eater29 Posted February 5 I've been having a blast playing through these! I've currently finished maps 01-04 + 31. I quite like the crusher gimmick throughout the 03, and 31 might be one of my favourites this year. A couple issues with map02 though: Spoiler The lights on the right side pillars of the start room are misaligned slightly You can sort of cheese the plasma gun fight by shooting the switch to start the fight from outside the room. Not sure how much of a cheese this is, since I had no ammo going into the fight anyways Thanks for making these, I'll be sure to finish playing the rest of them soon :) 1 Quote Share this post Link to post
Treehouseminis Posted February 6 (edited) 7 hours ago, eater29 said: I've been having a blast playing through these! I've currently finished maps 01-04 + 31. I quite like the crusher gimmick throughout the 03, and 31 might be one of my favourites this year. A couple issues with map02 though: Reveal hidden contents The lights on the right side pillars of the start room are misaligned slightly You can sort of cheese the plasma gun fight by shooting the switch to start the fight from outside the room. Not sure how much of a cheese this is, since I had no ammo going into the fight anyways Thanks for making these, I'll be sure to finish playing the rest of them soon :) Thanks for playing so far! I also look forward to your orange set whenever it releases :) I fixed the textures on the pillar I think, and about that cheese I think Im ok leaving it in, I guess if you have next to 0 ammo its almost a softlock? Also map31 is also one of my favs, I guess I could make more levels like that lol. @worldoffood I tested in 4.8.2 GZ doom and everything worked fine. I would maybe ask someone who knows more about GZ stuff than me. Could be a setting or a load issue. I still run an old version because I dont use GZ for much anymore. Anyway Updating OP with RC3, made some edits to map06 to make one fight a little less cheesable, shoot switch at start, ssg should always teleport. Map07 Made the 667 floor tags a lift so if the double raise glitch happens you can still exit. Map05 end fight should be fixed. Map02 teleport after blue key fight should be tagged all difficulties now. Added a tiny map10 Thank you/Progress stopper (mapsets are a little more professional with these I suppose ;) If nothing major happens in a week or two Ill send it too Idgames. Edited February 6 by Treehouseminis 2 Quote Share this post Link to post
ProfBloom Posted February 8 Finished RC3 tonight, what a great set! The visuals are spectacular and the fights are really well balanced and fair. Very seldom did I ever feel overwhelmed, and I'm not great at slaughter gameplay. I didn't run into any glitches this time, either. Awesome work! 1 Quote Share this post Link to post
Treehouseminis Posted February 8 10 hours ago, ProfBloom said: Finished RC3 tonight, what a great set! The visuals are spectacular and the fights are really well balanced and fair. Very seldom did I ever feel overwhelmed, and I'm not great at slaughter gameplay. I didn't run into any glitches this time, either. Awesome work! Awesome thanks for playing! I do get comments like this about my maps a lot which makes me happy. I like being a middle of the road slaughter mapper lol. 0 Quote Share this post Link to post
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