jmpt16 Posted February 2 (edited) NTMAI version: Latest (ALPHA RC6) displayed, but bugs like this start occurring in RC3 (smaller bugs start appearing in RC1) Ancient Aliens version: RC1 displayed, but but the orgiginal shows the same thing How do I fix this? Edited February 2 by jmpt16 0 Quote Share this post Link to post
Jayextee Posted February 2 The fuck is NTMAI? If it's any kind of sprite-replacing mod (weapons, monsters, etc etc) that'll ultimately be why, I feel. Because AA uses its own sprites in places to cater for a significantly-altered PLAYPAL and you may well be using a mod that overrides these with sprites made for the default PLAYPAL, showing why there are custom replicas of the original sprites in the first place. 3 Quote Share this post Link to post
jmpt16 Posted February 2 12 minutes ago, Jayextee said: The fuck is NTMAI? Nobody Told Me About id 15 minutes ago, Jayextee said: AA uses its own sprites in places to cater for a significantly-altered PLAYPAL and you may well be using a mod that overrides these with sprites made for the default PLAYPAL, showing why there are custom replicas of the original sprites in the first place. Shit. So, no fix? 0 Quote Share this post Link to post
Shepardus Posted February 2 You can convert NTMAi's sprites to Ancient Aliens' palette using SLADE. I think ones that are in PNG format don't need to be converted (may as well convert all of them to PNG I guess?). 1 Quote Share this post Link to post
jmpt16 Posted February 2 2 hours ago, Shepardus said: You can convert NTMAi's sprites to Ancient Aliens' palette using SLADE. I think ones that are in PNG format don't need to be converted (may as well convert all of them to PNG I guess?). converting to PNG (palleted) Baron and Hellknight (hellknight still bugged) Zombie and Shotgunner (shotgunner is supposed to be black, not brown (phrasing...), but I can work with this.) 0 Quote Share this post Link to post
jmpt16 Posted February 2 how do i fix the hellknight pallette if it depends on the baron sprites? 0 Quote Share this post Link to post
june gloom Posted February 2 You might have to ask the NTMAi devs for a patch. 0 Quote Share this post Link to post
jmpt16 Posted February 2 24 minutes ago, june gloom said: You might have to ask the NTMAi devs for a patch. Let's hope then. 0 Quote Share this post Link to post
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