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How do you like your Doom


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I recently followed a "Make GZDoom look like Chrispy Doom" video, and I really think its kinda cool. With mods and custom maps, it kinda reminds me of indie games like ultrakill with downscaling on, or dusk at 800 x 600 (playing on a potato rn). Anyways how do you like your doom? You like it smooth and sharp? Chunky and pixelated with a side of a limited pallet? Texture filtering? Or extreme lighting and 3d models? Maybe if I find any interesting Ill check them out

Screenshot_Doom_20231226_182307.png

Edited by Soupcan pyro
Added examples of indie games

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I sometimes like how GZDoom makes a high-contrast skybox look, or an area with a lot of dark shapes with bright or neon accents, but for my day-to-day dooming the vanilla look with modern resolutions and framerates is my preference.

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Enhanced vanilla.

What I mean by this, is palette tonemap on, but dynamic lights on as well. Adds a whole new level of fanciness to your normal vanilla coloration.

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I can't help myself when I see dynamic lighting and dark hellish-medieval or libraries and such I just melt <3 Don't really care about too other stuff like fancy weapons or HUDs

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1 hour ago, Agent Strange said:

If I'm going through a random WAD or doing a replay of the official maps, then I'll almost always use a Vanilla+ set up. 

Vanilla+?

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Taken from my own profile description:

 

Quote

DSDA-Doom = <3
Lullaby.pk3 = <3 (GZDoom required).

Autoload:
>doom_colored_blood.deh
> friendship ended with doom_wide.wad, now not-even-remotely-fair-wide-onlyhud.wad is my new default hud ;) .
>SD21-Classic.wad (Smooth-Doom but DSDA-compatible).

 

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I like it Software at 640x400, crunchy. It gives the visuals of the game a distinct personality.

I might go high-res (2560x1600 or 3024x1890) for some heavily detailed modern maps or just for shaking things a bit, but I usually go back to the pixelated look as it seems much more organic this way.

I go widescreen 'cause I have a laptop and as much as I love to play retrogames in their original 4:3 aspect ratio, it looks too constricted on my 14'' screen.

No matter the resolution, I keep the 35 fps cap. Feels grounded and movie-like.

Edited by s4f3s3x

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29 minutes ago, Agent Strange said:

 

Yeah. Just another way of saying Vanilla Enhanced like you did earlier 

Welcome to the club, buddy.

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Prefer to look at the game at 640x480 or 800x600 in software mode enabled. Also disable auto-center-when-firing feature in a source port if it has one alongside most graphical enhancement a source port has. For some reason, I like the black bars the 4:3 resolution gives.

Edited by lokbustam257

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I flitter between DSDA-Doom and GZDoom. DSDA Doom stays palettised on hardware rendering mode, and GZDoom is allowed to go a little wilder with effects, particles, modifications and the like.

 

When playing windowed, I want the window to be 720p (1280 by 720) for either port. It's a nice, round resolution that records cleanly.

 

In GZDoom I use damage numbers mostly for figuring out the raw numbers on weapons mods without having to open SLADE each time.

Edited by Chookum

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DOSBox. Autorun enabled with joyb_s

peed 29. No other tools used that make gameplay easier.

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I am a "vanilla plus" fan - 4K resolution, no annoying FPS limit, but everything still good and pixelated.

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