Jump to content

Bloodbath Babylon I - Into The Sandy City. Single map with explosive city-based combat!


Recommended Posts

Posted (edited)

This is a must play 😀 Will be the first thing I do when I get off work 😀

 

@EduardoAndFriends this has never happened before, dropbox wont let me download the wad... wants me to make an account... ive never needed an account before... didnt really want to make one...

Edited by Insaneprophet

Share this post


Link to post
Posted (edited)

A new Edz map just dropped? Count me in! I'm gonna playtest it and keep you updated with any (possible) bugs I find. 

Edit: Just played this. I'm very happy with it, the visuals are luxurious and it flows very nicely. My only very minor disappointment was that there wasn't a really big fight and it's mostly low to mid tiers, but it makes sense if it's going to be part of a larger set where you maybe want to put this early in the map order. Sometimes I felt like the ammo was a bit tight but I managed. I like how you disempower the player for a large chunk of the map then finally bring out the SSG halfway through, it's cathartic. I did find a bug, some peeps did not spawn. Not sure if it's my fault or not, perhaps I didn't cross a linedef properly. Here's the screen:

doom43.png

Edited by DreadWanderer

Share this post


Link to post
2 hours ago, Insaneprophet said:

This is a must play 😀 Will bw the first thing I do when I get off work 😀

 

1 hour ago, TheCyberDruid said:

What a great map! Love the design and the difficulty :) Looking forward to play more.

 

58 minutes ago, DreadWanderer said:

A new Edz map just dropped? Count me in! I'm gonna playtest it and keep you updated with any (possible) bugs I find. 

Thanks dudes. Was really enjoyable to make and to also whip up the house textures myself which are a remix of a few different things. 🙂

Share this post


Link to post
1 minute ago, EduardoAndFriends said:

 

 

Thanks dudes. Was really enjoyable to make and to also whip up the house textures myself which are a remix of a few different things. 🙂


Sorry I didn't want to edit my first post, but I thought you should know that the monsters that failed to spawn did spawn in after I took the backtracking teleporter. Right after I crossed the moving vertical platforms in the water, I heard them teleporting in. I assume that's where the linedef is. Didn't check in UDB yet but it was a bit weird.

Share this post


Link to post
Posted (edited)
41 minutes ago, DreadWanderer said:


Sorry I didn't want to edit my first post, but I thought you should know that the monsters that failed to spawn did spawn in after I took the backtracking teleporter. Right after I crossed the moving vertical platforms in the water, I heard them teleporting in. I assume that's where the linedef is. Didn't check in UDB yet but it was a bit weird.

Spoiler

Hmm. That is weird. If it’s the cacos and elementals, they get triggered by lines around the red key not near the platforms. And I think one of those guys is the archie at the end who gets released after you hit the last switch? I shall pop in my monocle and investigate. Thanks matey

 

Edited by EduardoAndFriends
Edit

Share this post


Link to post
1 hour ago, EduardoAndFriends said:
  Hide contents

Hmm. That is weird. If it’s the cacos and elementals, they get triggered by lines around the red key not near the platforms. And I think one of those guys is the archie at the end who gets released after you hit the last switch? I shall pop in my monocle and investigate. Thanks matey

 

 

Are you supposed to run from above to the red skull platform? That's what I did. I saw the stairs but it seemed to me that they're not accessible from the ground level. Maybe that's why it happened, I probably skipped a linedef. To be more accurate about that previous comment: the cacos the elementals and the final archie triggered the spawn around the berserk when I was backtracking.

Share this post


Link to post
7 hours ago, beanenator said:

Can we get a whole level set, just with Tropical island hijinks?

We certainly will, eventually. I've got another one made, just need prior testing before I pop it up on ol' Doom World. :p

Share this post


Link to post
8 hours ago, DreadWanderer said:

 

Are you supposed to run from above to the red skull platform? That's what I did. I saw the stairs but it seemed to me that they're not accessible from the ground level. Maybe that's why it happened, I probably skipped a linedef. To be more accurate about that previous comment: the cacos the elementals and the final archie triggered the spawn around the berserk when I was backtracking.

Spoiler

Yes, the only way to get the red key is to use the rocket launcher elevation to jump to it. There is a diamond of lines around the base of the red key that lets the cacos and elementals loose. "triggered the spawn around the berserk" - I'm really confused sorry, haha! There is no spawn around the berserk ... bugger, if only there was a video I could look at to see precisely what you mean. One fix I'm likely to implement is to have a switch lower the red key and let loose the flying guys so as to not rely on walk over lines, which can be unpredictable. What sourceport are you using? I'll try it again in every 'port I've got that runs Boom to see if I can replicate your problem. Cheers matey

 

Share this post


Link to post
14 minutes ago, EduardoAndFriends said:
  Reveal hidden contents

Yes, the only way to get the red key is to use the rocket launcher elevation to jump to it. There is a diamond of lines around the base of the red key that lets the cacos and elementals loose. "triggered the spawn around the berserk" - I'm really confused sorry, haha! There is no spawn around the berserk ... bugger, if only there was a video I could look at to see precisely what you mean. One fix I'm likely to implement is to have a switch lower the red key and let loose the flying guys so as to not rely on walk over lines, which can be unpredictable. What sourceport are you using? I'll try it again in every 'port I've got that runs Boom to see if I can replicate your problem. Cheers matey

 


Hey Edz, thanks a lot for the reply. I've attached a screenshot marking the exact spot where I first heard them teleporting in after backtracking. I tried it a few times and sometimes they don't teleport at all. I'm running the latest version of DSDA.

doom44.png

Share this post


Link to post

Ah I see. Mmhmm, you hear it there because they’re teleporting up on the house to the right of the red key on the other side of the wall. As to why they take so long or are delayed / don’t teleport, I’m completely mystified. I just tried again in every combination of movements on DSDA, GzDoom and Woof and they always come in. Ho hum. Guess I’ll resort to using a switch for that if they sometimes don’t come in at all. So damn strange that after using different speeds, angles and heights, I’ve never had that happen lol. The archie won’t teleport in until the very end switch, so he should be fine. Thanks dude. Sorted through the whole map in UDB again and don’t see any culprit.. a proper Doom mystery! 👀 

Share this post


Link to post
15 minutes ago, EduardoAndFriends said:

Ah I see. Mmhmm, you hear it there because they’re teleporting up on the house to the right of the red key on the other side of the wall. As to why they take so long or are delayed / don’t teleport, I’m completely mystified. I just tried again in every combination of movements on DSDA, GzDoom and Woof and they always come in. Ho hum. Guess I’ll resort to using a switch for that if they sometimes don’t come in at all. So damn strange that after using different speeds, angles and heights, I’ve never had that happen lol. The archie won’t teleport in until the very end switch, so he should be fine. Thanks dude. Sorted through the whole map in UDB again and don’t see any culprit.. a proper Doom mystery! 👀 

 

I'll do another run tomorrow from start to finish and let you know what happens. Thanks.

Share this post


Link to post

UPDATE: New version added to the download link.

 

Fixes:

  • Switch replaces walk-over lines for the red key. Should hopefully eliminate issues with skipping.
  • Shunted the red key fountain back a bit so the switch area isn't too squishy.

:)

Share this post


Link to post
1 minute ago, DreadWanderer said:

 

I'll do another run tomorrow from start to finish and let you know what happens. Thanks.

Cool man, cheers. Have a go at the Beta 2 that I've replaced the previous one with at the top. Added a switcheroo. :^)

Share this post


Link to post
Just now, EduardoAndFriends said:

UPDATE: New version added to the download link.

 

Fixes:

  • Switch replaces walk-over lines for the red key. Should hopefully eliminate issues with skipping.
  • Shunted the red key fountain back a bit so the switch area isn't too squishy.

:)

 

A hard working hero, cheers! Gonna do my run on this updated version.

Share this post


Link to post

Hell yeah! Look forward to the rest!
Enjoy the playthrough by this silly ole' bear!
(Noticed one particular misaligned support texture around 18:30.) 
 

Spoiler

 

 

Share this post


Link to post
3 hours ago, Death Bear said:

Hell yeah! Look forward to the rest!
Enjoy the playthrough by this silly ole' bear!
(Noticed one particular misaligned support texture around 18:30.) 
 

  Hide contents

 

 

Brilliant stuff, Bear! Thanks for playing. Argh, darn that misaligned texture haha! Thanks for spotting that, I'll whip the bugger into shape for the next update. :D

Share this post


Link to post

UPDATE:

As I had some time up my sleeve today, I've put in place some more changes for Beta 3. Download link up above.

  • Fixed misaligned texture (thanks, Bear). :)
  • Added some more ammo for ease of playing.
  • More signposting for the red key leap.

More updates to come as needed. Thanks!

Share this post


Link to post
Posted (edited)
19 hours ago, Insaneprophet said:

This is a must play 😀 Will be the first thing I do when I get off work 😀

 

@EduardoAndFriends this has never happened before, dropbox wont let me download the wad... wants me to make an account... ive never needed an account before... didnt really want to make one...

Sorry man didn’t see your update. Aww nuts. That’s annoying. I’ll try a Google Drive link.

 

EDIT: There's now a Google Drive download link in the OP. :)

Edited by EduardoAndFriends
edit

Share this post


Link to post
1 hour ago, EduardoAndFriends said:

Sorry man didn’t see your update. Aww nuts. That’s annoying. I’ll try a Google Drive link.

 

EDIT: There's now a Google Drive download link in the OP. :)

 

Rawr! This looks hot and cosy :O literally. Will play soon!

 

The Google Drive link is private methinks D:! Can't access it.

Share this post


Link to post
2 hours ago, Wo0p said:

 

Rawr! This looks hot and cosy :O literally. Will play soon!

 

The Google Drive link is private methinks D:! Can't access it.

Nuts, I’ll fix ‘er up in the morning. Sorry bout that!

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...