Jump to content

2024 - Doom New Year’s resolutions


cannonball

Recommended Posts

Make less maps for community projects and work more on one of my personal projects. Granted, I'm making this statement after making 5 to 7 or so maps in the second half of 2023 and burning myself out pretty hard.

Share this post


Link to post

-Reach to at least the development of MAP15 of Trial To Hell (3 and 1/2 maps) So I can release a new WIP build
-Release Constriction: 1024 (10 maps lefts and playtesting)
-Finish my Doomium II map
-Find a job related to my studies (Required)

Share this post


Link to post

Well, time to make a bet with myself that i end up keeping these.

 

My resolutions going into 2024 are...

 

-Submit to more community projects.

 

-Do more speedmapping.

 

-improve my mapping speed.

 

-Tighten up the gameplay implementation in my maps.

 

-and actually finish and release a standalone project.

 

knowing me, I'll probably accomplish only half of these, but hey any progress is better than no progress! 

Share this post


Link to post

- End my WAD history book.

 

- Actually play current releases instead of WADs from 30 years ago.

 

- Finish my E4-inspired WIP project.

 

- Increase the speed of Wadazine releases.

 

- Make more Heretic maps.

Share this post


Link to post

- post a new video on d'aul YouTube every day 

- learn how to map

- create and release first map

- soak in feedback with grace (hopefully)

 

Going to be fun 😄

Edited by mancubian_candidate

Share this post


Link to post

-Play more Doom wads.  I have a growing list of wads that interest me but I'm compelled to map for my own projects in my free time instead, which is a new problem for me.

 

-Finish putting my releases on idgames.

 

-Try to be more creative with overall map layouts and progression.  I can make individual rooms/fights look  nice but its not that interesting if the way to get there is too straightforward imo.  Half my maps have loops but very simple ones. 

 

-Make a map in UDMF cuz I like slopes now but making 1000+ sectors for a single wall is bad in boom haha.

 

Share this post


Link to post

1.  Finish my Doom 1 episode.

 

2.  Start working on and maybe finish a few single maps that I've been thinking about.

 

3.  Make more time for a few community projects this year.

Share this post


Link to post

- (maybe) learn some mapping fundamentals;

- get better at playing difficult maps and/or slaughtermaps;

- diversify the kinds of Doom content I play and cover;

- helping out more creators with playtesting and feedback;

Share this post


Link to post

Notes to Self:

- Stop being depressed, I've never been worse than I have been this year
- No more procrastination, I've nearly ruined everything because of it
- Finish the MIDI I've signed up to submit for the Plutonia Memory Project Thingymbobber
- Shut up for once, seriously, your inability to do so caused a mini-riot on the doom wiki"
- Finish Scythe II, you would have been done by now if you did more than one attempt at MAP23 every six weeks.

Share this post


Link to post

Not much planned for next year regarding the Doomisphere:

  1. Complete and release the AAA: Post-Mortem expansion.
  2. Hopefully get AAA on idgames.
  3. Start learning a more advanced Dehacked variant. I'm thinking DEHEXTRA or maybe even MBF21.
  4. Release another WAD this year using the aforementioned Dehacked variant? I have ideas for a puzzle, Web 1.0, or timber industry mapset, but not sure on which one yet.
Edited by MundyC

Share this post


Link to post

Perhaps make some Strife maps

 

Finish playing the megawads that I started. Specifically:

  • Solar Struggle
  • Plutonia 2
  • Requiem
  • Eviternity (and then 2)
  • Batman Doom


Also, I keep wanting to start a community project. I have so many ideas, but I'm also very bad at organising/hosting stuff.
 

Share this post


Link to post
  • Finish my commitments community projects I signed up.
  • Finish one of my personal projects.
  • Maybe host another community project in near future after Snow Wave is in idgames, well and snug.
Edited by Misty

Share this post


Link to post

- Come back to working on my launcher for dsda-doom (dsda-launcher)

 

- Keep working on my megawad (Nightly) that I started on 2021, and Ive recently started working on again

 

- Contribute to SLADE and some other Doom projects that I use and value

Share this post


Link to post

- More livestreaming.

- Finish Earthless (see above for how to do that).

- Keep the creative gears turning outside of streams.

- Release more things in general!

Share this post


Link to post

2024 is a time of uncertainty for me, as I finally leave academia and enter the wide world of work (or at least, potential work as the game industry isn't doing too well currently), regardless, I remain optimistic for the future.

 

Here are a few things I'd like to do in 2024:

 

 

  • Co-author a map / project with someone

 

I'd love to bounce back and forth over Doom, direct collaboration is also something I intend to improve on.

 

 

  • Try mapping for a new gameplay type

 

When I started making maps back in 2019, I didn't think I would ever defer from making single-player experiences, though I have found great pleasure in the multiplayer scene with projects such as VesperDM and Culling Strike; As such, I look forward to trying new avenues I previously would have not considered.

 

 

2023 was a difficult year for me, fortunately I have found myself on a path of recovery, and I am eternally grateful for this community and the good it has done me over the years. Generally speaking, as long as I am in a position to continue contributing to the community in one form or another, I will be content.

 

Cheers and Happy New Year!

Share this post


Link to post

Now that my gallstone issue has been resolved, can now return to some projects I had been working on, and without worrying gallstone attacks...I'm pretty much laughing.

 

My other resolution, to cut back on trying new mods out, I played waaayyyyy too many this year to the point it burnt me out, didn't help there were some stinkers.

 

But yeah, nice and simple.

Share this post


Link to post

No playing of the waiting game (everyone should do this tbh).

Work on custom content entries in wiki stuff (long term plan I have).

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...