cannonball Posted December 31, 2023 As 2023 ends and a New Year begins (Though for many it is already 2024). I thought it would be nice to draw a line in the sand and list some of your personal goals in the Doom community for the next 12 months. It can be anything, from learning how to speed run to creating the next Cacoward winner and everything in between. For me; 1) Compile all the episodes of Return to Hadron into one complete megawad. 2) Return to making maps for Atomic - An on hiatus megawad where the first 11 maps were released a few years ago and I haven’t done much since. 3) Partake in a few other projects, but try to make sure that I don’t overload myself with maps to make. I hope this is okay and J look forward to what others are planning for the year ahead. 24 Quote Share this post Link to post
AD_79 Posted December 31, 2023 The goal is the same as it is every year: release a finished solo project. Please let this year be the one in which I actually succeed. 26 Quote Share this post Link to post
Ar_e_en Posted December 31, 2023 Make less maps for community projects and work more on one of my personal projects. Granted, I'm making this statement after making 5 to 7 or so maps in the second half of 2023 and burning myself out pretty hard. 3 Quote Share this post Link to post
DJVCardMaster Posted December 31, 2023 -Reach to at least the development of MAP15 of Trial To Hell (3 and 1/2 maps) So I can release a new WIP build -Release Constriction: 1024 (10 maps lefts and playtesting) -Finish my Doomium II map -Find a job related to my studies (Required) 3 Quote Share this post Link to post
HiMyNameIsChair Posted December 31, 2023 Well, time to make a bet with myself that i end up keeping these. My resolutions going into 2024 are... -Submit to more community projects. -Do more speedmapping. -improve my mapping speed. -Tighten up the gameplay implementation in my maps. -and actually finish and release a standalone project. knowing me, I'll probably accomplish only half of these, but hey any progress is better than no progress! 4 Quote Share this post Link to post
Endless Posted December 31, 2023 - End my WAD history book. - Actually play current releases instead of WADs from 30 years ago. - Finish my E4-inspired WIP project. - Increase the speed of Wadazine releases. - Make more Heretic maps. 12 Quote Share this post Link to post
LVENdead Posted December 31, 2023 Release Bitter Dream Hopefully make significant progress on another project. More community project participation. 8 Quote Share this post Link to post
mancubian_candidate Posted December 31, 2023 (edited) - post a new video on d'aul YouTube every day - learn how to map - create and release first map - soak in feedback with grace (hopefully) Going to be fun 😄 Edited December 31, 2023 by mancubian_candidate 5 Quote Share this post Link to post
Treehouseminis Posted December 31, 2023 -Play more Doom wads. I have a growing list of wads that interest me but I'm compelled to map for my own projects in my free time instead, which is a new problem for me. -Finish putting my releases on idgames. -Try to be more creative with overall map layouts and progression. I can make individual rooms/fights look nice but its not that interesting if the way to get there is too straightforward imo. Half my maps have loops but very simple ones. -Make a map in UDMF cuz I like slopes now but making 1000+ sectors for a single wall is bad in boom haha. 4 Quote Share this post Link to post
Sesamia Posted December 31, 2023 1. Finish my Doom 1 episode. 2. Start working on and maybe finish a few single maps that I've been thinking about. 3. Make more time for a few community projects this year. 3 Quote Share this post Link to post
DreadWanderer Posted December 31, 2023 - (maybe) learn some mapping fundamentals; - get better at playing difficult maps and/or slaughtermaps; - diversify the kinds of Doom content I play and cover; - helping out more creators with playtesting and feedback; 5 Quote Share this post Link to post
esselfortium Posted December 31, 2023 Finish BTSX E3. Play more co-op. 21 Quote Share this post Link to post
plums Posted December 31, 2023 Finish and release literally anything. 8 Quote Share this post Link to post
EPICALLL Posted December 31, 2023 Notes to Self: - Stop being depressed, I've never been worse than I have been this year - No more procrastination, I've nearly ruined everything because of it - Finish the MIDI I've signed up to submit for the Plutonia Memory Project Thingymbobber - Shut up for once, seriously, your inability to do so caused a mini-riot on the doom wiki" - Finish Scythe II, you would have been done by now if you did more than one attempt at MAP23 every six weeks. 6 Quote Share this post Link to post
MundyC Posted December 31, 2023 (edited) Not much planned for next year regarding the Doomisphere: Complete and release the AAA: Post-Mortem expansion. Hopefully get AAA on idgames. Start learning a more advanced Dehacked variant. I'm thinking DEHEXTRA or maybe even MBF21. Release another WAD this year using the aforementioned Dehacked variant? I have ideas for a puzzle, Web 1.0, or timber industry mapset, but not sure on which one yet. Edited December 31, 2023 by MundyC 5 Quote Share this post Link to post
BeachThunder Posted December 31, 2023 Perhaps make some Strife maps Finish playing the megawads that I started. Specifically: Solar Struggle Plutonia 2 Requiem Eviternity (and then 2) Batman Doom Also, I keep wanting to start a community project. I have so many ideas, but I'm also very bad at organising/hosting stuff. 2 Quote Share this post Link to post
somerandommarineguy Posted December 31, 2023 Here's mine: Finish my gameplay mod by this year. Try to at least make one map. That is all, have a happy new year! 1 Quote Share this post Link to post
Misty Posted December 31, 2023 (edited) Finish my commitments community projects I signed up. Finish one of my personal projects. Maybe host another community project in near future after Snow Wave is in idgames, well and snug. Edited December 31, 2023 by Misty 3 Quote Share this post Link to post
Firedust Posted December 31, 2023 Finish at least 80% of my to-play backlog. And it ain't looking good. 3 Quote Share this post Link to post
PBeGood Posted December 31, 2023 - Come back to working on my launcher for dsda-doom (dsda-launcher) - Keep working on my megawad (Nightly) that I started on 2021, and Ive recently started working on again - Contribute to SLADE and some other Doom projects that I use and value 3 Quote Share this post Link to post
Jimmy Posted December 31, 2023 - More livestreaming. - Finish Earthless (see above for how to do that). - Keep the creative gears turning outside of streams. - Release more things in general! 10 Quote Share this post Link to post
Moustachio Posted December 31, 2023 Finish out my community project engagements so I can get down to brass tacks on Interception III. 7 Quote Share this post Link to post
Chainie Posted December 31, 2023 - Finish from 2 to 4 maps for my megawad - Try not to participate in community projects 4 Quote Share this post Link to post
Jark Posted December 31, 2023 2024 is a time of uncertainty for me, as I finally leave academia and enter the wide world of work (or at least, potential work as the game industry isn't doing too well currently), regardless, I remain optimistic for the future. Here are a few things I'd like to do in 2024: Co-author a map / project with someone I'd love to bounce back and forth over Doom, direct collaboration is also something I intend to improve on. Try mapping for a new gameplay type When I started making maps back in 2019, I didn't think I would ever defer from making single-player experiences, though I have found great pleasure in the multiplayer scene with projects such as VesperDM and Culling Strike; As such, I look forward to trying new avenues I previously would have not considered. 2023 was a difficult year for me, fortunately I have found myself on a path of recovery, and I am eternally grateful for this community and the good it has done me over the years. Generally speaking, as long as I am in a position to continue contributing to the community in one form or another, I will be content. Cheers and Happy New Year! 6 Quote Share this post Link to post
Naarok0fkor Posted December 31, 2023 Make new sprites for the cyberdemon, vile & masterspider... 5 Quote Share this post Link to post
RichardDS90 Posted December 31, 2023 Now that my gallstone issue has been resolved, can now return to some projects I had been working on, and without worrying gallstone attacks...I'm pretty much laughing. My other resolution, to cut back on trying new mods out, I played waaayyyyy too many this year to the point it burnt me out, didn't help there were some stinkers. But yeah, nice and simple. 2 Quote Share this post Link to post
NuMetalManiak Posted December 31, 2023 No playing of the waiting game (everyone should do this tbh). Work on custom content entries in wiki stuff (long term plan I have). 3 Quote Share this post Link to post
Remilia Scarlet Posted December 31, 2023 Get back into mapping by releasing this small Heretic map set I started Do some more Heretic maps Fix the damn renderer and gamesim in my CrDoom port so it's playable. 7 Quote Share this post Link to post
TheEvilGrin Posted December 31, 2023 - Release [REDACTED] - Do more speedmapping - Learn how to do polyobjects (this one is from 2021 originally heh) 3 Quote Share this post Link to post
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