Jump to content

Anybody ever get chocolate-doom-wii by gered compiled?


Recommended Posts

I found out about this port when I was searching for Doom ports that supported 240p output for CRT televisions. There are like three other ports for the Wii, but they're all 480i output minimum. While those are readily available, there doesn't seem to be a pre-compiled .DOL file for this fork of Chocolate Doom anywhere online. The author said this port required SDL-Wii, but when I tried to compile that, it just gave me an error message. I probably did something wrong. Could someone please get this port compiled and see if it even works? It didn't sound like it was finished even at the time, and there hasn't been an update in 8 years.

Share this post


Link to post

Heads up it doesn't look like that port got much further than getting it to build on the Wii and output in 240p, even if you were able to get everything to build you would be limited to default USB keyboard controls and would only be able to boot IWADs.

 

If you are willing to sacrifice 240p it looks like Wii-DOOM got a fair bit further with many more features. 

 

If you aren't willing to sacrifice 240p your best bet would be configuring the wii build of RetroArch to output in 240p and using the PrBoom core.

Share this post


Link to post

Aww, I had a feeling it wouldn't work. Thanks anyway. I had been playing PSX Doom in the newest build of WiiStation with 240p support and it looked alright. I'll have to try RetroArch's PRBoom core out.

 

I still have an old CRT television from the 90s and I wanted to see if the CRT TV crowd was actually right about them being superior for retro gaming. They always say "it softens the edges and removes the pixelated look" but honestly? I could still count the individual pixels if I ran up to a UAC crate. Hell, Doom in 480i looks no different than on my modern IPS monitor, just waaaaay lower resolution. I suspect a lot of the CRT TV claims are bogus, the same way most audiophile claims are. I was even seeing bad ghosting on the lampposts in H2H-Xmas MAP01, which I found out is because CRTs are physically unable to change from black to white fast enough.

 

EDIT: Just got PRBoom in RetroArch Wii running in 240p by setting the resolution to 640x240. Wow! This is more or less exactly what I wanted!

Edited by I Drink Lava

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...