The BMFG Posted January 19 I added a new texture to a map Im currently making It looks fine in DOOMBUILDER, but just isn't there ingame Its converted to DOOM and its in the TEXTURE1 and PNAMES, its in-between the PP_START/PP_END markers so i have no idea what's causing this All help is appreciated 0 Quote Share this post Link to post
1 neubejiita Posted January 20 (edited) This might be the issue. Just fix it in Slade. This patch is not in between P_START and P_END. And F_SKY1 is not inside P_START and P_END. Edited January 20 by neubejiita 1 Quote Share this post Link to post
1 ViolentBeetle Posted January 19 The screenshot only shows a patch, so I'm not 100% sure you know what the question was. You sure you did add it to TEXTURE1? 1 Quote Share this post Link to post
1 neubejiita Posted January 20 Upload the wad and we will have a look. 0 Quote Share this post Link to post
1 plums Posted January 20 There are two copies of UADSNTIT in the wad, the second (the one @neubejiita is pointing out) is in PNG format. Delete it and things should work fine. 2 Quote Share this post Link to post
0 Naarok0fkor Posted January 19 Did you add it to your patch & textures? There's a red X up on the wall where it should be. 0 Quote Share this post Link to post
0 Naarok0fkor Posted January 19 Check the offset of the texture in the editor... 0 Quote Share this post Link to post
0 The BMFG Posted January 19 9 minutes ago, Naarok0fkor said: Check the offset of the texture in the editor... It has nothing to do with the offset, the texture appears fine when playing in ports like GZ 0 Quote Share this post Link to post
0 Naarok0fkor Posted January 19 How about that X? Are you using it as an in-game patch or a full texture? 0 Quote Share this post Link to post
0 The BMFG Posted January 19 2 minutes ago, Naarok0fkor said: How about that X? Are you using it as an in-game patch or a full texture? The skeleton is just a full texture no patches or nothing 24 minutes ago, Naarok0fkor said: Did you add it to your patch & textures? There's a red X up on the wall where it should be. Yes 1 Quote Share this post Link to post
0 Naarok0fkor Posted January 19 Try restarting UDB. Nice skeleton though... 0 Quote Share this post Link to post
0 The BMFG Posted January 19 37 minutes ago, ViolentBeetle said: The screenshot only shows a patch, so I'm not 100% sure you know what the question was. You sure you did add it to TEXTURE1? Yep, ive made sure that it was in TEXTURE1 by adding it again. The textures name is listed in PNAMES too yet it still doesn't appear 0 Quote Share this post Link to post
0 The BMFG Posted January 20 5 minutes ago, neubejiita said: Upload the wad and we will have a look. Here you go https://www.mediafire.com/file/6jbg5mh6pj6c50j/bloodfort.wad/file 0 Quote Share this post Link to post
0 The BMFG Posted January 20 37 minutes ago, neubejiita said: This might be the issue. Just fix it in Slade. This patch is not in between P_START and P_END. And F_SKY1 is not inside P_START and P_END. 17 minutes ago, plums said: There are two copies of UADSNTIT in the wad, the second (the one @neubejiita is pointing out) is in PNG format. Delete it and things should work fine. It works now, thank you both for helping! 1 Quote Share this post Link to post
Question
The BMFG
I added a new texture to a map Im currently making
It looks fine in DOOMBUILDER, but just isn't there ingame
Its converted to DOOM and its in the TEXTURE1 and PNAMES, its in-between the PP_START/PP_END markers so i have no idea what's causing this
All help is appreciated
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