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CGA Palette 2 Doom II (My attempt)


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I saw MugMonster's post in this thread, check out his post here, and was inspired to see what I could wing together with my rough understanding of CGA from the Might and Magic and Ultima mods I did a year or two ago. It's super dark and would require some sort of global light amp by about 50% to look right, but it's perfectly playable and feels mostly like Doom, albeit a bit more crawly. 

 

I focused on the Palette 2 here, red, cyan, grey, black. Running in Doom Retro had no problems aside from limited visibility, but the dithering for brightness seems to work the way I wanted. (Check out Refueling Base for a really good time with it.)

 

cga.zip

 

 

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Spoiler

1072887596_InmostDensThe.png.03e6f6a5e43a43a3f12b6c1bf5f4f643.png2131508641_IndustrialZone(2).png.92390be2830f9c2bac01a64ae276093c.png1484080137_IndustrialZone(1).png.30903e95a6767aae85a19d4a337787fa.png

 

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