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Origin of the Doom melting screen code?


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A commentator on my website said he was working on code on a NeXTSTEP machine and he coded a melting screen demo. This might have been used as an example to create the melting screen in Doom.

 

Since Doom was developed on a NeXTSTEP machine, could this be the source of the cool melting screen effect? He had 24 MiB of RAM at that time. Amazing.

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I'm pretty sure the origin is f_wipe.c.

 

Ok, I'm being a bit facetious here, but I'm not exactly sure what you mean.

 

7 hours ago, bejiitas_wrath said:

A commentator on my website said he was working on code on a NeXTSTEP machine and he coded a melting screen demo.

By "working on code," do you mean said commentor developed the OS and that his melting demo shipped with it? or do you mean he was an end-user who programmed a demo on his own? also, did the NeXT machines even use the same display tech as x86 PCs of the time (e.g. VGA), if not (which I think is the case), the implementation would likely differ quite a bit.

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