Jimmy Posted December 24, 2023 (edited) Santa Claus is back, and he's even more deranged than ever. Merry Shitmas, ya filthy animals! To commemorate the holiday season, and to celebrate the tireless work of my next-of-kin, here is another new single map for GZDoom, done for @Baratus's birthday using their and Skelegant's custom weapons mod Broadsword Jim, a modifier that puts you in the metallic, armored shoes of Jim, a sword-headed wielder of both medieval and modern weaponry. While vacationing in Hyper-Siberia, he suddenly finds himself on a mission to stop Santa from blowing up the world, and to save Christmas from a very unfestive fate. What's that? You've never played Broadsword Jim before? Go sort that out!!! ----- Download "BroadXmas" (21.4MB): GZDoom 4.11.0+ required. Only tested in this port/build. Dropbox Mirror This map requires Broadsword Jim 3.4 (which is included in the ZIP) to be loaded alongside it. Load order is: gzdoom.exe -file baBroadswordJim_v343.wad BroadXmas.pk3 Software renderer NOT supported - hardware renderer REQUIRED. Dynamic lights encouraged but not required. Please load lights.pk3 as well if you wish to use them. ----- Name: Broadsword Jim Saves Christmas Map Format: UDMF Ports Tested: GZDoom 4.11.0 only. IWAD: doom2.wad Maps: MAP01 Music: See credits Gameplay: Single-play only Difficulty Settings: None Multiplayer Placement: None Build Time: 12 days, give or take Textures: Adventures of Square textures (plus edits) Requirements: Jumping, crouching, freelook Screenshots: Spoiler ----- FAQs: Q: Why'd you make Santa evil?? A: This map is in a few ways a spiritual successor to the "Merry Shitmas!" map I made for TurboCharged Arcade: The Sequel Episode, in which you also kill Santa because reasons. Some inspiration has also been taken from Winter's Fury, both in terms of the wintery Doom bestiary, and of how I present the story in this map. Q: Why all the pop-up messages and cutscenes? A: As with my previous releases Saint Alfonzo's Darkbase and Gloombase, this map features an objectives system (which is optional to view) and cutscenes (which are skippable). Autosaves are also provided at key junctures. Q: I'm not used to the weapons! A: Not technically a question, but: hit F1 to read the help screens - they tell you how the weapon set works. Remember that each weapon has an altfire, and portable items are provided, too. And in case you run out of ammo, your sword-head is your best friend, and is actually incredibly powerful. There are also some secret weapons to find. Q: Why use Adventures of Square textures, but include stock Doom monsters? A: Because the cartoony textures fit the weaponset's equally cartoony looks well, imo. We're in Jim's world, not necessarily in the Doom universe! Q: Does the above mean we're gonna be seeing Adventures of Square E3 soon??? A: lol no Edited December 25, 2023 by Jimmy 40 Quote Share this post Link to post
S3M_XM Posted December 25, 2023 When I was extracting the zip through 7-Zip 22.01, I noticed there's headers errors for BroadXmas.pk3 & BroadXmas.txt. 0 Quote Share this post Link to post
Poncho1 Posted December 25, 2023 Well I hope this Broadsword Jim does a better job than Kirk Cameron. 0 Quote Share this post Link to post
Terminus Posted December 25, 2023 I just told myself a few days ago that it's been a hot minute since I've played a Jimmy map. Excited to try this one out. 1 Quote Share this post Link to post
Jimmy Posted December 25, 2023 I've been low on mapping juice lately but slowly getting it back. :) 1 Quote Share this post Link to post
Shepardus Posted December 26, 2023 22 hours ago, S3M_XM said: When I was extracting the zip through 7-Zip 22.01, I noticed there's headers errors for BroadXmas.pk3 & BroadXmas.txt. I also get an error using the unzip command on my computer: "file #3: bad zipfile offset (local header sig): 22495107" BroadXmas.txt fails to extract but the others seem to come out fine. 0 Quote Share this post Link to post
Jimmy Posted December 26, 2023 (edited) I'll reupload. Sorry about this, folks. EDIT: Just done. Edited December 26, 2023 by Jimmy 4 Quote Share this post Link to post
Shepardus Posted December 26, 2023 Just finished playing this, was a lot of fun! Cool weapon mod too, hadn't heard of it before this. Only real trouble I had was that I got stuck for a while in the part where the power gets cut. Spoiler Took me embarrassingly long to realize you're supposed to blow up the doors with cracks in them, guess it's been too long since I've played The Adventures of Square. 1 Quote Share this post Link to post
Blacklight Posted December 26, 2023 Damn it! James Paddock has released a Level for the "Broadsword Jim" Mod! I thought only DrPyspy could do this (Baphomet's Entryway). You surprised me! If you consider that this is also a Birthday Gift for Baratus, then this is an awesome Cool Gift! Yes, only One Level, but WHAT a Level! It makes full use of all the features of the Mod. And these Cutscenes in the spirit of "Winter's Fury"... Damn, you and Baratus need to create a Collection of Maps for "Broadsword Jim" with a Funny Plot! I even recommended this job HERE. 1 Quote Share this post Link to post
S3M_XM Posted December 27, 2023 I've never heard of Broadsword Jim before, but I had a fun time with it through your wad. I could see more maps with the Broadsword Jim mod. 2 Quote Share this post Link to post
Blacklight Posted December 27, 2023 (edited) 3 hours ago, S3M_XM said: I've never heard of Broadsword Jim before, but I had a fun time with it through your wad. I could see more maps with the Broadsword Jim mod. In fact, I hadn't heard of this Mod before either, until I started diving into DOOM Projects completely. But when I found out about the Baratus Mods, I consider "Broadsword Jim" to be the Best Mod of all the Works that this Creator has created. And it's more insulting that he wasn't noticed. Maybe it's just because "GMOTA" from Combine_Kegan came out. Although now that Mod is waiting for a Rework. Although "Broadsword Jim" also made a Rework... But "Broadsword Jim", as for me, is worthy of a separate Collection of Maps, since it is problematic to make MEGAWAD under "GMOTA" (Yes, the point? It fits well with Any WAD's). Edited December 27, 2023 by Blacklight 0 Quote Share this post Link to post
Bobby :D Posted December 29, 2023 (edited) This wad is great, it features a new boss encounter that tests players' skills to the limit, set in a moody, atmospheric environment with highly detailed structures But for realies, good stuff Jom Ribbiks (and happy late birth Marian!) Edited December 29, 2023 by Bobby :D 0 Quote Share this post Link to post
Shulbocka Posted January 1 Would you ever consider releasing an AoS texture pack that can be used with any map (or at least most)? They're some of my favorite textures ever and look great on everything. 0 Quote Share this post Link to post
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