Arsinikk Posted December 25, 2023 (edited) ❄️ Merry Christmas to everyone from The SLOTTER Team! ❄️ 200 Line Christmas: Snowy Slaughter is a community project targeting MBF21 (complevel 21). The project is inspired by Arsinikk and NinjaDelphox's Line Massacre Series and is the sequel to 100 Line Christmas. It uses the new Doom Christmas Enhanced resource pack with some new additions specific to the project. As the 200 in the title suggests, each map was limited to 200 lines at most. Each mapper was asked to add some kind of friction in their maps (Either slippery ice or heavy snow). In addition, each map has a hidden runaway gnome for you to grab (replacing the item count)! The megawad comes with 22 maps (19 normal + 3 secret) from Doomworld Community! All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take around 5-10 minutes to finish. Spoiler 1: Festive Surge - @Craneo 2: He Watches You Sleep - @Death Bear 3: Jingle All the Way Up - @Dreadopp 4: Ultimate Gift - @Lord_Z 5: Calm Before the Winter Storm - @Arsinikk 6: Stealing Krampus' Cookies - @Death Bear 7: I Used to Be a Doomguy Like You, But Then I Took a Snowball to Anise - @Dark Pulse / @Large Cat 8: Reindeer Games - @Peccatum Mihzamiz 9: We Wish You a Bloody Christmas - @Raith138 10: Silky Sapphire Shrine - @Raith138 / @NiGHTS108 11: Feliz Navigation - @ThatKidBobo 12: Tower of St. Nicholas - @Arsinikk 13: Santa's Snowfield of Super Heckin Heck - @NinjaDelphox 14: Figure Sk8r - @Large Cat 16: Fest Eve - @Large Cat 15: A Dark Snowy Night - @Andrea Rovenski 16: Slidin' n Spammin' - @tonytheparrot 18: I Hope Santa Brutally Dies This Year - @scientifikgenius 19: Satan Claus: Sub-Zero - @NiGHTS108 /// Secret Maps /// SECRET: Naughty or Nice - @Arsinikk NICE: Outright Debacle - @Andrea Rovenski NAUGHTY: Bah Fuckin Humbug - @Arsinikk RC1.1 Download (GDrive) This megawad will only work on MBF21-compatible ports (-complevel 21): Compatible Ports: DSDA Doom / PrBoom Plus (UMAPINFO) Woof-based ports GZDoom (Mostly Supported) Eternity Engine Dev Build (Untested) Doom Retro (Untested) Spoiler Project Lead: Arsinikk Graphic Credits: All new graphics (TITLEPIC, INTERPIC, ENDOOM, etc) by Arsinikk Coding Credits: All MAPINFO, DEHACKED, Decorate, ACS, and port specific code by Arsinikk Music Credits: Title: "Have Yourself a Merry Little Christmas" - Doom Christmas Inter: "Chestnuts Roasting" - Doom Christmas Readme: "Dance of The Sugarplum Lunatic" - Mark Klem 1. "God Rest Ye, Deadly Gentlemen" by Lee Jackson 2. "Ice Cavern" from Spyro the Dragon 3. "Rocking Around The Christmas Tree" by Johnny Marks 4. "The Christmas Song" by Robert Wells and Mel Tormé 5. "Silent Night (On a Soundless Mound)" by Arsinikk 6. "Blizzard Bluff" from Crash Team Racing 7. "You're a Mean One, Mr. Grinch" by Thurl Ravenscroft 8. "Underneath the Tree" by Kelly Clarkson 9. "Carol of the Bells" by Trans-Siberian Orchestra 10. "dts_redux" by Ribbiks 11. "Frosty Frolics" from Donkey Kong Country 3 12. "Nobody Told Me About We Three Kings" by Arsinikk 13. "Absolute Chill (Chill Man's Stage)" from Mega Man 10 14. "Waltz of the Flowers" from The Nutcracker 16. "A Lifetime of Moments" by Bjørn Lynne 15. "Iceman's Stage (Happy Snowman Remix)" from Mega Man 17. "Driving Home for Christmas" by Chris Rea 18. "Greensleeves" from Doom Christmas 19. "Stardust Speedway Good Future" from Sonic CD (Japan) SECRET. "I Wonder as I Wander" NICE. "Snowy Plains" from MegaMan Zero 3 NAUGHTY. "Good King Wenceslas" Resource Credits: Doom Christmas Enhanced Lots of Sprites and Textures pulled from this OTEX Icicle and Ice Textures 32in24-15 blue marble and snow textures/flats Arsinikk All the stuff done from Doom Christmas Enhanced Baron wall texture from E2M8 Ice Icon of Sin Textures and sprites Green Baron Sprites Will o' the Wisp and Evil Eye Recolours Double Chainsaw GFX + SFX BFG / Plasma recolours, Chaingun GFX "Tower of St. Nicholas" and "Bah Fuckin Humbug" textures and flats Dual pistol gfx Target texture from MAP16 Lots of other stuff ThatKidBobo All the stuff done from Doom Christmas Enhanced Health Bonus (Candy Cane) Sprite Refinements More Decoration Sprite Refinements Various new flats and textures Craneo All the stuff done from Doom Christmas Enhanced Frozen Pipes Beefgee Pinky gib animation base Cyber BFG fire animation base Ludi New "use" sfx ...and much more listed in the credits text file! GZDoom may not emulate all MBF21 features correctly MAP14 has a HOM in DSDA Doom's OpenGL Renderer. MAP22 (NAUGHTY) will stutter heavily in GZDoom. It's just how it is. Let us know if you come across any bugs in any of the maps. The Slotter Team is made of enthusiastic DOOM mappers all led by yours truly (Arsinikk). Come join our Discord Server for new community projects, keep tabs on the team's projects, or just be part of our open community! :) Currently released Slotter Team Projects: 200 Line Christmas: Snowy Slaughter (this project) Hell Revealations SLO††ER II (HRs Demo) 100 Line Christmas Edited May 3 by Arsinikk 28 Quote Share this post Link to post
Peccatum Mihzamiz Posted December 25, 2023 Merry Christmas! This was a great project to map for, with some of the best resources out there. Have fun ya filthy animals! 1 Quote Share this post Link to post
NecrumWarrior Posted December 25, 2023 Merry Christmas! I wanted to contribute to this project but simply did not have the time. Maybe next time. I can't wait to play this. 1 Quote Share this post Link to post
Raith138 Posted December 26, 2023 (edited) Merry christmas! Super fun to map for this, I hope everyone enjoys it! Edited December 26, 2023 by Raith138 0 Quote Share this post Link to post
Bytefyre Posted December 26, 2023 I made up a DSDACR lump that can be embedded in the WAD which will correct the light blue in the ex hud text to more accurately reflect the palette changes. Feel free to try it out! DSDACR.zip 1 Quote Share this post Link to post
Arsinikk Posted December 26, 2023 (edited) Here's an update to the WAD! None of the maps have been changed, it's mostly an update to add a new story and fix some minor things like textures and adding @Bytefyre's DSDACR lump. I will say that this update does alter the maplist slightly with MAP10 and MAP11 switched, and also MAP15 and MAP16 also switched. Usually I wouldn't alter the maplist post release, but I was kinda sleep-deprived while trying to get the megawad on time, so I didn't fully get to judge the map order. ❄️ RC1.1 Download (GDrive) ❄️ RC1.1 changelog: Spoiler Swapped MAP10 and MAP11 order (maplist in OP updated) Swapped MAP15 and MAP16 order (maplist in OP updated) Added PAR time to MAP07 Added story text before MAP05, MAP12, and MAP15. Added DSDACR lump (thanks @Bytefyre) Fixed STONE1 textures... Mostly noticeable on MAP07 Edited December 26, 2023 by Arsinikk 3 Quote Share this post Link to post
Death Bear Posted December 26, 2023 Enjoying myself so far! Hope this is useful, possibly...or at least fun to watch me die in your maps. Spoiler 4 Quote Share this post Link to post
TheShep Posted December 27, 2023 Thanks again to the team for the experience, and to those authors who could watch, even if not all encounters were completed, heh. 3 Quote Share this post Link to post
Blacklight Posted December 29, 2023 (edited) "MAP17: Sliding' n Spamming" by tonytheparrot is also unplayable on GZDOOM. Everything slows down very much due to the large number of enemies. Otherwise, I'm happy with MEGAWAD, even though it was very difficult to pass. But compared to "100 Lines Christmas", the sequel is more playable! Edited December 29, 2023 by Blacklight 1 Quote Share this post Link to post
Arsinikk Posted December 29, 2023 20 hours ago, Blacklight said: "MAP17: Sliding' n Spamming" by tonytheparrot is also unplayable on GZDOOM. Everything slows down very much due to the large number of enemies. Yeah I'd like to test it myself, but I'd assume with the amount of enemies GZDOOM may have some trouble. Does turning off dynamic lights help in any way? Because dynamic lights in GZDOOM tend to be very performance hungry. 20 hours ago, Blacklight said: Otherwise, I'm happy with MEGAWAD, even though it was very difficult to pass. But compared to "100 Lines Christmas", the sequel is more playable! I'm glad you enjoyed it! It is far tougher than "100 Line Christmas". Can you elaborate on what you mean by "the sequel is more playable"? 0 Quote Share this post Link to post
Blacklight Posted December 29, 2023 (edited) 1 hour ago, Arsinikk said: Yeah I'd like to test it myself, but I'd assume with the amount of enemies GZDOOM may have some trouble. Does turning off dynamic lights help in any way? Because dynamic lights in GZDOOM tend to be very performance hungry. I just checked it out. Turned off Shadows and Dynamic Lighting, including Lights and Brightmaps. No, everything is also slowing down. And it works fine on Doom Retro. 1 hour ago, Arsinikk said: I'm glad you enjoyed it! It is far tougher than "100 Line Christmas". Can you elaborate on what you mean by "the sequel is more playable"? Because when I was playing "100 Line Christmas", it seemed to me... Strange... I praised the Good Design and the New Enemies. But in terms of Difficulty, it was chaotic that it could not immediately pass some Levels. There is more space in "200 Line Christmas", that the Difficulty has become normal and the Level Design has become better (Although MAP17 is what a tin! I'm even surprised that it hasn't replaced your MAP22). But maybe I'm not a big fan of such Mini-Maps. Although I was going through the same "100 Line Massacre" and it came to me. Probably for this reason, I never touch on Speedmapping Maps. Edited December 29, 2023 by Blacklight 1 Quote Share this post Link to post
Arwel Posted January 5 Nice stuff! One of the most challenging Christmas WADs out there. Starts out moderate and progressively descends into fun-first low inhibition puzzle/slaughter territory, something which I enjoyed a lot! 2 Quote Share this post Link to post
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