot. I suddenly got another neat idea for a map. I'll work on improving my MAP02 in the meantime as well.

Wanna also make a secret exit for the episode? Since I don't think other one will take it

Share this post


Link to post
5 hours ago, fai1025 said:

Wanna also make a secret exit for the episode? Since I don't think other one will take it

Yeah, this time I can.

Share this post


Link to post

I know it isn't listed as a sky texture but is it okay to use OFALLL01 so the sky is animated?

 

image.png.e0f87c8768a5d22f9c490c0796265874.png

Share this post


Link to post
Posted (edited)

Hello there everybody! just wanted to provide some kind of update to my progress so far! so here it is, map27 work in progress :) 

 

 

1.jpg

2.jpg

3.jpg

Edited by dmh094

Share this post


Link to post
Posted (edited)
8 hours ago, dmh094 said:

Hello there everybody! just wanted to provide some kind of update to my progress so far! so here it is, map27 work in progress :) 

 

 

1.jpg

2.jpg

3.jpg

I'm sorry to tell you but you got your episode theme wrong, last episode is about void, space, and galaxy and stuff not mountain, that's episode 5

 

You can kinda fix it by changing the sky box but your map would be the odd one out

 

Edit: nevermind 

Edited by fai1025

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...