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Doom Pictures Thread 2024


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32 minutes ago, Raith138 said:

Maybe a stupid question but how do you get screenshots like that without any HUD? If I do it in UDB it has the big crosshair and if I do it in game there is a HUD.

Also, here is a screenshot from a project I am working on.

 

Screenshot 2024-04-07 120420.png

 

I usually do it in dsda-doom, change the presentation to a hudless screen (I guess it's f5) and before taking a printscreen, I change the weapon (from slot 2 to 1, for example) so there's none displaying at the moment I press printscreen.

 

Probably not the best method though lol

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Posted (edited)
46 minutes ago, Raith138 said:

Maybe a stupid question but how do you get screenshots like that without any HUD? If I do it in UDB it has the big crosshair and if I do it in game there is a HUD.

Also, here is a screenshot from a project I am working on.

 

Screenshot 2024-04-07 120420.png

Another method is to use Crispy Doom or Woof/Nugget, as they have a binding for "Save a clean screenshot" which takes a picture without your weapon or any HUD.
 

Spoiler


Fv1MoRB.png


 

Nice picture, that shotgun is definitely safe to pick up and not a trap I'm sure

Edited by plums

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Been a while since I last posted a "Doomdle", here comes

Time traveler: moves a chair in the Casali household in 1994
The timeline:PlutAlt_all.png.6fa41d0bbb3db6ed3bf7346ba941602b.png
Sorted from least to most cursed alteration.

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my fucking god i founded this old images from my first map i made in DB2, i consider it my lost media

 

Spoiler

The first sector start, in my mind i thinked it like a sigil wannabe. Big hall with ton of decoration and hell shit

image.png.6f1ef57856871297105af938a271ed0c.png

Spoiler

Second sector and exit, with 2 hell knights

image.png.360b385714b49b5d1180f04706769929.png

 

Spoiler

Another perspective from the exit  room, when i recreated this i used another brick texture

image.png.ac5152e968938b424f1f765defdbbca9.png

 

 

Spoiler

Secret room, in center i wanted draw a satanic pentagram like sigil :P 

image.png.f939b85c52d67924de98c3a9b637a7fc.png

 

 

How i lost the .wad from my first map? It was bad use of Save into

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3 hours ago, Raith138 said:

Maybe a stupid question but how do you get screenshots like that without any HUD?

As an additional answer, on source ports such as Woof! you can set a key binding for a "clean screenshot" which will ignore all hud elements from the picture.

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Posted (edited)
36 minutes ago, elf-alchemist said:

As an additional answer, on source ports such as Woof! you can set a key binding for a "clean screenshot" which will ignore all hud elements from the picture.

Does nugget have that?

Edit: Nvm, found it.

Edited by Raith138

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11 hours ago, CBM said:

Pictures/highlights from the latest CBM CIty version from DOOM 2 in City only (going to be available in the next RC) :

cbm-city-new8.png

 

Bro took the "Monster Truck" thing literally. Very cute! If Pinkie was in the "Cars" franchise.

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1 hour ago, Pechudin said:

 

Bro took the "Monster Truck" thing literally. Very cute! If Pinkie was in the "Cars" franchise.

Thanks :)

 

yes that is exactly what I was going for :)

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1 hour ago, Skemech said:

Rooms on top of rooms... A doom engine sin

3D floors are a powerful tool. Iirc even the Build engine (Duke Nukem 3D, Blood, Serious Sam, etc.) cannot handle windows put under/over each other, but it could be (rather tediously) bypassed by midair floating flattened items.

Good progress!

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6 hours ago, The_MártonJános said:

3D floors are a powerful tool.
Good progress!

agreed, though it was actually sectorsetportals (or "action: 57"). And thanx bro

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On 4/8/2024 at 10:58 PM, The_MártonJános said:

 Build engine (Duke Nukem 3D, Blood, Serious Sam, etc.)

Come on, Serious Sam is not Build engine. None of the Serious Sam games was.

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Lots of interesting designs and layouts!  Kudos to all!  I'm continuing to look through and it's giving me some ideas as well, keep up the good work everyone!

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On 4/12/2024 at 1:52 PM, NeoWorm said:

Come on, Serious Sam is not Build engine. None of the Serious Sam games was.

Gee, must've misremembered. But I'm positive there was (at least) a third Build engine game other than DN3D and Blood??

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Posted (edited)
55 minutes ago, The_MártonJános said:

Gee, must've misremembered. But I'm positive there was (at least) a third Build engine game other than DN3D and Blood??

 

Shadow Warrior and NAM exist.

 

EDIT: Actually this might be more helpful:


image.png.83a0fed7b850ca10ccb4fa3a415fdcae.png

image.png.fc7149645c883df335b9ede3561f5b4c.png

Edited by elf-alchemist
More information

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48 minutes ago, elf-alchemist said:

EDIT: Actually this might be more helpful:

image.png.fc7149645c883df335b9ede3561f5b4c.png

I now see where the corrupt memory may come from. I falsely thought Serious Sam was Redneck Rampage.

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On 4/8/2024 at 5:00 AM, Raith138 said:

Maybe a stupid question but how do you get screenshots like that without any HUD? If I do it in UDB it has the big crosshair and if I do it in game there is a HUD.

The GZDoom console command togglehud will hide the HUD, the player weapon and all other 2D elements like HudMessages until you open the console or a menu. I have it bound to a key for convenience (bind o togglehud)

 

Great for combining with freeze and noclip2 as a makeshift Photo Mode!

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