Hayden49 Posted January 15, 2024 You have to pick either all WADs released before 2010 or all wads from 2010 to now. What's your choice? I'll go first, I choose before 2010 because there's too many influential wads from back then. The after 2010 option does not include wads released in the future at the time of you deciding. 0 Quote Share this post Link to post
vdgg Posted January 15, 2024 My WADs of all time picks indicate that before 2010, no contest. Another question, which year would be the threshold that would make me want newer WADS? E.G. before and after 1998, I would obviously go for > 1998. 2008? 2006? I think from around 2003/2004 I would go for newer WADs. 1 Quote Share this post Link to post
Deadwing Posted January 15, 2024 (edited) Easily after 2010, the amount of great stuff in the last few years is crazy, imo. Edited January 15, 2024 by Deadwing 12 Quote Share this post Link to post
faceplant641 Posted January 16, 2024 I've enjoyed the pre-2010 WADs I've played as historical benchmarks, but for pure gameplay I'll take more recent stuff any day. 3 Quote Share this post Link to post
Maximum Matt Posted January 16, 2024 Easily the ones between 1994-95, there's literally thousands to go through 2 Quote Share this post Link to post
ReaperAA Posted January 16, 2024 (edited) 7 hours ago, Deadwing said: Easily after 2010, the amount of great stuff in the last few years is crazy, imo. ^This. All of my favorite stuff (like Eviternity 1/2, Valiant, Ancient Aliens, Heartland, Sunlust, Faithless, TNT Revilution/Devilution, Resurgence etc) are post-2010 I think Plutonia 2, Alien Vendetta and maybe Scythe 2 are the only pre-2010 megawads that come anywhere close to my top favorite stuff. Edited January 16, 2024 by ReaperAA 7 Quote Share this post Link to post
cannonball Posted January 16, 2024 (edited) To answer the question in a pedantic manner the only correct answer is before 2010, because as the IWads are required to run any PWad, choosing the latter option results in a load of stuff that you cannot actually play given you require the IWads to play them. 😗 If the question is specifically PWada then clearly the answer will probably be post 2010. Edited January 16, 2024 by cannonball 3 Quote Share this post Link to post
mrthejoshmon Posted January 16, 2024 Easy, before. My favorite wads are 90's/00's era products like Icarus or Rebirth. 1 Quote Share this post Link to post
fruity lerlups Posted January 16, 2024 (edited) 1 hour ago, cannonball said: To answer the question in a pedantic manner the only correct answer is before 2010, because as the IWads are required to run any PWad, choosing the latter option results in a load of stuff that you cannot actually play given you require the IWads to play them. 😗 If the question is specifically PWada then clearly the answer will probably be post 2010. ohh yeah but did you consider... freedoom? (inb4 someone says freedoom has compatibility issues with X Y or Z idunno dude i've never even tried to run it with anything.. it looks funny tho and i like tht( Edited January 16, 2024 by fruity lerlups 4 Quote Share this post Link to post
Roofi Posted January 16, 2024 Before 2010. The quality of the wads definitely increased since but there's actually few modern releases than I played more than once whereas I played HR1&2, Kama Sutra, Memento Mori.... countless times. Most of my favourite mappers released their stuff a long time ago too and as a random wads addict, I tends to get more wads released in the 90's/00 than the 10's or 20's. 3 Quote Share this post Link to post
RataUnderground Posted January 16, 2024 (edited) Before 2010. Objectively one cannot dispute that the quantity and quality of modern wads is overwhelming superior, but for me it is more important the history and nostalgia associated with a different era. Edited January 16, 2024 by RataUnderground 2 Quote Share this post Link to post
DNSKILL5 Posted January 16, 2024 Before 2010 because that’s the era my tastes developed in. 1 Quote Share this post Link to post
Stupid Bunny Posted January 16, 2024 If I choose pre-2010 I don’t even have to change the wads I play …which is why I’m choosing post-2010 I need to try some new shit, however much I’ll miss The Sky May Be and Doom Rat 2 Quote Share this post Link to post
yakfak Posted January 16, 2024 post 2010, most of my fave maps and sets are made by people still active or recently active in this community during the last fifteen years there's old stuff I love though, like Jim Flynn's work, and I'm a glutton for challenge runs on the original iwads, shovelware etc... but I wouldn't be sad to move away from Scythe, MM and Requiem-style gaming at all, there's so much more diversity now. a hundred aesthetics and a hundred niches especially if you embrace what new players are making, what DSDA fiends are making etc 3 Quote Share this post Link to post
SuyaSSS Posted January 16, 2024 post 2010. I really have no nostalgia for older wads so the quality of the modern wads triumphs the older wads (although there are some really good pre 2010 wads as well). One interesting question is will the iwads survive? since we won't be able to play any doom wads without Doom and Doom 2. 4 Quote Share this post Link to post
DRON12261 Posted January 16, 2024 After 2010. Today there are enough projects and authors who have taken and modernized the classic style in a great way and are able to constantly bring something new. 3 Quote Share this post Link to post
Chainie Posted January 16, 2024 After 2010, because of NT, Mordeth E2, Revelations of Doom and some other projects that haven't released yet. 6 Quote Share this post Link to post
Sneezy McGlassFace Posted January 16, 2024 (edited) Post 2010 - I couldn't even test my own maps, otherwise! Jokes aside, I have big respect to the giants on whose shoulders we're standing. But... The renewed interest in doom after Doom The Way id Did (2011) is incredibly refreshing. It feels too me like people said, "okay, we've done this already, let's try something different." I'm no doom historian but i think that there was a shift in gameplay with wads like Coffee Break (2012). More distilled form of gameplay, faster, more frantic, more enemies on screen... i may be entirely wrong, about the timing, though. I mean to say that although i value the historical significance (and many of the old wads can easily stand on their own even without the context,) the innovation, and polish i see in more recent wads, is more valuable to me. Plus wads that are yet to come. Edit: where does sunder go? It started 2009 but is being worked on to this day. Edited January 16, 2024 by Sneezy McGlassFace didn't read op carefully. no future wads 3 Quote Share this post Link to post
rita remton Posted January 16, 2024 (edited) umm... i choose wads before 2010 for gameplay, and after 2010 for aesthetics. i love vanilla gameplay and the old school slaughter genre. i'm also fond of the "modern" looks, especially maps with vanilla aesthetics that use surprisingly awesome arrangements of stock textures even after 30 years. Edited January 16, 2024 by rita remton 2 Quote Share this post Link to post
roadworx Posted January 16, 2024 (edited) 12 minutes ago, Sneezy McGlassFace said: Post 2010 - I couldn't even test my own maps, otherwise! Jokes aside, I have big respect to the giants on whose shoulders we're standing. But... Renewed interest in doom after doom the way id did (2011) is incredibly refreshing. It feels too me like people said, "okay, we've seen this, let's try something completely different." I'm no doom historian but i think that there was a shift in gameplay with wads like Coffee Break (2012). More distilled form of gameplay, faster, more frantic, more enemies on screen... i may be entirely wrong, about the timing, though. I mean to say that although i value the historical significance (and many of the old wads can easily stand on their own even without the context,) the innovation, and polish i see in more recent wads, is more valuable to me. Plus wads that are yet to come. i think you are wrong about the timing, yeah. i feel like it was more the 2008-2010 period that was the roots of that more than anything else, with stuff like plutonia 2, sunder, and speed of doom all coming together after a long period of stagnation to truly bring things back. i certainly wouldn't pin it down to a single wad made after all of those, even if dtwid is highly influential the early 2010s definitely did set it in stone tho, that much i will say Edited January 16, 2024 by roadworx 4 Quote Share this post Link to post
Sneezy McGlassFace Posted January 16, 2024 11 minutes ago, roadworx said: i think you are wrong about the timing, yeah. i feel like it was more the 2008-2010 period that was the roots of that more than anything else, with stuff like plutonia 2, sunder, and speed of doom all coming together after a long period of stagnation to truly bring things back. i certainly wouldn't pin it down to a single wad made after all of those, even if dtwid is highly influential the early 2010s definitely did set it in stone tho, that much i will say Thanks for the correction :) it's really cool that we can see 30 years of community output. Track the themes and sentiments but that's off topic. 0 Quote Share this post Link to post
Enzo Carozza Posted January 16, 2024 Before 2010, a few the older WADs are personal favourites of mine; mainly Scythe, Perdition's Gate and Memento Mori. Also where would Freedoom fall on this? :P 1 Quote Share this post Link to post
MFG38 Posted January 16, 2024 After. If only because the level design sensibilities of today actually play to my preferences more than those from "back in the day". 0 Quote Share this post Link to post
Budoka Posted January 16, 2024 (edited) 1 hour ago, roadworx said: i think you are wrong about the timing, yeah. i feel like it was more the 2008-2010 period that was the roots of that more than anything else, with stuff like plutonia 2, sunder, and speed of doom all coming together after a long period of stagnation to truly bring things back. i certainly wouldn't pin it down to a single wad made after all of those, even if dtwid is highly influential the early 2010s definitely did set it in stone tho, that much i will say Arguably the extended version of Scythe II (and Scythe X) as well(2009). The original release was, if anything, far ahead of its time. With my apologies to the Scythe trilogy as a whole, Alien Vendetta, and Memento Mori II however... I obviously have to choose post-2010. Heck, the megawad that got me excited about classic Doom again is a Speed of Doom sequel. Then there's Vanguard, and how Skillsaw's entire mapping carreer skyrocketed from there... and beyond, too many legendary wads to bother mentioning them all. Edited January 16, 2024 by Budoka 0 Quote Share this post Link to post
Async Unicorn Posted January 16, 2024 Though I like old wads and there are plenty which inspired me for ages [Doomcity, TNT Evilution, etc], I think I can trust the new ones more. 1 Quote Share this post Link to post
BeetBeardTheBrave Posted January 16, 2024 I only started playing Doom in late 2021, and most of the stuff I've enjoyed playing has been post-BTSX, and therefore Post-2010. Mapping (to me) felt like it matured and became more fun/skill-focused(as opposed to spectacle/experimentation focused), while the detailing quality continued to improve in this time. Plus there has been just so much dynamite that has come out since then (the entirety of Skillsaw's work, to name a subset that I like). And there are many sets that hearken back to the days of old, and pay respect to it, so it feels like you can have your cake and eat it too. 5 Quote Share this post Link to post
plums Posted January 16, 2024 Tough call but Epic 2 is 2010 so I'll use it as the deciding factor and say 2010 onwards 0 Quote Share this post Link to post
ETTiNGRiNDER Posted January 16, 2024 Before. Outside of TWID-type stuff and other throwbacks I can't think of many modern WADs I even like. 0 Quote Share this post Link to post
Celestin Posted January 16, 2024 3 hours ago, roadworx said: i certainly wouldn't pin it down to a single wad made after all of those, even if dtwid is highly influential This. If you go around and ask historians when did the Middle Ages ended, they would give you ten different dates, all of them would be symbolic. It was a gradual process and only from a distance you see things have changed. Doom mapping works the same, you can see a change in trends over the years, but everything is fluid and gradual. That being said, Speed of Doom is a decent symbolic beginning of the modern ear of mapping, just like Alien Vendetta can be seen as a symbolic end of the classic age. As for the question itself, I'll go with the post-2010 wads. I have no nostalgic attachment and greatly prefer the creativity of present-day authors. 6 Quote Share this post Link to post
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