Treehouseminis Posted February 11 Idk how many maps I wanna do with this, at least 3. Modified E1 pallete(for tiny amounts of purple instead of pink), green and wood techbase, etc. 26 Quote Share this post Link to post
NeilForshaw Posted February 11 Pinkie too scared of the spooky door at the end of the corridor. Making my "Doom 2 in city only" map and just seemed to randomly end up with this picturesque angle XD 17 Quote Share this post Link to post
JackDBS Posted February 12 Started a megawad weeks ago, progress is a bit slow. 26 Quote Share this post Link to post
JackDBS Posted February 12 Just now, Not Jabba said: Those are some sick fire tile textures. Where’d you get them? 0 Quote Share this post Link to post
Not Jabba Posted February 12 (edited) 4 minutes ago, JackDBS said: Those are some sick fire tile textures. Where’d you get them? Cage made them. I don't think they were part of a texture pack, but they're floating around in a few maps and mapsets -- I know Sold Soul has them. Not sure how they'll look in the Doom palette, since they're made for Heretic. Edited February 12 by Not Jabba 2 Quote Share this post Link to post
Gibbitudinous Posted February 13 11 hours ago, Denzel20 said: John Ceiling Romero is watching you master baiting monsters into infighting. 5 Quote Share this post Link to post
Oxyde Posted February 13 I'm happy to share I finally built my own very own and very first STATBAR! I'm still uncertain if I will edit the red numbers as I use a custom palette which gives them a cool shade! I chose to highlight the keys in this HUD by editing and resizing the monitors seen in SPACEW3 (RW46_3). The screens light up as you find keys, and since I intend to aim for Limit-Removing Doom 2, there is no need to differentiate between Cards and Skulls. (even though I added these GFX for either case, and as 6/7/8 lumps for modern source ports) This was built over the course of 24h, and I never realised how much work this takes. Scaling the boxes, finding the right ressources, and overall, going with a near pixel-art type of approach is quite the work. This bar will be used in the full version of Vanilium. Here is a screenshot of Map02 for good measure! 31 Quote Share this post Link to post
Hugoxds Posted February 13 A few weeks ago playing doom online with friends 11 Quote Share this post Link to post
WorldMachine Posted February 15 So is this what people are refering to when they talk about all that "Vanilla DOOM" nonsense? 14 Quote Share this post Link to post
antares031 Posted February 15 Just having a good time with my bone buddy. 52 Quote Share this post Link to post
WorldMachine Posted February 15 (edited) how the actual fuck has your DOOM not exploded yet? Edited February 15 by WorldMachine 0 Quote Share this post Link to post
lokbustam257 Posted February 16 (edited) Doom 2's brown textures can look decent. change my mind. Edited May 31 by lokbustam257 24 Quote Share this post Link to post
Hebonky Posted February 17 Not ominous I swear! Spoiler Spoiler Spoiler Spoiler 10 Quote Share this post Link to post
Rifleman Posted February 17 Episode selection hub with secret level access puzzle in the center. 10 Quote Share this post Link to post
AconyX Posted February 17 Been fully concentrated only this project alone and step aside from any ongoing projects, as I couldn't finish them in time or just losing any motivation on those. E1M1 E1M2 E1M3 E1M4 E1M5 E1M6 E1M7 E1M8 E1M9 35 Quote Share this post Link to post
Misty Posted February 18 He just went for a nap, no need to worry. 16 Quote Share this post Link to post
Murdoch Posted February 19 9 minutes ago, Lutz said: Quite sexy things *me drools* 1 Quote Share this post Link to post
WorldMachine Posted February 19 5 hours ago, Lutz said: If you didn't show DOOMguy's pistol hand, would've thought this was a quake mod tbh 6 Quote Share this post Link to post
OniriA Posted February 19 Sorta reminds me of the castle in Resident Evil 4 0 Quote Share this post Link to post
Szymanski Posted February 21 (edited) Abandoned map exit from 2016, feel free to use without credit oldexit.zip Edited March 3 by Szymanski added map segment 15 Quote Share this post Link to post
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