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Status bar layout with map name in DSDA Doom 0.27.5


al_zera

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Hello everyone! Recently I watch some videos of people using DSDA Doom with map level names add to the usual basic information. How I can configure like this on DSDA Doom 0.27.05?

 

 

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You'll want to take a look at the docs for the widget-based advanced HUD here. Assuming this is the only change you want to make, you'd want to grab the default HUD config from here and add a line consisting of

map_title x y alignment

Assuming you want it in the same position and with the STBAR, you'd add this to the doom ex section:

map_title 1 8 bottom_left

If you want the extended HUD stats you'll also have to modify the stats_totals and composite_time lines and move them up to account for the level title, so they don't overlap:

stat_totals 2 19 bottom_left
composite_time 2 27 bottom_left

Here's an example of what this looks like:

Spoiler

6oHwEmK.png

And here is the hud lump file, load it with -hud hud.lmp or rename it to whatever you want. You can also play around with it and all of the other options. - hud.zip

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24 minutes ago, Maribo said:

You'll want to take a look at the docs for the widget-based advanced HUD here. Assuming this is the only change you want to make, you'd want to grab the default HUD config from here and add a line consisting of


map_title x y alignment

Assuming you want it in the same position and with the STBAR, you'd add this to the doom ex section:


map_title 1 8 bottom_left

If you want the extended HUD stats you'll also have to modify the stats_totals and composite_time lines and move them up to account for the level title, so they don't overlap:


stat_totals 2 19 bottom_left
composite_time 2 27 bottom_left

Here's an example of what this looks like:

  Hide contents

6oHwEmK.png

And here is the hud lump file, load it with -hud hud.lmp or rename it to whatever you want. You can also play around with it and all of the other options. - hud.zip

 

Worked perfectly here.

 

Thanks!!!!!!!!!!

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Yes, it's just a HUD configuration file. Just include the -hud line when playing back a demo, ie: dsda-doom -hud hud.lmp -playdemo ttrm20m351

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