Magnus_Equus_Rosea Posted January 14 (edited) Recently I've been working on a WAD called "Offworld" and I want to see what people think of my maps .I've separated the frist map from the wad and decided to release it on MODDB and here. Constructive criticisms and tips to improve this map and my mapping abilities in general are encouraged! MODDB Link: https://www.moddb.com/games/doom-ii/downloads/offworld If you have questions about this map refer to the Readme file in the zip and if the answer is not in the zip ask here. OFFWORLD.zip Edited January 15 by Magnus_Equus_Rosea 0 Quote Share this post Link to post
LadyMistDragon Posted January 15 Not too bad! I really like this ruined base thing you've got going on here, it's kind of like the openings to caves in the classic wad Phobos. Although detailing is quite inconsistent and the layouts don't necessarily feel like they're a good match for the amount of monsters contained here (kind of cramped and random in other words). 0 Quote Share this post Link to post
Magnus_Equus_Rosea Posted January 15 (edited) 17 hours ago, LadyMistDragon said: Not too bad! I really like this ruined base thing you've got going on here, it's kind of like the openings to caves in the classic wad Phobos. Although detailing is quite inconsistent and the layouts don't necessarily feel like they're a good match for the amount of monsters contained here (kind of cramped and random in other words). Thank you for the feedback! Right now im going through the map and trying to make it more varied with a consistant tone and feel. For the detailing im trying to go for somewhere in between the orignal for Doom games (I,II,Final doom and master levels) and the no rest for the living WAD Edited January 15 by Magnus_Equus_Rosea 1 Quote Share this post Link to post
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