I'm trying to replace a multi-patched texture with a single-patched version of itself, but it's not working and I'm not sure what I'm doing wrong.
This I what I did:
1) Copy the TEXTUREx and PNAMES lumps from Doom2 and import the flattened out textures as graphic lumps.
2) Add the patches to PNAMES and create the textures from them. I'm using the same names of the original textures because I want to override them:
3) Open the WAD with the editor so I can confirm that the new texture is indeed there and is overriding the original one (here I added some random stuff to the graphic just to make sure it was modified correctly):
Now, the problem is that the changes are not there once I actually play the WAD (I tried with DSDA-Doom and Crispy Doom, in case that's relevant). Any idea of what I'm doing wrong?
Question
Fernito
I'm trying to replace a multi-patched texture with a single-patched version of itself, but it's not working and I'm not sure what I'm doing wrong.
This I what I did:
1) Copy the TEXTUREx and PNAMES lumps from Doom2 and import the flattened out textures as graphic lumps.
2) Add the patches to PNAMES and create the textures from them. I'm using the same names of the original textures because I want to override them:
3) Open the WAD with the editor so I can confirm that the new texture is indeed there and is overriding the original one (here I added some random stuff to the graphic just to make sure it was modified correctly):
Now, the problem is that the changes are not there once I actually play the WAD (I tried with DSDA-Doom and Crispy Doom, in case that's relevant). Any idea of what I'm doing wrong?
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