Grungo Posted January 15, 2024 Grungo like barrack style rooms where there are individual rooms with beds and doomcute, and potentially goodies and secret doors and vents inside always makes grungo excited 4 Quote Share this post Link to post
Enzo Carozza Posted January 15, 2024 (edited) My favourite aesthetics of maps are wood-paneled libraries (e.g. Doom II MAP27) or bricked, hellish temple-like structures (e.g. Freedoom: Phase 2 MAP25), there's something about those I find strange but awesome. Edited January 15, 2024 by Enzo Carozza 2 Quote Share this post Link to post
yakfak Posted January 15, 2024 sincerely, multi-tier crate mazes 12 Quote Share this post Link to post
Naarok0fkor Posted January 15, 2024 Things that blow up like this fuelpod... 4 Quote Share this post Link to post
rita remton Posted January 25, 2024 usage of space, light+shadows and windows. 1 Quote Share this post Link to post
valkiriforce Posted January 26, 2024 I like having window views into mountain vistas, ocean horizons or anything that makes the map feel bigger than it really is in a panoramic sense. 7 Quote Share this post Link to post
Async Unicorn Posted February 19, 2024 Ceilings with skybox seen on them, windows. 3 Quote Share this post Link to post
ObserverOfTime Posted February 26, 2024 I like walls. Big walls, small walls, tall walls, short walls, round walls, flat walls, I like them the way they come. What makes a wall immediately more appealing is when it is dressed up with a nice tiling texture. Though I have no issues with a bit of textured relief on the walls as well, that's nice too. I usually do not enjoy windows, as they take up valuable space that more wall could occupy (and it confuses me when getting a nice glance of the wall's top side on the automap). In a similar manner I also do not care for doors, unless the explicit purpose of the door is to open up to reveal more walls. It is quite simple really. 7 Quote Share this post Link to post
Donowa Posted March 1, 2024 midtexture hackery to make fake 3d things (e.g. bridges, support beams, grated floors) 3 Quote Share this post Link to post
Red Recluse Posted March 5, 2024 Hanging torso looking down for god's sake. 5 Quote Share this post Link to post
thelamp Posted March 5, 2024 (edited) I like when important items are put up on some kind of pedestal. Not even necessarily a really elaborate one, just something to make the item stand out a bit. Also very helpful if there's a lot of monsters whose corpses might obscure said item (I'm looking at you, Cacodemon) Edited March 5, 2024 by thelamp 4 Quote Share this post Link to post
Scripten Posted March 6, 2024 Doomcute is definitely high on the tier list, especially when we're talking architecture (I do adore boxy sector cars, though). Aside from that I find environmental storytelling to be one of my favorite parts of any kind of level; if you give my a shotgun, I'm happy, but if I nab a shotgun off a dead marine in the middle of a bunch of demon corpses, I'm thrilled. 2 Quote Share this post Link to post
rouge_means_red Posted March 6, 2024 I like 16/32 tall textures being used as a fake 3D floor. The simplest example is using it to block a door, or make a cross tombstone in a cemetery 3 Quote Share this post Link to post
Misty Posted March 15, 2024 Liquid textures on ceiling, makes no sense, but looks so cool af. 3 Quote Share this post Link to post
prfunky Posted March 15, 2024 1 hour ago, Misty said: Liquid textures on ceiling, makes no sense, but looks so cool af. I know, right?! Spoiler 4 Quote Share this post Link to post
JollyMelt Posted March 15, 2024 Strange Random clutter, such as UAC Crates randomly stacked in the center of an open room with the lighting bright over them slowly fading outwards into darkness. slightly creepy looking but satisfying. 4 Quote Share this post Link to post
Sesamia Posted March 16, 2024 Ceiling grates. Especially when they have a cool pattern. Lamps, candles, and other light sources with multi-sector flickering lights. 2 Quote Share this post Link to post
Dusty_Rhodes Posted March 16, 2024 7 hours ago, Misty said: Liquid textures on ceiling, makes no sense, but looks so cool af. I remember watching Cappellan play through (one of my favorites of his) Demonfear and remarking that he made Map02's ceiling the brown liquid texture so that it would look like a dark night sky. He said it works on low resolution CRTs but looks a but crap today. I can't help but disagree with him though, I love it! 3 Quote Share this post Link to post
Scorpinax Posted March 17, 2024 I really love flickering sectors with ceiling lights. They just always look good to me 2 Quote Share this post Link to post
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