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Doom Pictures Thread 2024


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On 2/15/2024 at 11:18 AM, antares031 said:

hjjtBfT.gif

 

Just having a good time with my bone buddy.

What wad is that? that skybox is beautiful

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4 hours ago, Szymanski said:

Abandoned map exit from 2016

dumb_exit.jpg


Looked good enough too me, it will be interesting to see how the replacement turns out…!!

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12 hours ago, SleepyVelvet said:

I don't know if Eviternity 2 is to blame or not, but it seems that "why not simply make slopes out of 1-unit steps?" is becoming less taboo lately.  

 

Honeymoon in Boom City - (Doomworld Dating Simulator) - by @Rykzeon and Gudermannian_func

1unitstairroof.jpg?ex=65e8cf56&is=65d65a

I only ever finished Doom I Episode 1 and played some add-ons from '90s lol. Almost never touched recent add-on releases except BTSX.

Edited by Rykzeon
typo

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Does this look like a BFG to you, really?

Spoiler

image.png.70091bcc841b0742646aedd7c477e9cc.png

 

Also, this has probably been discussed before, but the designers web page made me realize the burning soul image (found on Saturn Doom package) was actually from an Ultimate Doom (magazine?) ad.

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On 2/15/2024 at 9:18 PM, antares031 said:

Just having a good time with my bone buddy.

 

Say that again, but slower...

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21 hours ago, .ariK said:

doom98.png.5796307a925fb610a633518853814d5c.png

E3M7 vibes :D Always loved the look and atmosphere of that level (but not the teleporters D:  ) This really nails it.

Also like the use of that texture with the circular handles on it. So rarely used. :)

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23 hours ago, DankMetal said:

Esa captura de pantalla me recuerda al Limbo, por alguna razón.

 

yeaa it's Linbo

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On 2/24/2024 at 4:18 AM, Angry Saint said:

I'm going full brutalism and nothing can stop me now

Brutalism fuck yeah

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Really like that aesthetic. It hits that uncanny level of Doom detailing perfectly, right in the middle of sparse and plain vs overdetailed.

 

It reminds me of @Jodwin's amazing 2010 release Jade Earth, one of Doomworld's top 100 maps, and one of my personal favorites.

 

Nice work. @Touchdown

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On 2/27/2024 at 4:19 AM, Kyka said:

 

Really like that aesthetic. It hits that uncanny level of Doom detailing perfectly, right in the middle of sparse and plain vs overdetailed.

 

It reminds me of @Jodwin's amazing 2010 release Jade Earth, one of Doomworld's top 100 maps, and one of my personal favorites.

 

Nice work. @Touchdown

 

I'm glad to hear that because that's exactly what I'm aiming for. Pushing the visuals a bit but trying to focus on what the DOOM engine does well without cluttering the scene. And yeah, Jade Earth is really awesome indeed!

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10 minutes ago, IHave10Shells said:

Pictures from my second wad ever (yes I used partial invisibility):

 

If you used it to not wake up the monsters - you don't have to do that. There is a cheat called "notarget" that makes the monsters not attack you, unless they woke up first or you attack them. You can use the GZDooM's console (tab key) or just type "notarget" while playing. The second method works even in PrBooM and DSDA-DooM.

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On 2/23/2024 at 5:01 PM, Decay said:

Dreaming of that abstract city, vanilla compat.

 

Screenshot_Doom_20240112_101530.png?ex=6

Screenshot_Doom_20240115_002221.png?ex=6

Screenshot_Doom_20240122_142135.png?ex=6

Screenshot_Doom_20240125_130753.png?ex=6

 

What wad is this from please?
Same question for MFG38's pictures

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1 hour ago, JoeyKelastiof said:

What wad is this from please?
Same question for MFG38's pictures

 

Mine are from ColdWire.

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