Oxyde Posted January 17 30 minutes ago, Somniac said: @Nikolanchik @Walter confetti added! @Oxyde - E3M2 has been claimed, I can put you down for E3M6? Sure thing, let's go ahead! 1 Quote Share this post Link to post
Lord_Z Posted January 17 I'm happy to see a new 1K lines project! It's a fun format to map in. I'd like to take E4M3. 1 Quote Share this post Link to post
Dreadopp Posted January 17 And if I could get E4M4, that would be swell. 1 Quote Share this post Link to post
Somniac Posted January 17 @DukeOfDoom, @DeetOpianSky, @Oxyde, @Lord_Z, @Dreadopp, @RED77 - added! 5 Quote Share this post Link to post
stochastic Posted January 17 Sure, why not.. I think can handle another community project (?) haha. I'd like E2M6, please. Probably won't be able to start until next month though. 1 Quote Share this post Link to post
Scorpius Posted January 17 May I take E4M6? I'd love to try out another limited project! 1 Quote Share this post Link to post
Blast_Brothers Posted January 17 I'll grab E2M8. Might also make some graphics for this but I can't promise anything. 1 Quote Share this post Link to post
Somniac Posted January 17 @Scorpius, @Blast_Brothers, @Hayden49, @fishy added! Two slots remain! 2 Quote Share this post Link to post
Somniac Posted January 17 @dac added, and @Hayden49 added again. That's all slots taken now, have a great mapping session everyone! 4 Quote Share this post Link to post
aRottenKomquat Posted January 18 (edited) Started my E1M7 submission, and this constraint is going to be interesting. Apparently I use a lot of lines. Drew up a few basic areas and I've already used 25% of my line budget... I love doing E1-style maps. It might be one of my favorite things to do as a mapper. Tech pillars and STARTAN everywhere! Edited January 18 by aRottenKomquat 3 Quote Share this post Link to post
RED77 Posted January 18 Hey, I have a doubt before start working on my map. Quote You may use non-E1 enemies if you wish, though I suggest they are introduced around E1M5/E1M6. I have E1M8 which is the closer for this episode. Does the quote above refers also to BOSS enemies? barons / cyber-demon / mastermind And, how about the weapons? Plasma Gun and BFG should be considered for this first episode? 1 Quote Share this post Link to post
Hayden49 Posted January 18 I just thought... If it's limit removing, What is going to do be the deal with the E4 midis? iirc the e4 maps use midis from specific other maps. (or am I not knowing there's a way to have new midis play on e4 already?) 1 Quote Share this post Link to post
Somniac Posted January 18 3 hours ago, RED77 said: Hey, I have a doubt before start working on my map. I have E1M8 which is the closer for this episode. Does the quote above refers also to BOSS enemies? barons / cyber-demon / mastermind And, how about the weapons? Plasma Gun and BFG should be considered for this first episode? Good question, no restriction on weapons but I'd consider having the BFG as a secret if you want to include it, its your choice though. If you want to use a Cyber or Mastermind in E1M8 as well as Barons, then go ahead! It should be more difficult than the original E1M8, I think. 1 hour ago, Hayden49 said: I just thought... If it's limit removing, What is going to do be the deal with the E4 midis? iirc the e4 maps use midis from specific other maps. (or am I not knowing there's a way to have new midis play on e4 already?) Crispy Doom supports using custom midis in the D_E4Mx slots, and UMAPINFO will handle other ports incase they don't, so no worries! 1 Quote Share this post Link to post
Walter confetti Posted January 18 39 minutes ago, Somniac said: Crispy Doom supports using custom midis in the D_E4Mx slots Really? I didn't knew that! 0 Quote Share this post Link to post
Somniac Posted January 18 26 minutes ago, Walter confetti said: Really? I didn't knew that! To be honest, neither did I until today xD I thought I'd screwed up but I found this comment: Checked myself just to confirm and it works! 1 Quote Share this post Link to post
JustAthel Posted January 18 Started on E3M5! I also started E4M9 but not too ready to show off anything yet. This is definitely going to be an interesting little roundabout level for me to make... 3 Quote Share this post Link to post
Oxyde Posted January 19 This project is infuriatingly difficult to me. I love it! I tend to always overdetail things, I have made a concept that I like enough but I'm currently sitting at ~600 lines and far from done. Then I decided to restart and retry at something more compact, while respecting more the idea of the void rather than your typical Hell stuff. I have some cool ideas here that I like, but again I'm sitting at ~450 lines with only 3 rooms done... I'm gonna have to restart again and focus on more practical map design and let detailing be a dream rather than a fact. Also, I'm really used to Doom 2's texture set, and Ultimate Doom is lacking a lot of stuff I use frequently so I need to readjust on that. Leaving your comfort zone sur is tough! 10 Quote Share this post Link to post
SilverMiner Posted January 19 Name: Dissonance Music: LRINDST1.mid from Loderunner by Sierra Slot e3m1 1kudE3M1silverV1.wad 2 Quote Share this post Link to post
DrPyspy Posted January 20 MAP: St. Järna Terminal SLOT: E2M4 MIDI: "Griswaldo's Grimy Grundle (or the Tissue That Despises)" by DrPyspy NOTES: Tried to lean into some spooky dark evil energy for this one! Working within the line limit was tricky, but I managed to squeeze it all in. DrPyspy_1kUD_E2M4_v1.zip (doesn't include the custom textures) Screenshots: Spoiler 4 Quote Share this post Link to post
somerandommarineguy Posted January 20 (edited) How does this look? This is going to be my first full map so I would like some advice. Edited January 20 by somerandommarineguy Wanted to add a little more to this comment 2 Quote Share this post Link to post
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