Dynamo Posted January 17 Last thread: To upload without using attachment space you can upload pictures to https://imgur.com or short videos to https://gfycat.com. 13 Quote Share this post Link to post
Dynamo Posted January 17 I guess I'll start with a picture of something I was messing around with recently: Spoiler A quick and dirty recreation of Arrival from Marathon, before I realized that the scale is off relative to the original! So in order to make it look proper I'd have to essentially scale down both the geometry and the textures... not sure if that's something I wanna bother with just yet. As a bonus though, brightmaps for the terminals. 23 Quote Share this post Link to post
DevilMyEyes Posted January 17 Down Into The Madness - Tophet map {WIP} 53 Quote Share this post Link to post
Gifty Posted January 17 That looks bitchin, how did you set up that fog effect? 2 Quote Share this post Link to post
valkiriforce Posted January 18 Posting some from this map again: 46 Quote Share this post Link to post
Luisinho Posted January 18 Excellent shots, everyone! Not only they look great, they all feel very unique and distinctive! Loved all of them. I delayed the demo map from the project I presented in the last pictures thread to rework it into a more presentable and overall better product. But in the meantime, here are three vanilla-compatible map screenshots from 2021 made with heavily modified Devilution resources, even if these images don't feel and look like TNT or TNT2 at all of course, the level could get some changes and be released as part of something else of its own, as it pretty much is already: Got them running in DOOM2.EXE just to check: Spoiler 68 Quote Share this post Link to post
ReaperAA Posted January 18 6 hours ago, Dynamo said: A quick and dirty recreation of Arrival from Marathon, before I realized that the scale is off relative to the original! So in order to make it look proper I'd have to essentially scale down both the geometry and the textures... not sure if that's something I wanna bother with just yet. As a bonus though, brightmaps for the terminals. If this is in GZDoom, then you probably can also change the scale of Doomguy and increase camera view height (like what MyHouse did). 0 Quote Share this post Link to post
Gibbitudinous Posted January 18 7 hours ago, Dynamo said: I guess I'll start with a picture of something I was messing around with recently: Hide contents A quick and dirty recreation of Arrival from Marathon, before I realized that the scale is off relative to the original! So in order to make it look proper I'd have to essentially scale down both the geometry and the textures... not sure if that's something I wanna bother with just yet. As a bonus though, brightmaps for the terminals. Ngl with how claustrophobically cramped Marathon's level design can be, remaking it bigger than the original hardly seems like a bad thing. 0 Quote Share this post Link to post
Deadwing Posted January 18 Demons do also have to live in their cozy apartments :D (Ozonia 2 - Map 5) 50 Quote Share this post Link to post
Pechudin Posted January 18 5 hours ago, Luisinho said: *fiery screenies* Looks bitchin! Really has that bubbly, hellish atmosphere. Love the "light coming from below" effect. 2 Quote Share this post Link to post
The_Gennie Posted January 18 2 hours ago, .ariK said: Looks great, I like the pipes in that part 2 Quote Share this post Link to post
yakfak Posted January 18 (edited) did anyone ever do a Hellraiser-in-Doom thing? it kinda has everything you need including the hanging limbs edit: i feel like i ask this every so often and then do nothing about it lol Edited January 18 by yakfak 24 Quote Share this post Link to post
Dreemurr Deceevurr Posted January 19 9 hours ago, yakfak said: did anyone ever do a Hellraiser-in-Doom thing? it kinda has everything you need including the hanging limbs There's this old TC by from Doom Wad Station, if it counts. 1 Quote Share this post Link to post
Xeebleton Posted January 19 the mod is "Agent" by Chazlee on ModDB https://imgur.com/a/JRWt1KU 0 Quote Share this post Link to post
Pechudin Posted January 19 13 hours ago, .ariK said: Love the grainy, found-footage-y aesthetics the phone-capture-on-monitor has. Is there a filter for that in Doom? 4 Quote Share this post Link to post
yakfak Posted January 19 3 hours ago, Dreemurr Deceevurr said: There's this old TC by from Doom Wad Station, if it counts. looking through the wad, thanks <3 these 3d enemy sprites look like they took some serious work, i might try and redraw one of them in more pixelly style i can take or leave the metallica midis though rofl 0 Quote Share this post Link to post
The_Gennie Posted January 19 12 hours ago, .ariK said: It reminds me of some catacombs but in the sewers of it, I like to see how you combine the 2 aesthetics into 1, it is a very good combination in my opinion, it would be incredible to see the final map :D 1 Quote Share this post Link to post
.ariK Posted January 19 (edited) 11 hours ago, Pechudin said: Love the grainy, found-footage-y aesthetics the phone-capture-on-monitor has. Is there a filter for that in Doom? I don't know of any filter of that style. I simply took a photo from my cell phone and edited it. (text translated by Google Translator). Edited January 19 by .ariK 1 Quote Share this post Link to post
.ariK Posted January 19 6 hours ago, The_Gennie said: Me recuerda a unas catacumbas pero en las alcantarillas de la misma, me gusta ver como se combinan las 2 estéticas en 1, es una muy buena combinación en mi opinión, sería increíble ver el mapa final :D Gracias amigo, de hecho no tenía en mente que era el mapa cuando recién lo empeze. Siento que te decepcionara cuando lo termine, pero ya veremos... 1 Quote Share this post Link to post
DevilMyEyes Posted January 20 (edited) DOOM SI6IL Intermission Screen 2024 update (wip3) Edited January 22 by DevilMyEyes more detailing 27 Quote Share this post Link to post
Amaruψ Posted January 21 A little map of mine that I've been working on since the last year's October. It's the 29th map of our project, Torment of Screams. This map had honestly become an absolute nightmare for me, since that the project required itself to be compatible with the vanilla game. I've never had mapped within the vanilla's constraints before, and for someone who makes his maps as detailed and pretty as possible, it was an absolute struggle between me and the engine. I've drawn inspirations from works of Kim André Malde, and just shows the lasting impact of his work's influence that's being left on me. This is as pretty as I could get it within the limits, but I'm at least proud of what came out of it in the end. 26 Quote Share this post Link to post
Jaska Posted January 21 Leftovers from "Lost civilization 2, desolation": A forest Treehouse thingy (basically just an idea) Another farmlands That house on the farmlands A new map. I was sure not to make any more doom maps. But I still have some ideas.. Building maps is so time consuming I'm still quite sure nothing will be released. 63 Quote Share this post Link to post
Amaruψ Posted January 21 2 minutes ago, Jaska said: Leftovers from "Lost civilization 2, desolation": A forest You seriously fooled me into thinking that the first one was a real picture xD 14 Quote Share this post Link to post
Jaska Posted January 21 (edited) 37 minutes ago, Amaruψ said: You seriously fooled me into thinking that the first one was a real picture xD It's edited from this photo (or 1-3 similar from the place) I took nearby: Spoiler So it's very lifelike indeed, heh. Edited January 21 by Jaska 11 Quote Share this post Link to post
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