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This mod is heavily inspired by both "Supercharge" by @Tango and "Astral Abstraction" by @The Final Event. I modified Astral Abstraction because I loved the idea of a Supercharge fork which acts like a little bit "Minicharge" but uses Decorate instead of MBF-DeHacked. Sorry for the size but I unfortunately don't know how to implement a setting to choose a desired BFG. I would like give my thanks to @Tango and @The Final Event to give me the chance to exprience the super awesome Supercharge and Astral Abstraction. You guys have given a different aspect to vanilla DooM. Thank you very much.

Get it here: https://drive.google.com/drive/folders/1ByYWckggPT1DgwK69Pckaa7IclLGEe9u?usp=drive_link

Credits:

 

The Final Event - Astral Abstraction
Tango - Supercharge

Jimmy (Eviternity) - Fonts
Freesound - Various sound samples
ID (Doom, Doom II, Doom 2016) - Base Game, Base Sprites for some edits, various sound samples
David Szymanski (Dusk) - Various sound samples
Realm667 - Various sprites
Mike12, Doom RL Laser Rifle, zrrion the insect - Base sprite for the SMG, taken from Final Doomer by Sgt Shivers and Yholl
Midway (Doom 64) - SMG Muzzle flash
Gifty (Smooth Doom) - various monster sprites

 

Edited by c0mbolynch

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7 hours ago, Ginji23 said:

So what is the difference between all the versions?

There is 4 BFG variants in Astral Abstraction. Each version uses one of the BFG's. E.g.: BFG EP1 uses the BFG from the Episode 1 of Astral Abstraction, the yellow one. I know this is lame but I really couldn't figure a way to add a cvar to make the players choose it from menu. 

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