Edit: For whatever reason, the issue is the A_FireCGun function. It crashes with Signal 11 (memory violation) in DSDA-Doom and just crashes in Woof, but if I swap it out for A_FirePistol, it works fine. Looks like the issue is because I removed the Flash animation - A_FireCGun does some stuff with the flash animation.
So I've been messing around with DECOHack in order to recreate the Doom 64 weapons in DSDHACKED, but for some reason the chaingun completely crashes the game.
Here is the code for the chaingun:
Spoiler
And the sprites in the WAD:
Spoiler
Here's a video of it ingame (it crashes immediately after the first shot):
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realjohnmadden
Edit: For whatever reason, the issue is the A_FireCGun function. It crashes with Signal 11 (memory violation) in DSDA-Doom and just crashes in Woof, but if I swap it out for A_FirePistol, it works fine. Looks like the issue is because I removed the Flash animation - A_FireCGun does some stuff with the flash animation.
So I've been messing around with DECOHack in order to recreate the Doom 64 weapons in DSDHACKED, but for some reason the chaingun completely crashes the game.
Here is the code for the chaingun:
And the sprites in the WAD:
Here's a video of it ingame (it crashes immediately after the first shot):
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