sina-gst Posted February 11 Take that easy... but is there any way to fix this? in the UI? It shows 41, but it should 14 in this case... 0 Quote Share this post Link to post
sina-gst Posted February 11 And here's another problem when you have to enter the passcode 😥 0 Quote Share this post Link to post
sina-gst Posted February 14 How should I fix the issues @Erick194 😭? 0 Quote Share this post Link to post
Erick194 Posted February 14 (edited) Well, repositioning the texts is not the problem here, the problem I see is the numbers, as it should be read correctly in the language you want to add, you mentioned then the amount of health should be 14, but by reversing the order of the text it is 41, how should it be correctly? @sina-gst Also remember that the top bar shows the texts of the damage received and also uses numbers. Edited February 14 by Erick194 1 Quote Share this post Link to post
sina-gst Posted February 15 You're right @Erick194, it shows 41 in this example, but it should be 14 in the post above. And you're right again, we have a top-bar that shows numbers as well. Any idea? 😭 0 Quote Share this post Link to post
Erick194 Posted February 15 5 hours ago, sina-gst said: You're right @Erick194, it shows 41 in this example, but it should be 14 in the post above. And you're right again, we have a top-bar that shows numbers as well. Any idea? 😭 Hmm, ok I need you to translate some texts from the game and publish them here, so that I can know at your discretion how it should be read, so I can have a main idea and be able to obtain a solution. 1 Quote Share this post Link to post
sina-gst Posted February 16 (edited) On 2/15/2024 at 2:57 PM, Erick194 said: Hmm, ok I need you to translate some texts from the game and publish them here, so that I can know at your discretion how it should be read, so I can have a main idea and be able to obtain a solution. Sorry for the delay, just read your message. The problem is that the language is RTL, but the numbers are LTR (like English), so you can use my old example again: On 2/11/2024 at 5:55 PM, sina-gst said: Thanks @Erick194, To answer your question; everything is RTL, except for numbers. For example: ما به ۳۴ سیبزمینی نیاز داریم In the sentence above, you have to first write ۳ ...and then write ۴ But it's not a big deal at all, as appearing "۴" first and then "۳" is also fine, the result will be the same. So, numbers inside dialogue boxes are indeed ok, but two major problems with the numbers are these: UI numbers, since they're now reversed: The numbers in the top bar, showing the number of attacks Edited February 16 by sina-gst 0 Quote Share this post Link to post
sina-gst Posted February 16 (edited) Good news: I repositioned the intro texts :D Edited February 16 by sina-gst 1 Quote Share this post Link to post
Erick194 Posted February 18 @sina-gst Ok, an idea occurs to me, I will make a function to invert the numbers that are necessary, and in the drawString function a new flag to write in RTL. I will be informing you in the next few days of the progress . 1 Quote Share this post Link to post
sina-gst Posted February 18 6 hours ago, Erick194 said: @sina-gst Ok, an idea occurs to me, I will make a function to invert the numbers that are necessary, and in the drawString function a new flag to write in RTL. I will be informing you in the next few days of the progress . Thanks a lot @Erick194! 0 Quote Share this post Link to post
Erick194 Posted February 21 @sina-gst I have a question, the position of the texts, an example in the main menu, they should look like this or like this 1 Quote Share this post Link to post
sina-gst Posted February 21 Hey @Erick194, thanks for your hard work! The second one is the correct one! I mean this: 0 Quote Share this post Link to post
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