Death Bear Posted January 6 (edited) Celebrate Doom's Dirty Thirty with Pineapple Under the Sea Studios! 67 Maps for Doom 1! Limit-Removing Compatibility and UMAPINFO Compatibility Available. RC1 Download HERE (Google Drive)Update 1.7.24 (Hotfix for Absurdity + Music Fix) Created from November 1st through the 20th of 2023, PUSS XXXII brings you Doom 1 maps that were inspired by the originals, using stock textures. As @Lina said, making maps for D-30 had a very "What did the iwad inspire you to make?" feel. There are some that feel pretty close to fitting into the iwads, some that deviate a little heavier, and everything in between. With 35 contributing mappers, and even a few original midis to go along with some maps, we went ham to celebrate such a momentous occasion as Doom's 30th birthday in a short period of time. As always, we want to thank all of our playtesters for helping us catch and fix stuff. I hope you all enjoyed yourself along the way! We have multiple files in this ZIP: 1. D30.Full - A Full Version of D-30 that utilizes UMAPINFO to play in supported ports, as one full experience. This version contains all 7 episodes. It also includes a short prologue episode, that while is at the top of the episode list, sits as Episode 8. 2. D30.Vol1 and D30.Vol2 - these are each a 3-episode wad, compatible with Non-UMAPINFO ports. 3. D30.Absurdity is a standalone Episode 2 replacement by @NecrumWarrior and @OverflowingMocha. Here's the map and track list: (Note: Secret Exits have been forced.) Spoiler Episode 1: Phobos Overrun E1M1: Chemical Circumstances by @MAN_WITH_GUN "Mystic's Glance" by David Shaw E1M2: Chemical Storage by @BeachThunder "Dark Halls" by Bobby Prince E1M3: Nukage Nexus by @muumi "Stricken Commission" by Bloo E1M4: Blast Terminal by @Lina "Ant Farm Melee" by Lee Jackson E1M5: Martian Security by @BluePineapple72 Caught in the Shadows by James Paddock E1M6: Storage Facility by @Tiramisu "Kitchen Ace and Taking Names" by Bobby Prince E1M7: Armoury by Matt @cannonball Powell "Demons on the Prowl" by John "Primeval" Weekley E1M8: Rotten Core by @DukeOfDoom "Halls of Wandering Spirits" by Myrgharok E1M9: Swift Crater Facility by @Peccatum Mihzamiz "Goin' Down the Fast Way" by Lee Jackson Episode 2: Deimos Corrupted E2M1: Ursine Anomaly by Death Bear "I Sawed the Demons" by Bobby Prince E2M2: Crate Distress by @Ludi and @Mr. Freeze "Null Inclination" by Mr. Freeze (Created for this map) E2M3: Cratestrophic Failure by Muumi "Halls of Wandering Spirits" by Myrgharok E2M4: Infernal Bastard Machine by @LVENdead "Peel it Back" by LVENdead (Created for this map) E2M5: Go Phish by Matt "Cannonball" Powell "They're Going to Get You" by Bobby Prince E2M6: Trolltimber Spire by Muumi "Rat Men's Station" by ZeMystic E2M7: Vat-erinarian Centre by @DynamiteKaitorn "Waltz of the Demons" by Bobby Prince E2M8: Babel Rebuilt by @LateNightPerson "The Gears Go Awry" from Castlevania: Portrait of Ruin E2M9: Mistress of Forestry by Lina "Happy Destruction" by Bloo Episode 3: Infernal Whispers E3M1: War Toy by @myolden "Hate Machine" by James Paddock E3M2: On the Other Hand by Late Night Person "Showdown" from Sonic Spinball E3M3: Hot Reception by ManWithGun "TheDevilzWork" by Doomkid E3M4: Neo Kasyrgan by @Fun-E Personn "Archaic Doctrine" by TrailD E3M5: The Yielding Morality by Muumi "The Eternal Emptiness" by Myrgharok E3M6: Lost Bastion by @DFF "Nasty" by L.A. Sieben (Hell To Pay) E3M7: Count's Labyrinth by @Scionox "Sinister" by Bobby Prince E3M8: Chill Winds by NecrumWarrior "Facing the Spider" by Bobby Prince E3M9: Forgotten Battlefield by Scionox "Coliformication" by Lippeth Episode 4: Death March (Episode 1 of Volume 2) E4M1: Techbound by ManWithGun Unknown E4M2: Command Central by @Silhouette 03 They're going to suspend you by TrialD E4M3: Generix X-treme DX by @NiGHTS108 E1M5 by Mr. Freeze E4M4: Hazard Control by @Sesamia (Untitled?) by Mr. Freeze E4M5: Phobos Foyer by Thelokk "Breach of Madness" by Mark Klem E4M6: Disposal N' Decimation by Late Night Person "Descent Into Cerberon" from Quake II E4M7: Computer Core by @Blexor "Demons on the Prey" by Bobby Prince E4M8: Drain by Muumi "An Eye For (and of) Molecules" by Cammy E4M9: The Chapel by NecrumWarrior "The Occultist" by Tristan Clark Episode 5: Anomaly Asylum (Episode 2 of Volume 2) E5M1: Asylum of Glowing Crosses by Muumi "Pagliacci's Going to Town" by TrialD E5M2: Quarantine Zone by @Steve88 "Dread Factory" by MFG38 E5M3: Deimosian Memories by @CyberosLeopard "Halls of Wandering Spirits" by Myrgharok E5M4: Cathexis by @Somniac ? E5M5: Voltaire Quarry by @LoneAlpha2401 E1M7 by Mr. Freeze E5M6: Compact Facility by @Weird Sandwich "Shift to Evil" by Kyle Dobson E5M7: Soul's Journey's End by @NeilForshaw "Soul's Journey's End" by Neil Forshaw (Created for this map) E5M8: Point Sinister by Blexor "Plunge Saw" by Bucket E5M9: Mountain Factory by @CBM "DevilzworkRepeat" by Doomkid Episode 6: Fever Dream (Episode 3 of Volume 2) E6M1: Spawning Pools by Scionox "Intermission from Doom" by Bobby Prince E6M2: Red Skull Rock by @Walter confetti "Untitled" by Bobby Prince E6M3: Thy Tissue Masticated by @Chuckles_troll "Sign of Evil" by Bobby Prince E6M4: Prima Malebolgia by Thelokk "Goofy aah cacodemon" by Thelokk (Created for this map) E6M5: The 666 Factor by Late Night Person "Climb" from Quake 2 E6M6: Tomb of the Cursed by Tiramisu "Waltz of the Demons" by Bobby Prince E6M7: The Enmity Divine by Muumi "On a Sea of Lava" by Myrgharok E6M8: Dis-carded Storage by Scionox "nm100s pistol start or else" by Megasphere E6M9: Respawning Pools by Scionox "Good Luck" by Bloo Episode 7: Absurdity (Standalone Episode) E7M1: Arrival by OverflowingMocha "Suck This" by Lee Jackson E7M2: Pineapples are Absurd by NecrumWarrior "Trial by Ice" by Bloo E7M3: Nukage Surfer by OverflowingMocha "Mega Man 7: Wily's Fortress - Station 2" Remixed by Jarel Jones E7M4: Unassuming Techbase by NecrumWarrior "Jack's Knife" by Bloo E7M5: Sweet Dreams of Pineapples and Cheese by OverflowingMocha "moi_re" by Ribbiks E7M6: Life the Universe and Everything by NecrumWarrior "Eldritch Labyrinth" by Bloo E7M7: Terrorize and Command by OverflowingMocha "Stomp" by Jeremy Doyle E7M8: Infinite Serenity for All Eternity by NecrumWarrior "Neon Farewell" by Bloo E7M9: Rocket Overload by OverflowingMocha "Death and Decay" by John "Primeval" Weekley Episode 8: Prologue (Only in Full Version) E8M1: Hung Up by Death Bear "At Doom's Gate" by Bobby Prince E8M2: Anomalize Me by Death Bear "I Sawed the Demons" by Bobby Prince E8M3: Flesh Wound by Death Bear "Untitled" (E3M1) by Bobby Prince E8M4: D-30 (Credits) by Death Bear "Sign of Evil" by Bobby Prince I appreciate everyone involved, and for everyone's patience as I extended the window to allow a few more critical updates to be applied. If I missed any credits, I apologize, and please let me know so I can add you in. There still may be some stuff out there we missed, but here's hoping we're about done. As always, mappers, please look over your work to make sure everything's in order. Anyone else out there finding bugs, please let me know here. My plan is to submit to archive next weekend (Jan. 13/ 14). From all of us at Pineapple Under the Sea Studios, enjoy! Until next time! Edited January 7 by Death Bear 64 Quote Share this post Link to post
Firedust Posted January 6 Holy shit, these look too good to be speedmaps. Now I just need a secret dimension in which time flows 1,000,000 slower so I can play this over the weekend :O 5 Quote Share this post Link to post
Arrowhead Posted January 6 Love me some D1. Congrats on the release!! :) 3 Quote Share this post Link to post
NeilForshaw Posted January 6 Congrats on the release. Hopefully not have to have too many RCs XD 2 Quote Share this post Link to post
kalensar Posted January 6 Holy crap! This mapset is awesome so far. Oozing good atmosphere and excellent battles. 10/5! 3 Quote Share this post Link to post
Rudolph Posted January 6 Seven episodes?!? Are you challenging John Romero in a roundabout way to make SIGIL III? :P 3 Quote Share this post Link to post
Death Bear Posted January 6 4 minutes ago, Rudolph said: Seven episodes?!? Are you challenging John Romero in a roundabout way to make SIGIL III? :P I mean…if John wants to make it a trilogy, I’ll be the first in line. Personally speaking though, I’m just excited for Hellion. 2 Quote Share this post Link to post
NightFright Posted January 6 (edited) Imagine another repost of Gen. M. Bison's well-known "Yes! Yes!" clip right here. Edited January 6 by NightFright 1 Quote Share this post Link to post
BeachThunder Posted January 6 5 hours ago, Firedust said: Holy shit, these look too good to be speedmaps. Now I just need a secret dimension in which time flows 1,000,000 slower so I can play this over the weekend :O It's because most probably weren't Quote Build Time Limit: Nope. Not this time. But our deadline is pretty solid. So, if you want to “speedmap” it, that’s fine. Either way, you’ve got a limited time. I can't remember how long I took to make my map, but it was definitely not a speedmap... 4 Quote Share this post Link to post
Somniac Posted January 7 Congrats on the release, that's a lot of maps! I wonder if this is the biggest wad made for Doom 1? 2 Quote Share this post Link to post
Steve D Posted January 7 I'm a firm believer in the adage, "There's no such thing as too much D1!" Thanks for proving the point with brilliant early maps by @MAN_WITH_GUN and @muumi. Much fun was had and this is just the start. :) 4 Quote Share this post Link to post
Mr. Freeze Posted January 7 Shout out to @Ludi, who was able to take my demented map ideas and actually make a coherent level around them. And thanks to everyone who used my music! 2 Quote Share this post Link to post
Ludi Posted January 7 1 hour ago, Mr. Freeze said: Shout out to @Ludi, who was able to take my demented map ideas and actually make a coherent level around them. And thanks to everyone who used my music! It's about time you made a map :D But seriously I've wanted to make some shit with Mr. Freeze for a good while. The midi is uncanny as hell and I love it 0 Quote Share this post Link to post
BluePineapple72 Posted January 7 10 hours ago, Firedust said: Holy shit, these look too good to be speedmaps. Now I just need a secret dimension in which time flows 1,000,000 slower so I can play this over the weekend :O This one wasn't speedmapping. We had all of November to work on maps. I guess you could call this one a Pineapple Under the Sea Supermapping event :P 4 Quote Share this post Link to post
EffinghamHuffnagel Posted January 7 (edited) How come the Absurdity RC1 only has 4 maps in it? I remember the last beta had 9. Edit: I also just found that Vol2 has two pieces of music named D_E3M3. Edited January 7 by EffinghamHuffnagel 1 Quote Share this post Link to post
Death Bear Posted January 7 2 hours ago, EffinghamHuffnagel said: How come the Absurdity RC1 only has 4 maps in it? I remember the last beta had 9. Edit: I also just found that Vol2 has two pieces of music named D_E3M3. Ah, thank you so much. That would be because I'm a silly ole' bear and messed that up. I've updated BOTH of those things. So, for anyone seeing this, it may be worth a re-download, because I'd hate for you to only get to play half of Absurdity. My bad, y'all. 1 Quote Share this post Link to post
Somniac Posted January 7 Just noticed I forgot to supply a music credit. Its E1M3 by Mr. Freeze from the DTWID soundtrack. Apologies! 1 Quote Share this post Link to post
Steve D Posted January 7 Swift Crater Facility by @Peccatum Mihzamiz and Blast Terminal by @Lina are a couple more excellent maps, though I do object to the Spectres in the nukage at the RL fight in Swift Crater Facility, since it's a meta-gamey way of trolling a rocket fight when they draw your rockets down. It also makes maxing a PITA, since for safety's sake I used the single shotty to take them out. One thing both maps had in common was bigass fights! They weren't unusually dangerous, but it was fun to blast those mini-hordes, and each map had several such fights. They definitely keep you awake. ;) I'd also like to mention that all the original, or at least unfamiliar midi tracks by David Shaw, @Bloo, and @leejacksonaudio were outstanding and really kept things pumping. 2 Quote Share this post Link to post
Sesamia Posted January 7 I played the prologue and the first two episodes. I'll list a few bugs below. These maps were played with GZDoom version 4.9.0 using software rendering. I'm busy for the next two weeks, so I probably won't be playing more of this until after it hits idgames. E1M5 - Missing step textures in a secret area. Spoiler E1M9 - The Cacodemons in this monster closet are getting blocked by a barrel. This is an old screenshot & all the monsters use to be affected by this, but now only the Cacodemons are large enough to be blocked from teleporting in. Spoiler E1M8 - The sector behind the vines in this screenshot has its light randomly turn on & off (the one that gives access to a secret). When it turns off, the vines bleed through the floor. Spoiler 2 Quote Share this post Link to post
EmoLevelDesigner Posted January 9 Played the first level by @MAN_WITH_GUN and have to say it's an awesome start for an episode. Excellent design and atmosphere which brings sense of discovery in exploration of new amazing location, and what better way to introduce hidden areas could be than by a collapsing floor? Such scenes worked great in Strife: Quest for the Sigil and Build version of Powerslave, and it works great here too. 3 Quote Share this post Link to post
Devalaous Posted January 9 Since the eighth episode is the prologue, and on top of the episodes, you could probably make them E0M1 to E0M4, or use the Label field in UMAPINFO to do so if that naming scheme breaks ports. GZDoom ignores the Label field unfortunately (You could also use that Label field to have 'Prologue 1: Hung Up' or 'PRM1: Hung Up' showing on DSA/Woof/Eternity for some other examples) 67 UD maps is pretty awesome though, gonna watch for the final version of this for sure 2 Quote Share this post Link to post
kalensar Posted January 10 Posting a follow up update just because it deserves it. So I played every episode. but not necessarily every map, basically did YOLO runs on each episode on HMP using a fun mod that doesnt break anything too bad. All I got to say that even the ugly maps make up for their ugliness with excellent combat. The vast majority of the maps have a detail quality that is obscenely almost unnecessary, but oodles appreciated. Welcome to easily one of my Top 5 for D1 megawads, if not Number 1 itself. Its excellent to see the homage to D1 itself in so many maps with much more than just a simple hat tip, and also just ideas with Vanilla Textures that are EYEBALL POPPING. The amount of experience reflected in this work of art is virtuoso is many spots. Just Damn!! Is all I can say after I got a really good bunch of bites taken out of this wonderful eye-candy cake of DOOM. 4 Quote Share this post Link to post
Death Bear Posted January 10 (edited) 2 hours ago, Devalaous said: Since the eighth episode is the prologue, and on top of the episodes, you could probably make them E0M1 to E0M4, or use the Label field in UMAPINFO to do so if that naming scheme breaks ports. GZDoom ignores the Label field unfortunately (You could also use that Label field to have 'Prologue 1: Hung Up' or 'PRM1: Hung Up' showing on DSA/Woof/Eternity for some other examples) 67 UD maps is pretty awesome though, gonna watch for the final version of this for sure I could maybe play with it. E0 was my first inclination and it did not work. Could be that I did it wrong, but I didn’t think I did. Edited January 10 by Death Bear 1 Quote Share this post Link to post
Shepardus Posted January 10 Played through the prologue and episode 1. Only problem I had was that in E1M5, the switch at line 1512 does not lower sector 287 because the lost souls in the sector are stuck in the ceiling. It works in complevel 9 and above but not complevel 3. 2 Quote Share this post Link to post
Blacklight Posted January 21 (edited) I went through the whole "D-30" and was faced with the fact that I did not get the text after killing the Bosses on Episodes 5, 6 and 7. As if "finishgame" was not registered. Moreover, this applies only to the Full Edition, since there are no such problems in Individual WADs. Edited January 21 by Blacklight 1 Quote Share this post Link to post
Dragneel1967 Posted February 27 (edited) I might just be dumb but is there no exit for E5M8?? I can't seem to find one and I even killed myself to see if that triggered the next map or the story cause I believe that's what is supposed to be next. In the screenshot exit triggers would be white as that's what I have my settings set to. I'm playing on GZDoom with Default option selected for compatibility however I did cycle through all the option sto see if anything happened and nothing happened. Edited February 27 by Dragneel1967 adding to comment 0 Quote Share this post Link to post
Shepardus Posted February 27 1 hour ago, Dragneel1967 said: I might just be dumb but is there no exit for E5M8?? I can't seem to find one and I even killed myself to see if that triggered the next map or the story cause I believe that's what is supposed to be next. In the screenshot exit triggers would be white as that's what I have my settings set to. I'm playing on GZDoom with Default option selected for compatibility however I did cycle through all the option sto see if anything happened and nothing happened. In dsda-doom and Woof the level ends when all the barons die, while in GZDoom nothing happens when the enemies die. In the split WADs version the map occupies the E2M8 slot, so the level ends when the cyberdemon dies, which I guess is the intended way for the map to end. 1 Quote Share this post Link to post
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