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Shootable Switches Animating in DSDADoom


Arbys550

Question

I have a place in my WAD where the player needs to obtain the shotgun to be able to shoot multiple switches at the same time. The mechanism works correctly, but one switch for some reason causes all the adjacent switches to animate also, making the player think they hit all the shootable switches at once when they didn't. This only happens to me in the latest DSDADoom when I updated, and worked properly before. Is anyone aware of this issue and how to fix it?

 

This is what the switches look like, each switch is not the same linedef and is on a separate sector:

doom03.png

 

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11 minutes ago, Arbys550 said:

I realized it also happens with nearby textures just pressing the switches like normal, not just gunfire.

You are indeed over the sidedef limit and it could be that your nodebuilder collapsed the switch sidedefs into one. I would try adding their own sector in front of each switch, see if it helps.

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1 minute ago, ViolentBeetle said:

You are indeed over the sidedef limit and it could be that your nodebuilder collapsed the switch sidedefs into one. I would try adding their own sector in front of each switch, see if it helps.

Damn, that sucks. That means I won't be able to finish the map like I envisioned, oh well. I guess I can try a radical culling of linedefs to try to fix it. Adding their own sector didn't help.

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