Honsolo56 Posted December 26, 2023 I am trying to add an AltDeath for the imp but don't know how. Any help is appreciated, thanks! The second death state specifically. ACTOR DoomImpII replaces DoomImp { Health 60 Radius 20 Height 56 Mass 100 Speed 8 PainChance 200 Monster +FLOORCLIP SeeSound "imp/sight" PainSound "imp/pain" DeathSound "imp/death" ActiveSound "imp/active" HitObituary "$OB_IMPHIT" Obituary "$OB_IMP" States { Spawn: TROO AB 10 A_Look Loop See: TROO AABBCCDD 3 A_Chase Loop Melee: Missile: TROO EF 8 A_FaceTarget TROO G 6 A_TroopAttack Goto See Pain: TROO H 2 TROO H 2 A_Pain Goto See Death: TROO I 8 TROO J 8 A_Scream TROO K 6 TROO L 6 A_NoBlocking TROO M -1 Stop Death: TRO2 G 8 TRO2 H 8 A_Scream TRO2 IJ 8 TRO2 K 5 A_Fall TRO2 L 10 TRO2 M -1 Stop XDeath: TROO N 5 TROO O 5 A_XScream TROO P 5 TROO Q 5 A_NoBlocking TROO RST 5 TROO U -1 Stop Raise: TROO ML 8 TROO KJI 6 Goto See } } 0 Quote Share this post Link to post
SynarchyBattleDoge Posted December 26, 2023 If I were you, I would add an A_RandomJump or A_Jump state in the first death state to give the actor a probability of making a random alternative Death animation. I see you're using Decorate, so try with A_Jump, it is even better because you can choose how likely is the monster to show that alt death animation, avoiding ambiguous issues with the animation, so it just feels natural, and random. 0 Quote Share this post Link to post
Honsolo56 Posted December 26, 2023 Just now, SynarchyBattleDoge said: If I were you, I would add an A_RandomJump or A_Jump state in the first death state to give the actor a probability of making a random alternative Death animation. I see you're using Decorate, so try with A_Jump, it is even better because you can choose how likely is the monster to show that alt death animation, avoiding ambiguous issues with the animation, so it just feels natural, and random. How do I do that? Like as in where do I put it? 0 Quote Share this post Link to post
SynarchyBattleDoge Posted December 26, 2023 Just now, Honsolo56 said: How do I do that? Like as in where do I put it? As I've said, in the first death state. First, change second death state into death2 at least, that will make this easier. Then, before the state TROO I 8, add another one exactly the same, but with 0 ticks. Then add A_RandomJump, or A_Jump. Personally, I have never used A_Jump, but the A_RandomJump have some parameters that allow me to put Death2 state as the state to jump, and then, the probability. I recommend you using A_Jump, so that's your job, as I don't understand how Jump works. 0 Quote Share this post Link to post
Honsolo56 Posted December 26, 2023 14 minutes ago, SynarchyBattleDoge said: As I've said, in the first death state. First, change second death state into death2 at least, that will make this easier. Then, before the state TROO I 8, add another one exactly the same, but with 0 ticks. Then add A_RandomJump, or A_Jump. Personally, I have never used A_Jump, but the A_RandomJump have some parameters that allow me to put Death2 state as the state to jump, and then, the probability. I recommend you using A_Jump, so that's your job, as I don't understand how Jump works. That worked! Thanks for the help! 1 Quote Share this post Link to post
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