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Cold Welcome - A short map with medium difficulty


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Guess what, I'm back from the dead! Anyways, I sorta just took a long break from mapping because I didn't learn from my old mistakes, made a big project, and gave up on it. But recently I found a map from it that I was (and still am) really proud of, so here it is! Cold Welcome is a map that isn't too difficult, at least for me, and probably would take 5-10 minutes, assuming you're not speedrunning and don't die too much. As for the story, Doom Guy has finally returned to Earth and was teleported in some strange factory, and must make it out, however, the demons seem to have followed Doom Guy, and locked the main exit. How will he ever get out? Oh wait, there's a shotgun, maybe it won't be so difficult...

 

 

Download:

 

Cold Welcome.zip

1346178244_ColdWelcome-Preview2.png.0f063d6bd305e5186719df7db13aa532.png1313235772_ColdWelcome-Preview1.png.9801b161f1768bf245a929aae017600a.png1575652478_ColdWelcome-Preview3.png.4ae409701e19a234fa9eeb1247529444.png

Edited by Murderous Owl

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Wow, this was a really pleasant map with some nice surprises. I can tell quite a bit of thought was put into this, great job!
 

 

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GZDoom, UV, comp level 9

Fun level, could find 5/6 secrets. I particularly enjoyed the room where the shotgunner is revealed to be hiding behind the window (maybe because I saw him first before he shot me in the back) and the secret in there. Very elegant way of hinting at it. The shootable switch in the first room is also a neat way of letting you know that you need freelook. The hole from which slime was dripping along the wall was nice decoration. The only negative thing about this map is that it's not clear what the back of the skull switch in the raised slime circle does. I can only guess it opened up the last secret? I probably missed it. Great work on the map!

coldwelcome.zip

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14 hours ago, Cocademon said:

GZDoom, UV, comp level 9

Fun level, could find 5/6 secrets. I particularly enjoyed the room where the shotgunner is revealed to be hiding behind the window (maybe because I saw him first before he shot me in the back) and the secret in there. Very elegant way of hinting at it. The shootable switch in the first room is also a neat way of letting you know that you need freelook. The hole from which slime was dripping along the wall was nice decoration. The only negative thing about this map is that it's not clear what the back of the skull switch in the raised slime circle does. I can only guess it opened up the last secret? I probably missed it. Great work on the map!

coldwelcome.zip

Yeah the skull on the back opens up a secret switch in the room with the exit door to find the last secret. It just gives you extra ammo though, so it's not that big of a deal if you end up missing it

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