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Impulse: A set of speed maps for Doom II (Updated May 28th with 7 new maps)


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1 minute ago, Decay said:

Screenshots look pretty moody with the lighting, great work

Heh thanks, though I have to confess that map quality will be a bit all over the place.  Four of these maps were made quite a while ago when I had less experience.

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Cute coffee break Doom that veers off into moderately more gimmicky/tough design in the 2nd half, I like it. Decay is spot-on about the moody lighting, it stuck out to me in a few places. My favorite is probably Map04, very funky half-Tyson setup with a good mood.

 

impulse-maribo.zip - playthrough demos for every map, should play back in whatever your demo-compatible port of choice is. edit: oops, these require v0.27.5 of DSDA-Doom for playback, sorry!

Edited by Maribo

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Visually pleasing maps with snappy gameplay. I did bail at MAP05 for now, but I'd like to have another crack at it. Thanks for sharing!

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my fda for all 6 maps map 5 and 6 are not fda but first exit demos as i died a lot in fda

good maps

dynamic design very good for speedmap

prboom cl2 no save uv skill pistol start demos

1-6.zip

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The only previous map of yours I've played was your Mosaic submission I believed - and I don't think it prepared me for the sadism displayed here! I love Arch-viles though so who cares?

 

 

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  • 4 weeks later...
2 hours ago, poopoodemon said:

Mass monster spamming in an arena. Just like 99% of other maps. Snooze. Skip this one.

Content count 12, no maps of own to share. Just like 99% of other selfish, entitled internet users. Snooze. Skip this comment.

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Beat everything except the final on HNTR. I feel like there's some missing plasma in MAP04 as I was not able to max kills with what I had. Good stuff, reminds me of just loading up an ASS wad (that is to say, Abyssal Speedmapping Sessions) and going through some cool-ass speedmaps. It's a bit on the tougher side, but commends strategic play. MAP03 in particular is really well crafted, it feels like there's multiple paths you can take depending on your playstyle. The final map was whooping me (right after I got a foothold, mind you) so I had to take a break but ignore the hater 2 posts above me, they probably just didn't bother using saves or playing on a lower difficulty. Either that or trolling :p.

 

Enjoy! :)

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I really enjoyed this mapset, each maps has it's own style.

 

Those maps may be small but they do pack a punch.

 

You sure are good at creating good encounters!

 

I played all maps, made a video for each, just use the link at the end for the next one.

 

 

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hey really fun speedmaps! Played through all of them quite quickly and i enjoyed them a lot. I liked the aesthetics of the first 3 maps, which remind me a bit of Darkwave techbases. And the combat of the last two maps its great, with its clever enemy placement and loose format. Lots of room to improvise while running, easy to keep you engaged :D

Edited by dashlet

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  • 3 months later...

Updated the WAD with seven new maps, some new graphics, and par times via MAPINFO.  I hope you all enjoy the new maps.

 

Thanks to everybody that checked out the initial release (and a special thanks to ryiron for his continued playtesting of the project!)

Edited by Sesamia

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