Biodegradable Posted May 7 @Li'l devil @Frank Harper @Vanilla+Unicorn 9 Quote Share this post Link to post
Li'l devil Posted May 7 (edited) Heh, thanks for playing my map! Yeah, it's too short, but considering that there will be no less than 40 other maps by the end, it'll serve as a good change of pace from the longer maps. It was also made as a map for me to train against cyberdemons, cause I tend to panic a lot around them. Edited May 7 by Li'l devil 4 Quote Share this post Link to post
Biodegradable Posted May 8 (edited) 10 hours ago, Li'l devil said: it'll serve as a good change of pace from the longer maps. AND it's great to practice for learning how BFG scanners work, as well as two-shotting Cybers. Edited May 8 by Biodegradable 2 Quote Share this post Link to post
Mr795 Posted May 8 (edited) got back to working on my map, a mix of just lost motivation and laptop charging issues caused me to stop working on it for a bit. this is an update of v4 with 1 new area and some actual doorframes for the outside area (so they don't just disappear into the sky, and maybe some other things i forgot i did, idk. the new area was from a couple months ago.) FORGET_V5.zip Edited May 8 by Mr795 2 Quote Share this post Link to post
Frank Harper Posted May 10 (edited) On 4/12/2024 at 3:44 PM, Frank Harper said: This map was originally created for another project of mine, but it sat on my hard drive for a couple of months, because this project has been going on for so long and I really don`t have much time to mapping, and because of that I am 100% sure that it will not be finished this year. So I think I'll drop it here so that at least someone can play it. Name: Reallities Collide Format: Vanilla Music: Anchor - by Mark Klem Build Time: 1.5 months Tested in: ChocoDoom, GZDoom Difficulty levels and co-op are supported. Link: https://drive.google.com/file/d/1MxR4YeoA9M8Tb4SoUq65Ul3VgZUh9fqI/view?usp=sharing Screenshots: Reveal hidden contents Edit: Fixed some texturing errors. Based on @Biodegradable feedback - updated my map by adding volume to the road section to make it less flat. Also fixed minor texture and items alignment. Link: https://drive.google.com/file/d/1EG0c20C3lng1VQ9zZ7KFjG2XL3MfjcVC/view?usp=sharing Edited May 10 by Frank Harper 1 Quote Share this post Link to post
SkidyBoobFish Posted May 10 Can i Still join, 130 days past the initial post? 4 Quote Share this post Link to post
Biodegradable Posted May 10 1 minute ago, SkidyBoobFish said: Can i Still join, 130 days past the initial post? Yes! DW Max is a year-long project, so you have until January 2025 to submit a map. 4 Quote Share this post Link to post
CravenCoyote Posted May 10 (edited) 13 hours ago, Biodegradable said: Video of The Underneath I could feel the frustration in this (and I laughed, I'm sorry) MVP: Edited May 11 by CravenCoyote 4 Quote Share this post Link to post
Dewzan Posted May 11 This is your wonderland. AVJ and RJ to your hearts content. There is nothing else to do or see. Keep smiling! Name: Everlasting MenticideFormat: GZDoom/DSDADoom (Boom can't handle a map this large, even though it was originally intended to be a Boom level)Music: "All That Remains" by AD_79Build Time: 2 months, roughly 200 hours Play time: 3+ hours, please use save states for your own sanity. (sorry Bio)Tested in: GZDoom, some DSDADoom, extensive playtesting is needed from others.Difficulty Settings: Yes Resources: A sky texture, and two more misc graphics.Link: https://www.mediafire.com/file/5tip7pe3coq07km/dmp2024_dewzan_01.zip/file This map is barely functional, I'm submitting a rough draft so that everyone can bring awareness of any bugs/exploits. I will make a few other modifications before the deadline. This map is essentially at the same scale of Mechadon's Vela Pax, so it's highly probably something is wrong. Screenshots: Spoiler 7 Quote Share this post Link to post
Obsidian Posted May 12 On 5/11/2024 at 1:02 AM, Biodegradable said: @Obsidian I do so love to hear the sound of a man slowly unraveling. =) Cheers for the video dude. 7 Quote Share this post Link to post
obake Posted May 13 (edited) Name: Another, Bartender Format: GZDoom/UDMF Music: Stock Doom 2 Music Build Time: A few days Play time: Around 10 minutes Tested in: GZDoom Difficulty Settings: Yes Resources: One new monster, everything else is stock Link: https://www.mediafire.com/file/1u6xxocnz17vkbp/Rev2.wad/file This is a speedmap where I wanted to try something more vertical. It has inspirations in The Chasm and other similar maps, though this one has some devilish tricks up its sleeve. It is difficult, and may take some time to get your footing against the monsters, but is also fairly short. Hope it's fun! Also, I did not disable jumping and crouching. I don't think those break the map, but I tested without them. Edited May 13 by obake 3 Quote Share this post Link to post
Dewzan Posted May 13 Welp, there was a major oversight in my level that disabled all AVJs. We do not speak of this. dmp2024_dewzan_02.zip 1 Quote Share this post Link to post
sidestepper Posted May 15 Not sure the best way to submit - this is my first attempt of participating to a community project. UDMF format, DOOM2 IWAD, tested in GZDoom 4.10. Link to the topic where I posted the submission: Foxhole: Foxhole: Just another outpost Hope you like! 4 Quote Share this post Link to post
tonytheparrot Posted May 17 Author : tonytheparrot Map Title : Shoebox Mayhem Build Time : around 2-3 hours? Midi : Slipper by Mark Klem Complevel : 9 Notes : This map is completely out of my comfort zone but I think it turned out ok. Lower difficulties exist, use them if needed tony DMAXP2024.zip 2 Quote Share this post Link to post
Retro_Roy132 Posted May 26 Mark me down! Had fun doing this last year! 2 Quote Share this post Link to post
Berubaretto Posted May 27 Author: Berubaretto Map title: Starport Entrance MIDI credits: "Dear Onion" by Lippeth Compatibility: Vanilla Description: A small map that was initially made in DCK 2.2f. Later on the map was finished in UDB instead. Screenshot: Spoiler Download: beru_starport.zip 5 Quote Share this post Link to post
Dewzan Posted May 27 @Berubaretto I'm inclined to inform you that I got 47/48 kills on your level pacifist, with 100% on everything else. Makes for a real good challenge. Liked your level a lot! 1 Quote Share this post Link to post
JaySmithen Posted May 30 @Obsidian Hi :) Are we allowed to use models at all? Models can't added to a WAD file AFAIK. I think they can only be read from a folder. It would mean that when submitting a map we would have to supply our Models folder as a separate download. 0 Quote Share this post Link to post
Obsidian Posted May 30 57 minutes ago, JaySmithen said: @Obsidian Hi :) Are we allowed to use models at all? Models can't added to a WAD file AFAIK. I think they can only be read from a folder. It would mean that when submitting a map we would have to supply our Models folder as a separate download. I assume that would necessitate the finished product being in .pk3 format, which I did address in the rules. Apologies! 1 Quote Share this post Link to post
JaySmithen Posted May 30 (edited) That's cool 😎👍 I had a brain fart there. For some reason I thought the finished product would be in pk3 format lol. 😊 Edit: Who needs models anyway, I replaced it with some midtex shenanigans 😁 Spoiler Edited May 30 by JaySmithen 1 Quote Share this post Link to post
Biodegradable Posted May 30 (edited) @obake @Berubaretto @tonytheparrot @Dewzan I'm not avoiding your map, I just don't have the time to wrestle with a 1400+ demon-infested slaughtermap at this time. I'll try and tackle it over the weekend for ya. Edited May 30 by Biodegradable 7 Quote Share this post Link to post
obake Posted June 5 @Biodegradable Thanks for playing Another, Bartender. I'm glad it works well enough as a speedmap, and agree that the progression is wonky. I'm also glad the new Barons are still fun! 1 Quote Share this post Link to post
Mapping noob Posted June 16 If people are still allowed to join, i'd like to submit something. 2 Quote Share this post Link to post
CrazedCleric Posted June 16 Tried to do something of a classicizing style with this one. Author: CrazedCleric Name: Taciturn Gods Music: Realistic Approach by Velvetic Format: Boom (complevel 9) Additional Textures: (Apologies if there's anything funky with the texture1/animated lumps, this is my first time creating them from scratch) Waterfall by Nightmare Sky from Thy Flesh Consumed Adjusted gate flats DWMax24_Crazed.zip Screenshots Spoiler 6 Quote Share this post Link to post
Dewzan Posted June 16 @CrazedCleric I did your map berserk only :D 3 Quote Share this post Link to post
DoomRevolver Posted June 17 (edited) I wanna participate. Edited June 17 by DoomRevolver 2 Quote Share this post Link to post
Mapping noob Posted June 17 (edited) Here's my simple submission. Author: Mapping noob Name: Abaddon's pillow fort. Inspired by e4m6 Music: A MIDI of the meat circus music from psychonauts. Format: UDMF Additional Textures: OTEX, not included because it's such a pain to read and remove unused textures, I recommend playtesters boot OTEX with the map. DWmax_24_Crisis Hour.zip Edited June 18 by Mapping noob Map update 2 Quote Share this post Link to post
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