Oweniyo Posted January 13 Hello! I have a question regarding map changes; I have succeeded in changing the map name in WhackEd4 and it shows correctly on the intermission screen but while viewing the automap it still remains unchanged from the level that I changed. When I did my first map it changed both, but for the life of me I cannot remember what I did. Does anyone of you fine people know how to change the name in the automap so it displays it correctly? I would be very thankful. Cheers! 0 Quote Share this post Link to post
Dark Pulse Posted January 13 (edited) Level names are basically two different parts: The intermission graphic, and a string in the executable. The intermission graphic is easy enough to change, but the executable string (since you're mentioning WhackEd, I'm presuming you're making something vanilla-compatible) must be the same length or shorter than the originals, and it's in a separate section - the Strings section. If you're doing Ultimate Doom, they begin on Entry 655; if it's Non-Ultimate Doom 1.9 (i.e; Doom II, etc.), they begin on 649. The Doom/Ultimate Doom level names will come first, followed by the Doom II ones. If you're doing something for a limit-removing source port, on the other hand, there's much easier ways to do this (i.e; UMAPINFO) that would have none of the limitations. Edited January 14 by Dark Pulse 0 Quote Share this post Link to post
Oweniyo Posted January 17 On 1/14/2024 at 12:55 AM, Dark Pulse said: Level names are basically two different parts: The intermission graphic, and a string in the executable. The intermission graphic is easy enough to change, but the executable string (since you're mentioning WhackEd, I'm presuming you're making something vanilla-compatible) must be the same length or shorter than the originals, and it's in a separate section - the Strings section. If you're doing Ultimate Doom, they begin on Entry 655; if it's Non-Ultimate Doom 1.9 (i.e; Doom II, etc.), they begin on 649. The Doom/Ultimate Doom level names will come first, followed by the Doom II ones. If you're doing something for a limit-removing source port, on the other hand, there's much easier ways to do this (i.e; UMAPINFO) that would have none of the limitations. I'm terribly sorry for the late answer, but I have delved into your advice and have figured it out for myself that MAPINFO is the best way to go. It is the most simple and easiest thing to do. I hereby thank you for pointing me in the right direction and taking the time to write. Cheers! 0 Quote Share this post Link to post
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