INfront95 Posted January 22 15 minutes ago, .ariK said: Don't know if its artistic decision or not, but do you know that in UDB, there is a screenshot button, you can set up it in preferences. Ctrl+F12 for me 2 Quote Share this post Link to post
.ariK Posted January 22 3 hours ago, INfront95 said: No sé si es decisión artística o no, pero ¿sabes que en la UDB, Hay un botón de captura de pantalla, puedes configurarlo en preferencias. Ctrl+F12 para mí Yes, I knew that, but I do it that way for pleasure. Well I'm lying, maybe I should try a screenshot 0 Quote Share this post Link to post
StalkerBlade Posted January 23 On 1/21/2024 at 7:31 AM, Jaska said: Leftovers from "Lost civilization 2, desolation": A forest Treehouse thingy (basically just an idea) Another farmlands I really like these outdoor sections, they’re very pretty looking and cozy. 7 Quote Share this post Link to post
Fletcher` Posted January 23 7 hours ago, elborbahquarama said: meep keep, level one The Pallas Palace 6 Quote Share this post Link to post
yakfak Posted January 24 ^ hee i made meep keep pt 1 almost ten years ago and my style hasnt improved at all 18 Quote Share this post Link to post
Major Arlene Posted January 24 I got inspired by GERARD.WAD. coming soon. Spoiler and yes, these are all my cringy fan edits from like 10-13 years ago. I actually paid to get back into my very old photobucket account to get them back! 13 Quote Share this post Link to post
TheMagicMushroomMan Posted January 24 2 hours ago, Major Arlene said: I got inspired by GERARD.WAD. coming soon. Hide contents and yes, these are all my cringy fan edits from like 10-13 years ago. I actually paid to get back into my very old photobucket account to get them back! I really like the second one. That's probably my favorite quote of all time by Jaden Smith. 1 Quote Share this post Link to post
Craneo Posted January 24 I really wish I was a good mapper cuz I been enjoying making custom titlepics and logos for wads that will never exists lmao I could make it a gameplay mod tho 🤔 18 Quote Share this post Link to post
OniriA Posted January 24 9 hours ago, Major Arlene said: I got inspired by GERARD.WAD. coming soon. Oh my..it had to happen one day didn't it? 1 Quote Share this post Link to post
Misty Posted January 24 I guess, it's time for new Caffeine Injection volume, now otex flavoured: (there will be changes, but first I want finish this level from older times) 23 Quote Share this post Link to post
Oxyde Posted January 25 Hey, what about a dumb version of the ping tool? 25 Quote Share this post Link to post
Kristian Nebula Posted January 27 Couple new development shots from Brotherhood of Ruin: Supercharged edition. 23 Quote Share this post Link to post
plums Posted January 28 Only true Heretic fans* will know what's special about this image *or people who remember things well, have done a lot of editing, or are moderately good at guessing 19 Quote Share this post Link to post
Rifleman Posted January 28 I'm afraid I can't let you do that, Doomguy. 21 Quote Share this post Link to post
ReaperAA Posted January 28 4 hours ago, plums said: Only true Heretic fans* will know what's special about this image *or people who remember things well, have done a lot of editing, or are moderately good at guessing It's the water isn't it? 2 Quote Share this post Link to post
plums Posted January 29 (edited) 18 hours ago, ReaperAA said: It's the water isn't it? It is! Vanilla Heretic only visually scrolls moving floors when they go east, because its scrolling code was bad. (*and couldn't easily accommodate other directions, not "bad" as in they intended to have it scroll other directions but it didn't work. See this post I made!) No source port changed this, not even ZDoom which is surprising given all the other changes early ZDoom made. But now Crispy Heretic does (as well as inter-heretic), because I wanted it to, and some of the already-present code needed for uncapped framerates made it easy to do. Edited January 29 by plums 7 Quote Share this post Link to post
Devalaous Posted January 30 The Wolfenstein TC is great, despite its bugs. All 123 maps, trackable on Doom Launcher, with all kinds of small QoL things like floor and ceiling textures, an automap, counters, and the ability to play the old Wolf midis with a soundfont like Arachno is just great. The only thing its missing is the SNES/Mac/3D/Jaguar campaign, and im guessing those are coming someday, given the hidden TESTMAP with the functioning backpack, flamethrower and rocketlauncher from said ports. The high score table is broken like every other 'Wolf in ZDoom' implementation ive ever played, sometimes enemies patrolling breaks and they march stuck in place, and it frequently resets some of its settings, but aside from the bugs, it feels even better than ECWolf. 6 Quote Share this post Link to post
lokbustam257 Posted January 30 UDB decided to make one of IoS texture to be the default texture for missing texture. I got jumpscared a bit too many times. 6 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.