Nirvana Posted January 23 (edited) Here's the first in what will be a series of videos on wads that I enjoy and why you might enjoy them as well, starting with one of my favourite wads, Eden by rd: Edited January 23 by Nirvana 35 Quote Share this post Link to post
LVENdead Posted January 23 Solid video that does a great job of elucidating not only why the map is fun to play, but what it FEELS like to play and just experience the map. If this is the start of a new series then sign me up b/c I could watch this type of video all day. 2 Quote Share this post Link to post
Nirvana Posted January 24 Glad you enjoyed the video! I already have a bunch of these planned, so hopefully I can keep up the work in the content mines and produce these regularly. 4 Quote Share this post Link to post
baja blast rd. Posted January 24 Thanks for the video! It not being clear if you should be hopping out of the initial iron structure was by design. I noticed that it was possible pretty early after making that structure, and rolled with it instead of undoing it or putting impassable midtex around the structure. The teleporter to the final region also gives you a more obvious moment to hop down to the outer ring of islands if you want. Eden was one of the first "freely structured" slaughtermaps I made (and wow this was ages ago; I was not too far away from being a noob). Leading up to it, most of my maps were heavier in controlled setpieces and were harder than this, so I wanted to try something less difficult and more loosely structured than those. 3 Quote Share this post Link to post
HiMyNameIsChair Posted January 24 Holy shit i have to play this...! Aesthetically this is my jam. Great video, you really get across what makes the WAD interesting and really sells me on all its strongest attributes. 2 Quote Share this post Link to post
BunnyBun Posted January 24 yess more doom content on youtube! Please keep this up! 1 Quote Share this post Link to post
Fonze Posted January 24 Eden was such a great map, cool to see it getting some love 2 Quote Share this post Link to post
Nirvana Posted January 25 20 hours ago, baja blast rd. said: Thanks for the video! It not being clear if you should be hopping out of the initial iron structure was by design. I noticed that it was possible pretty early after making that structure, and rolled with it instead of undoing it or putting impassable midtex around the structure. The teleporter to the final region also gives you a more obvious moment to hop down to the outer ring of islands if you want. Eden was one of the first "freely structured" slaughtermaps I made (and wow this was ages ago; I was not too far away from being a noob). Leading up to it, most of my maps were heavier in controlled setpieces and were harder than this, so I wanted to try something less difficult and more loosely structured than those. Interesting to think I've basically played this map 'out of order' nearly every time I have played it then haha. It's great that the map just functions properly however you do get out though. More loose slaughter is always a good thing :) 1 Quote Share this post Link to post
Mr Masker Posted January 30 Eden deez nuts, lmao. cool video, always fun to see YT content about Doom wads. 2 Quote Share this post Link to post
Devalaous Posted January 30 Here I thought this was about the Eden by Mal Blackwell, that dude that went on to work at id Software 1 Quote Share this post Link to post
Nirvana Posted January 30 4 hours ago, Devalaous said: Here I thought this was about the Eden by Mal Blackwell, that dude that went on to work at id Software Yeah I nearly put a little note saying 'this ain't that Eden' since it always pops up in searches! 1 Quote Share this post Link to post
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