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Two Walls / Doors won't raise when I press button


CawcoDemon

Question

TLDR: Switch shall open two doors / walls but it does not (other switches with the exact configuration work just fine)

 

Hi!

First of all, thank you very much for all your help some months ago!

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Started mapping again (trying to do a megawad to train my skills and implement new ideas).

 

Everything went fine and everything works as intended.... until I nearly finished map04.

 

I added a switch that should open two Doors (rather two walls) and I used the same options as with other two doors and they work.

 

I tried changing the area that should move, tried raise fast and raise slow. Really not sure what I am doing wrong here.

 

 

1.jpg

Screenshot_Doom_20240203_135455.png

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I saw the problem immediately. There is no void adjacent to your doors, everything is a sector. Doors always rise to 4 below the lowest adjacent ceiling. If you put a door next to a sector which has a height of zero, it won't open. Delete the 0 height sectors beside your doors and they should work.

 

Skim these tutorials for tips on basic editing.

 

 

Edited by Stabbey

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If you don't understand, open up one of the original maps and look at the difference between their doors and your door.

 

 

EDIT:

 

"Void" is what you have in a new map. It's entirely empty, there's nothing there, it has no properties. If you make a sector, it will have some properties, like floor and ceiling height, light level, floor and ceiling textures, and sector special effects. If you make a sector where the floor and ceiling height are the same, nothing may pass through that space, however it remains different from void.

Edited by Stabbey
elaboration on the difference between void and sectors

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Hard to tell from screenshots but is the switch facing so that the 1st (front) sidedef is where the player presses? Mouseover the linedef and press f to flip it if you need.

 

If that's not it you might have to post the wad.

Edited by plums

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Thank you for your help.

I had problems understanding what you meant, but thats on my part.

 

Read through the tutorial and it left me a little confused. Will try reading it after my headache :-)

 

For now, what "fixed" it:

I made it a platform that lowers. This works and does not seem out of place.

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8 hours ago, CawcoDemon said:

I had problems understanding what you meant, but thats on my part.

 

Stabbey means you should look to the left and right of the sectors that were doors but you turned into platforms. There are sectors there.

 

Doom door logic is that the door sector raises to four map units below the lowest adjacent sector ceiling. I can't say for sure but those left/right sectors probably have ceilings as low as the floor - this breaks Doom's door logic.

 

Lowering floors work too, but ideally you would simply delete those unused sectors. Based on the 3D preview in the final screen shot you posted, those sectors serve no purpose anyway. Select them in UDB and press delete, then verify that the middle textures on the (now) one-sided linedefs have the correct texture. Sometimes this works as expected, sometimes they end up with no texture.

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