slayer's Posted January 19 (edited) Hello everyone I am happy to tell you that I have finished my wad it is called "The Astral Adventure". This is a 2 levels wad for Doom 2 with Tango's Supercharge mod by @Tango It brings some new music and monsters. The wad works under GZDoom and VKDoom For the downloadhttps://www.mediafire.com/file/wckaa9wxzdm7o5h/The_Astral_Adventure_v1.zip/file Here are some screenshot of the wad (I'm not a pro though) Update: Thanks @shroomzy5000 and other for the help Edited January 19 by slayer's update 8 Quote Share this post Link to post
slayer's Posted January 19 I forgot to note that I cannot modify map02 because ultimate doom builder does not recognize it but it is playable So if ever there is a texture problem unfortunately I would have to start redoing the whole map even see the wad... 0 Quote Share this post Link to post
shroomzy5000 Posted January 19 (edited) Dude i love the layout of these maps! So great. Secrets were well hidden too. i wish a couple of the trigger linedefs were a bit more obvious, but its fine. I couldnt find a single way to enter the room that opens the exit door of the first map. I had to noclip. I looked in UDB and the doors aren't sector tagged nor is there a trigger I can find, so i think you might have just missed adding those line actions. Also i hate launching stuff with cmd so i packed all your stuff into a pk3 so you can just download and play. i would recommend that simply to lower the barrier to entry All and all great experience. Visuals 7/10 Gameplay 6/10 (only because UV felt kinda tame... could also just be all the OP guns from the mod lol) Feel 9/10 Definitely adding this to the collection ALSO, the secret that goes outside has 2 linedefs that aren't impassable and allow the player to fall into the pit and can only get out with commands! Edited January 19 by shroomzy5000 1 Quote Share this post Link to post
slayer's Posted January 19 11 hours ago, shroomzy5000 said: Dude i love the layout of these maps! So great. Secrets were well hidden too. i wish a couple of the trigger linedefs were a bit more obvious, but its fine. I couldnt find a single way to enter the room that opens the exit door of the first map. I had to noclip. I looked in UDB and the doors aren't sector tagged nor is there a trigger I can find, so i think you might have just missed adding those line actions. Also i hate launching stuff with cmd so i packed all your stuff into a pk3 so you can just download and play. i would recommend that simply to lower the barrier to entry All and all great experience. Visuals 7/10 Gameplay 6/10 (only because UV felt kinda tame... could also just be all the OP guns from the mod lol) Feel 9/10 Definitely adding this to the collection ALSO, the secret that goes outside has 2 linedefs that aren't impassable and allow the player to fall into the pit and can only get out with commands! Hi thank you for your feedback you can contact me by private message to show me in pictures the problems you encountered it would be with great pleasure to correct like that I would credit you for helping me find the different map problems 1 Quote Share this post Link to post
Xaser Posted January 19 17 hours ago, slayer's said: I forgot to note that I cannot modify map02 because ultimate doom builder does not recognize it but it is playable So if ever there is a texture problem unfortunately I would have to start redoing the whole map even see the wad... There are a bunch of music lumps sandwiched between MAP02 and ENDMAP (there can't be any additional lumps between these two aside from stuff that the level editor creates for you) -- move them below ENDMAP and the editor will recognize the map again. 2 Quote Share this post Link to post
slayer's Posted January 19 22 minutes ago, Xaser said: There are a bunch of music lumps sandwiched between MAP02 and ENDMAP (there can't be any additional lumps between these two aside from stuff that the level editor creates for you) -- move them below ENDMAP and the editor will recognize the map again. Thank you so much !!! 1 Quote Share this post Link to post
LadyMistDragon Posted January 19 I was a little puzzled as to why you asked Supercharge to be played with this....but anyway. 0 Quote Share this post Link to post
slayer's Posted January 19 42 minutes ago, LadyMistDragon said: I was a little puzzled as to why you asked Supercharge to be played with this....but anyway. Hi Thank you for testing my map but a new small update is coming very quickly and corrects certain problems :) 1 Quote Share this post Link to post
slayer's Posted January 19 (edited) Update: I added the supercharge mod in the wad and I put it in .pk3 format so no need to launch 2 mods because supercharge is included. Also I corrected and modified something like secrets and added certain actions. I also corrected the secret which is outside Edited January 19 by slayer's 0 Quote Share this post Link to post
shroomzy5000 Posted January 20 29 minutes ago, shroomzy5000 said: Im redownloading lets goooo Okay the updates have taken this map from pretty good to fucking great! So smooth and fun to play, love the modifcations to the secrets and the pit! Much much better! Barely noticable but monitor in the green room left of spawn still missing txture on the side haha XD This is great! Cant wait to see what you come out with next! 1 Quote Share this post Link to post
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