Sesamia Posted January 13, 2024 (edited) Update May 28th, 2024: Released 7 more maps (MAP07-MAP13) About a year ago, I got interested in speed mapping and I tried my hand at a one hour speed map. It was barely a map and since then I've been wanting to practice. Impulse is a collection of speed maps (currently thirteen maps) that I worked on when I was short on time, but still interested in doing something. Originally my goal was to make maps in 1-3 hours, though I extended that out to four hours after getting carried away with playtesting. I intend to add more maps to this WAD in batches of 5+ maps. Each map was made for & tested with pistol starts, but they've been arranged with continuous play in mind and that's how I recommend the WAD to be played. Download Link: https://drive.google.com/file/d/1qpG4UwwPMikOmO51-x3YaZ6JOI5eVgnO/view?usp=sharing Play Information: Title: "Impulse" Map Format: Doom (limit removing) IWAD: DOOM2.WAD -complevel 2 Single player only Jumping & Crouching are not recommended and may break parts of the map Difficulty settings have been hastily implemented May not run on: -DOS Doom (untested) -Chocolate Doom (untested) Should run fine on: -GZDoom (primarily tested with this) -DSDA Doom (also primarily tested with this for quality assurance) -Anything that isn't DOS Doom & Chocolate Doom Included Maps & Music Tracks: Spoiler Title Music: "NRFTL Intro" by Peter Lawrence (Composed for the "NRFTL" MIDI Pack) Intermission Music: "Broken Mirror" by Tristan Clark (Composed for the "TNT: Evilution" MIDI Pack) MAP01 "Incursion" Music: (untitled) by MrFreeze (Composed for "Doom the way id Did") MAP02 "Fat Gladiators" Music: "Smooth Infiltrator" by James Paddock & Kassman (Composed for the "Revolution!" MIDI Pack) MAP03 "Guillotine" Music: "Always Watching" by Lippeth (Composed for the "Plutonia" MIDI Pack) MAP04 "Sojourn" Music: "Keepsake Fever" by Augustus E. Knezevich (Composed for the "Revolution!" MIDI Pack) MAP05 "Construction Zone" Music: "Cookie Fangs" by Cammy (Composed for "Ultimate Doom" MIDI Pack) MAP06 "Caldera" Music: "Oakset" by Cammy (Composed for the "TNT: Evilution" MIDI Pack) MAP07 "Memorial" Music: "Hiding The Secrets" by Bobby Prince (Composed for "Doom" 1993) MAP08 "Under Cover of Night" Music: "Plutocrat" by Bucket (Composed for the "Plutonia" MIDI Pack) MAP09 "The Forges: Prelude" Music: "End is Nigh" by Jamie Robertson (Composed for "Plutonia 2") MAP10 "Muddled" Music: "Coliformication" by Lippeth (Composed for ".MID the Way id Did") MAP11 "Trepidation" Music: "Dead Plumber's Song" by ClumsyDoomer (Composed for the "Plutonia" MIDI Pack) MAP12 "Twilight of the Odyssey" Music: "Plusfort" by Bucket (Composed for the "Plutonia" MIDI Pack) MAP13 "Nightmare of the Void" Music: "Plurry" by Bucket (Composed for the "Plutonia" MIDI Pack) Additional Credits: Thanks to Eradrop for his sky textures (found here: https://www.doomworld.com/forum/topic/93446) Thanks to @ryiron, @thelamp, and @Suitepee for playtesting! Known Bugs & Issues (to be addressed and fixed for the final release): Spoiler MAP05 has a sector without a sky transfer MAP04 has a broken sector next to a torch MAP07 has a gun trigger that triggers from projectiles with GZDoom. While this is a feature of the port, this is unintended behavior. I'm not sure about a fix for it, but it doesn't really break anything. MAP13 had some weird, broken line triggers during playtesting, but they seem to have been randomly fixed after running the node builder again. There may still be oddities in this map. Various slime trails. I may fix these for the final release. Finally, some screenshots: Release 1 Spoiler Release 2 Spoiler Edited May 29, 2024 by Sesamia Added 7 more maps 21 Quote Share this post Link to post
FEDEX Posted January 13, 2024 Looks really good, congrat. for this one :) 1 Quote Share this post Link to post
Decay Posted January 13, 2024 Screenshots look pretty moody with the lighting, great work 1 Quote Share this post Link to post
Sesamia Posted January 13, 2024 1 minute ago, Decay said: Screenshots look pretty moody with the lighting, great work Heh thanks, though I have to confess that map quality will be a bit all over the place. Four of these maps were made quite a while ago when I had less experience. 0 Quote Share this post Link to post
Maribo Posted January 13, 2024 (edited) Cute coffee break Doom that veers off into moderately more gimmicky/tough design in the 2nd half, I like it. Decay is spot-on about the moody lighting, it stuck out to me in a few places. My favorite is probably Map04, very funky half-Tyson setup with a good mood. impulse-maribo.zip - playthrough demos for every map, should play back in whatever your demo-compatible port of choice is. edit: oops, these require v0.27.5 of DSDA-Doom for playback, sorry! Edited January 13, 2024 by Maribo 3 Quote Share this post Link to post
Somniac Posted January 13, 2024 Visually pleasing maps with snappy gameplay. I did bail at MAP05 for now, but I'd like to have another crack at it. Thanks for sharing! 1 Quote Share this post Link to post
Zahid Posted January 13, 2024 my fda for all 6 maps map 5 and 6 are not fda but first exit demos as i died a lot in fda good maps dynamic design very good for speedmap prboom cl2 no save uv skill pistol start demos 1-6.zip 2 Quote Share this post Link to post
LadyMistDragon Posted January 14, 2024 The only previous map of yours I've played was your Mosaic submission I believed - and I don't think it prepared me for the sadism displayed here! I love Arch-viles though so who cares? 1 Quote Share this post Link to post
poopoodemon Posted February 6, 2024 Mass monster spamming in an arena. Just like 99% of other maps. Snooze. Skip this one. 0 Quote Share this post Link to post
Fonze Posted February 6, 2024 2 hours ago, poopoodemon said: Mass monster spamming in an arena. Just like 99% of other maps. Snooze. Skip this one. Content count 12, no maps of own to share. Just like 99% of other selfish, entitled internet users. Snooze. Skip this comment. 3 Quote Share this post Link to post
bioshockfan90 Posted February 6, 2024 Beat everything except the final on HNTR. I feel like there's some missing plasma in MAP04 as I was not able to max kills with what I had. Good stuff, reminds me of just loading up an ASS wad (that is to say, Abyssal Speedmapping Sessions) and going through some cool-ass speedmaps. It's a bit on the tougher side, but commends strategic play. MAP03 in particular is really well crafted, it feels like there's multiple paths you can take depending on your playstyle. The final map was whooping me (right after I got a foothold, mind you) so I had to take a break but ignore the hater 2 posts above me, they probably just didn't bother using saves or playing on a lower difficulty. Either that or trolling :p. Enjoy! :) 2 Quote Share this post Link to post
Delisk Posted February 9, 2024 I really enjoyed this mapset, each maps has it's own style. Those maps may be small but they do pack a punch. You sure are good at creating good encounters! I played all maps, made a video for each, just use the link at the end for the next one. 1 Quote Share this post Link to post
dashlet Posted February 9, 2024 (edited) hey really fun speedmaps! Played through all of them quite quickly and i enjoyed them a lot. I liked the aesthetics of the first 3 maps, which remind me a bit of Darkwave techbases. And the combat of the last two maps its great, with its clever enemy placement and loose format. Lots of room to improvise while running, easy to keep you engaged :D Edited February 9, 2024 by dashlet 1 Quote Share this post Link to post
Sesamia Posted May 29, 2024 (edited) Updated the WAD with seven new maps, some new graphics, and par times via MAPINFO. I hope you all enjoy the new maps. Thanks to everybody that checked out the initial release (and a special thanks to ryiron for his continued playtesting of the project!) Edited May 29, 2024 by Sesamia 1 Quote Share this post Link to post
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