orffen Posted January 9 (edited) I wanted to share the settings I'm using to make GZDoom 4.11.3 feel like classic Doom while using the Vulkan renderer. The easiest way to configure GZDoom is to use the Options Search function. If you're looking for one of the below settings without searching, make sure you set Simple options menu: Off gzdoom.ini is saved in a user folder now, so there is no need to copy your gzdoom.ini to a new install. Save the file somewhere safe for future use. The below settings may need tweaking depending on your preferences and screen resolution. Mouse Options Always Mouselook: Off Compatibility Options Compatibility mode: Doom Automap Options Map colour set: Traditional Doom HUD Options Crosshair: Off Scaling factor: 1.0 Aspect ratio: 1.2 HUD Options > Scaling Options User interface scale: Adapt to screen size Alternative HUD: 1 HUD preserves aspect ratio: Off Sound Options Randomize pitches: On Display Options Sprite shadows: Default Use fuzz effect: Fuzz Classic Transparency: ZDoom (Forced) Use fake contrast: On Rocket Trails: Off Blood Type: Sprites & Particles Bullet Puff Type: Sprites & Particles Display Options > Hardware Renderer Sector light mode: Software Banded SW Lightmode: On Fog mode: Standard Fog forces fullbright: Off Enhanced night vision mode: Off Adjust sprite clipping: Smarter Smooth sprite edges: Off Fuzz style: Software Particle style: Square Rendering quality: Quality Multisample: Off Display Options > Hardware Renderer > Postprocessing Bloom effect: Off Lens distortion effect: Off Ambient occlusion quality: Off FXAA quality: Off Dither output: Off Tonemap mode: Palette Display Options > Texture Options Texture filter mode: None Anisotropic filter: 16x High Quality Resize mode: Off High Quality Resize multiplier: Off Resize textures: On Resize sprites: On Resize fonts: On Resize model skins: On Display Options > Dynamic Light Options Dynamic lights (software): Off Dynamic lights (hardware): Off Lights affect sprites: No Lights affect particles: No Light shadowmaps: No Set video mode Resolution scale: Lowest possible scale Scale Factor: 1.00 Use Linear Scaling (Fullscreen): No Edited January 9 by orffen 2 Quote Share this post Link to post
orffen Posted January 9 The key settings to get light banding seemed to be: Fog mode: Standard (or Off) - Radial smooths the banding. I believe Hexen or Heretic use fog so Off would presumably affect those games. Tonemap mode: Palette The fuzz settings look great on Spectres! I like the lowest possible resolution scale, but if you're using a different resolution you can scale the HUD and interface yourself or let GZDoom do it automatically. 1 Quote Share this post Link to post
CacoKnight Posted January 9 (edited) Nice, I like to play with settings ..and I like people that change and test things as well. Is there anything that you would say I should try or change here or you think it's not the right configuration https://rentry.org/doomconfigs? I try my best but I'm still new to Doom. *Here precisely: https://rentry.org/m9scdi Edited January 9 by CacoKnight 1 Quote Share this post Link to post
orffen Posted January 9 I did see your post after I'd put mine up. I don't think there's any "right" or "wrong" configuration, just your preferences 😊 If you're wanting to get that more classic look, think about tweaking: // fog: standard gl_fogmode=1 // fuzz gl_fuzztype=1 r_fuzzscale=true // tonemap: palette gl_tonemap 5 I found the Fuzz looks much better even at high resolution, and the fog setting made the biggest difference in my case to getting light banding looking right. 1 Quote Share this post Link to post
CacoKnight Posted January 9 (edited) Oh nice thank you, didn't even think about the fog honestly, I'll adjust then I'll test some. About the Fuzz, why do I even have 8? I think it's from some old configs, I like the fuzz more like vanilla, it's now 1? Can't find 8 here anymore: https://zdoom.org/wiki/Fuzz and https://zdoom.org/wiki/CVARs:Display#gl_fuzztype Tonemap I agree, 5 is better but I keep 0 for more GZDoom pk3 maps and I switch back and forth, my son uses GZDoom more so I thought I rather keep 0 in the settings and put 5 under the //. Also that's why it's under "//EXTRAS" = easily changeable options for more modern or classic experience all down there. When I want to play more accurately to vanilla I run DSDA or Nugget anyway. edit (Fog): Can't find an example of the 3 settings, which is a good map to test this fogmode? Funny here https://zdoom.org/wiki/CVARs:Display#gl_fogmode it says Default=1 but I never touched it and have 2 set, changing back to 1. edit2 (Fuzz): Ohh I see, fuzztype =8 is actually exactly like vanilla (just tested side by side with Chocolate and it looks the same), I like =6 too but I HATE HATE =1. That one stays =8 :) Changed so long ago and never touched again I didn't even remember anymore. r_fuzzscale is 1/true by default, I'll add the setting anyway. Edited January 9 by CacoKnight 0 Quote Share this post Link to post
orffen Posted January 9 17 minutes ago, CacoKnight said: Oh nice thank you, didn't even think about the fog honestly, I'll adjust then I'll test some. Can't find an example of the 3 settings, which is a good map to test this fogmode? Funny here https://zdoom.org/wiki/CVARs:Display#gl_fogmode it says Default=1 but I never touched it and have 2 set, changing back to 1. I just look at e1m1 of DOOM.WAD at the ceiling. As far as I know Doom doesn't implement any fog, but you might be able to test with Hexen. Here's some screenshots: Fog mode: Standard // gl_fogmode=1 Fog mode: Radial // gl_fogmode=2 23 minutes ago, CacoKnight said: Ohh I see, fuzztype =8 is actually exactly like vanilla, I like =6 too but I HATE HATE =1. That one stays =8 :) Changed so long ago and never touched again I didn't even remember anymore. Interesting - it may be wrapping around back to 0 (Shadow). Or just defaulting to 0 because it's not a value it recognises. What makes you hate =1? Just don't like the look of it? I think that will only work well with r_fuzzscale=1 or the pixels are too small to look good. Just to note as well, that wiki page for the CVARs hasn't been updated since 2022, so I'm not sure if it's completely accurate 🙂 I know some GZDoom settings changed since the old Dwars YouTube video. 1 Quote Share this post Link to post
CacoKnight Posted January 9 6 minutes ago, orffen said: Interesting - it may be wrapping around back to 0 (Shadow). Or just defaulting to 0 because it's not a value it recognises. What makes you hate =1? Just don't like the look of it? I think that will only work well with r_fuzzscale=1 or the pixels are too small to look good. Looks like 8 is Vanilla but can't remember where I found that info, set once, checked with Chocolate and forgot. Different from 0 or 6, 8 for sure is the one I like the most. Yeah I don't like the look of 1 :) 0 Quote Share this post Link to post
orffen Posted January 9 I just checked as well and actually that's Software fuzz (8), and yeah it looks pretty good 🙂 I'll update my post, I prefer that look. 1 Quote Share this post Link to post
Quill Posted January 9 (edited) i use these for resolution: vid_scale_customheight 400 vid_scale_customwidth 854 vid_scale_custompixelaspect 1.2 to make sure the hud looks right hud_oldscale true Edited January 9 by Quill 0 Quote Share this post Link to post
CacoKnight Posted January 11 On 1/9/2024 at 3:18 AM, Quill said: hud_oldscale true Didn't know about this, I kind of like 0 more so it's defaulting to the vanilla scale and I can also adjust it with Shift + +/-. 0 Quote Share this post Link to post
orffen Posted January 20 On 1/9/2024 at 8:18 PM, Quill said: to make sure the hud looks right hud_oldscale true I'm wary of using settings that can't be changed in the menu, I assume they could be removed by GZDoom in future. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.