anfractu0us Posted January 13 (edited) Hi! Wasn't sure where to post this but I figured this was the best spot. I'm looking for a handful of players to balance test the second part/installment of my first map, Forgotten Reliquary. I've finally arrived at a point where I feel comfortable sharing what I've got so far and starting to fine tune encounters. In particular, I'm very interested in ITYTD/HMP players as I have no experience balancing for those difficulties, but UV testers are always welcome as well! As with the first, this map is designed for Boom compatibility. In terms of gameplay, it's pretty relaxed compared to the first map imo. There's still plenty of traps and tricky fights but I wanted to make something a bit shorter and slightly more focused, with multiple(and optional) paths, the usual exploration, and having encounters modify others in response (this is only somewhat implemented at the moment.) There's a bit of focus on some sort of unique mechanic in most of the encounters, and the environment is a bit more dynamic than the first map...And of course, fun stuff like a sliding door/wall or two! ;^) Finally, to help give an idea of the map size, here's monster counts for each difficulty currently: (While there are monsters and ammo placed for the final encounter, it's all placeholder stuff that's inflating monster counts currently.) ITYTD/HNTR: 396(241 excluding final area) HMP: 487(332 excluding final area) UV: 577(422 excluding final area) If you're interested feel free to PM/reply :^) Not particularly sure what else to say so here's some screenies lol (ignore ugly/missing sky textures plz :'^)) Edited January 13 by anfractu0us 7 Quote Share this post Link to post
Insaneprophet Posted January 13 I would happily give this a couple of run throughs on different difficulties. I really loved the first map. 😀 1 Quote Share this post Link to post
knifeworld Posted January 15 This looks incredible! I can test HMP for you if you want. 1 Quote Share this post Link to post
DRON12261 Posted January 15 Wow, those screenshots look really nice and neat. I wouldn't mind testing this on UV-Max No Saves (unless of course you did a ribbiks grind, then with saves)). 1 Quote Share this post Link to post
Nikolanchik Posted January 15 (edited) It looks interesting, I would play it. By the way, I'm a great example of a bad player, I'm not really bad, but I like to waste first-aid kits or bullets Edited January 15 by Nikolanchik 1 Quote Share this post Link to post
anfractu0us Posted January 16 Hi all, unexpectedly had to go out of town almost right after I posted this lol, but I'm pleasantly surprised to see so many responses between here and PMs :^)) There's a few things I'm finishing up on touching up right now, and then I'll be losing my mind consolidating textures from resource wads lmao. Would like to give myself a bit of wiggle room so I'll probably be sending out a link on Thursday, but if everything comes together before then I'll send it. Thanks again guys!! And appreciate the compliments as well :^) On 1/15/2024 at 4:32 AM, DRON12261 said: Wow, those screenshots look really nice and neat. I wouldn't mind testing this on UV-Max No Saves (unless of course you did a ribbiks grind, then with saves)). For some reason I'm really bad at comparing difficulty/grind factor when it's my own work lol, I don't personally think it is but since I made it it's hard for me to judge. What I can say is it's probably blind unfriendly at times, especially without exploring the areas sufficiently/poor resource management. 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.