finnks13 Posted January 4 (edited) The acidic rain has been going for weeks and your house has started to crumble. You decide to take shelter in a nearby cave, but after setting your foot down in the wrong place, end up far deeper within than you wished. Subterror was created during a small secret santa event, for @gabirupee. I was originally going to make something primarily inspired by Crumpets, but ended going in a somewhat different direction. The map is about 10 minutes long, and reasonably challenging, though it should be pretty doable for most people still. This was rather out of my comfort zone to make, being almost entirely made up of randomly arranged, hand-drawn curves initially, and I definitely got the scale a little too small, but I hope you enjoy it nonetheless, bouncy walls and all :) My sincere thanks to @gabirupee, @Mr. Freeze and @Yumheart for playtesting. PLAY INFO: IWAD: DOOM2.wad Maps: Map01 Compatibility: MBF21 (entirely to avoid boom's monster falling off ledge behaviour :P) Coop Starts: No Deathmatch: No Difficulty Settings: Yes Note: The rain sprites replace the large red torch, so if you're playing in GZDoom I would recommend turning dynamic lights off so the map isn't glowing red :P Full credits can be found in the accompanying textfile! DOWNLOAD: Here! (rc2) (probably the final version, unless any major errors are noticed!) Old Versions: Spoiler rc1 Edited January 4 by finnks13 a major error was noticed lol 42 Quote Share this post Link to post
gabirupee Posted January 4 this map is wonderful, hope y'all enjoy as much as I did :> 5 Quote Share this post Link to post
Yumheart Posted January 4 Easily one of my favorite Finnks maps, can recommend! 2 Quote Share this post Link to post
dashlet Posted January 4 (edited) Neat map. I love anything Crumpets related so couldn't said no to this one. Played on hmp and enjoy it a lot. It does quickly evolves from what Crumpets its to something different once you reach the outside area. I liked the final fight, and it seems that its some sort of tribute to that one cyberdemon/archvile fight on Crumpets map05, which its a very memorable fight for me Also: a missing texture here (Seems to happen once this sector lowers to free the archviles) Spoiler Edited January 4 by dashlet 1 Quote Share this post Link to post
princetontiger Posted January 4 Just saw this on twitch... Looks awesome. I'll play it tonight. 1 Quote Share this post Link to post
finnks13 Posted January 4 I've just updated the download link in the OP to fix the large HOM found by @Vile and @dashlet, thank you for pointing that out! It's also here if you hate scrolling up: RC2 1 Quote Share this post Link to post
Maribo Posted January 4 Great map, channels green-ified Crumpets but goes off into its own slaughter territory. The extensive use of the green rain outside makes for this very fuzzy look in the little hub areas between the 3 keys, very unique and fun to look at. Hope we see some more maps from this Secret Santa session get published. A painfully messy casual UV playthrough on RC1, -dsdademo, v0.27.5 - subterror-maribo.zip 6 Quote Share this post Link to post
LadyMistDragon Posted January 5 ....... Pretty good, though I didn't feel the secret fight accessed by the tiny teleporter really added much. 4 Quote Share this post Link to post
knifeworld Posted January 5 Sexy green map! definitely pretty cramped and bouncy in a few places which contributed to a couple of silly deaths (other than death by skill issue.) After clearing the first couple of outside areas, I tried the fights that had BFGS in them first, because Spoiler I wanted it for the pack of viles hiding behind a wall because I thought I would face them sooner, might have suffered more because of that. HOM in the rev imp fight: Take my absolutely abysmal dsdademo. Recorded using RC2, on dsda 0.27.5.:P My poor 14 year old laptop barely just handled the acid rain (hence the sluggish play at the first outdoor part), plenty of goofy deaths, and my rockets got eaten by the sky at one point, if that was intentional to Spoiler stop players pre-rocketing the viles , you're evil and a legend at the same time.subterrorrc2_kw.zip 4 Quote Share this post Link to post
plums Posted January 5 (edited) Great atmosphere, no demo from me 'cause ain't no one need to see that, it wasn't as hard as I thought it'd be mind you. IDK if you meant to leave the rain on fullbright, IMO it looks much nicer without it at the cost of a few visible columns of more illuminated light in the distance. Comparison shots: Spoiler Currently: With rain not bright: Full Dehacked if you want to change it, should be demo-compatible: Spoiler Patch File for DeHackEd v3.0 # Created with WhackEd4 1.2.4 BETA # Note: Use the pound sign ('#') to start comment lines. Doom version = 21 Patch format = 6 [STRINGS] HUSTR_1 = level 1: Subterror Thing 92 (Rain Short) Bits = TRANSLUCENT Thing 94 (Rain Tall) Bits = TRANSLUCENT Frame 926 Sprite subnumber = 0 Duration = 2 Frame 927 Sprite subnumber = 1 Duration = 2 Frame 928 Sprite subnumber = 2 Duration = 2 Frame 929 Sprite subnumber = 3 Duration = 2 Frame 934 Sprite subnumber = 0 Duration = 2 Frame 935 Sprite subnumber = 1 Duration = 2 Frame 936 Sprite subnumber = 2 Duration = 2 Frame 937 Sprite subnumber = 3 Duration = 2 Edited January 5 by plums 5 Quote Share this post Link to post
finnks13 Posted January 5 Thank you all for playing! 17 hours ago, Maribo said: Hope we see some more maps from this Secret Santa session get published. Hopefully more of them do, but that depends on whether the mapper & recipient want that to happen (I can't force 'em :P) 14 hours ago, knifeworld said: stop players pre-rocketing the viles I'd love to say it was intentional, but I didn't realise that those archviles got woken up until I added some stimpacks there! Kept it in though cause I enjoyed the idea of the player crapping themself when they woke them up lol 2 hours ago, plums said: IDK if you meant to leave the rain on fullbright, IMO it looks much nicer without it at the cost of a few visible columns of more illuminated light in the distance. I'm conflicted, because while the non-fullbright rain definitely looks better, it looks significantly less dense & overwhelming and I think it'd take away from the effect I wanted to get by using so many of the rain props. I'll have mess around with it and see though - thank you for sending an altered dehacked to make it easy to test :P 3 Quote Share this post Link to post
plums Posted January 5 1 hour ago, finnks13 said: I'm conflicted, because while the non-fullbright rain definitely looks better, it looks significantly less dense & overwhelming and I think it'd take away from the effect I wanted to get by using so many of the rain props. I'll have mess around with it and see though - thank you for sending an altered dehacked to make it easy to test :P Fair enough. FWIW I thought the rain was very dense when I first saw it, and the non-bright one doesn't quite have that impact, but it didn't take long for it to just sort of fade into visual noise. Anyhow no worries if you keep it as is. 1 Quote Share this post Link to post
princetontiger Posted January 5 I had a lot of fun... I upgraded to a mac mini m2 8/512 last week and it played really well... previously, my macbook air would have choked on this type of map. 1 Quote Share this post Link to post
Gregor Posted January 8 (edited) Nice map. Short & sweet. Challenging without traumatizing. My kind of difficulty. The moment you first step into the rain is quite impressive. Good atmosphere. Wistful. And the music fits perfectly (ribbiks makes such awfully beautiful MIDIs...). Also my first PWAD of 2024. Hurrah! :) Just one thing: the stairs that lead to the final area are quite inconspicuous - I couldn't find them myself and after 5 minutes of aimlessly wandering through the map, I downloaded and skipped through @knifeworld's demo to find it. Perhaps the stairs could be made a little broader or less hidden. Edited January 8 by Gregor 2 Quote Share this post Link to post
DeafPixel Posted January 10 making a post here to show my support for this map - fills the Crumpets-shaped hole in my heart with a little extra and makes good use of the rain from Elysion (my beloved). Great interconnected layout, very fun - play it! :3 1 Quote Share this post Link to post
Ralphis Posted January 10 FYI, you can make the rain its own new thing with dehextra and not have to worry about replacing any existing things. 1 Quote Share this post Link to post
Ludi Posted January 10 1 hour ago, Ralphis said: FYI, you can make the rain its own new thing with dehextra and not have to worry about replacing any existing things. This event was Boom only, so that wasn't really an option. Hopefully our next event will allow that :) 1 Quote Share this post Link to post
Ralphis Posted January 10 5 hours ago, Ludi said: This event was Boom only, so that wasn't really an option. Hopefully our next event will allow that :) Ah I see. I only suggested this because I see MBF21 is the requirement and every MBF21 supporting engine should also support dehextra. 1 Quote Share this post Link to post
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